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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "config.h" | 30 #include "config.h" |
| 31 #include "core/platform/graphics/FloatPolygon.h" | 31 #include "platform/geometry/FloatPolygon.h" |
| 32 | 32 |
| 33 #include "wtf/MathExtras.h" | 33 #include "wtf/MathExtras.h" |
| 34 | 34 |
| 35 namespace WebCore { | 35 namespace WebCore { |
| 36 | 36 |
| 37 static inline float determinant(const FloatSize& a, const FloatSize& b) | 37 static inline float determinant(const FloatSize& a, const FloatSize& b) |
| 38 { | 38 { |
| 39 return a.width() * b.height() - a.height() * b.width(); | 39 return a.width() * b.height() - a.height() * b.width(); |
| 40 } | 40 } |
| 41 | 41 |
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| 245 float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator; | 245 float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator; |
| 246 | 246 |
| 247 if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1) | 247 if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1) |
| 248 return false; | 248 return false; |
| 249 | 249 |
| 250 point = vertex1() + uThisLine * thisDelta; | 250 point = vertex1() + uThisLine * thisDelta; |
| 251 return true; | 251 return true; |
| 252 } | 252 } |
| 253 | 253 |
| 254 } // namespace WebCore | 254 } // namespace WebCore |
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