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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef BasicShapes_h | 30 #ifndef BasicShapes_h |
| 31 #define BasicShapes_h | 31 #define BasicShapes_h |
| 32 | 32 |
| 33 #include "core/platform/graphics/WindRule.h" | |
| 34 #include "platform/Length.h" | 33 #include "platform/Length.h" |
| 34 #include "platform/graphics/WindRule.h" |
| 35 #include "wtf/RefCounted.h" | 35 #include "wtf/RefCounted.h" |
| 36 #include "wtf/RefPtr.h" | 36 #include "wtf/RefPtr.h" |
| 37 #include "wtf/Vector.h" | 37 #include "wtf/Vector.h" |
| 38 | 38 |
| 39 namespace WebCore { | 39 namespace WebCore { |
| 40 | 40 |
| 41 class FloatRect; | 41 class FloatRect; |
| 42 class Path; | 42 class Path; |
| 43 | 43 |
| 44 class BasicShape : public RefCounted<BasicShape> { | 44 class BasicShape : public RefCounted<BasicShape> { |
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| 217 | 217 |
| 218 Length m_right; | 218 Length m_right; |
| 219 Length m_top; | 219 Length m_top; |
| 220 Length m_bottom; | 220 Length m_bottom; |
| 221 Length m_left; | 221 Length m_left; |
| 222 Length m_cornerRadiusX; | 222 Length m_cornerRadiusX; |
| 223 Length m_cornerRadiusY; | 223 Length m_cornerRadiusY; |
| 224 }; | 224 }; |
| 225 } | 225 } |
| 226 #endif | 226 #endif |
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