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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "config.h" | 30 #include "config.h" |
31 #include "core/rendering/shapes/Shape.h" | 31 #include "core/rendering/shapes/Shape.h" |
32 | 32 |
33 #include "core/fetch/ImageResource.h" | 33 #include "core/fetch/ImageResource.h" |
34 #include "core/platform/graphics/ImageBuffer.h" | 34 #include "core/platform/graphics/ImageBuffer.h" |
35 #include "core/platform/graphics/WindRule.h" | |
36 #include "core/rendering/shapes/PolygonShape.h" | 35 #include "core/rendering/shapes/PolygonShape.h" |
37 #include "core/rendering/shapes/RasterShape.h" | 36 #include "core/rendering/shapes/RasterShape.h" |
38 #include "core/rendering/shapes/RectangleShape.h" | 37 #include "core/rendering/shapes/RectangleShape.h" |
39 #include "platform/LengthFunctions.h" | 38 #include "platform/LengthFunctions.h" |
40 #include "platform/geometry/FloatSize.h" | 39 #include "platform/geometry/FloatSize.h" |
| 40 #include "platform/graphics/WindRule.h" |
41 #include "wtf/MathExtras.h" | 41 #include "wtf/MathExtras.h" |
42 #include "wtf/OwnPtr.h" | 42 #include "wtf/OwnPtr.h" |
43 #include "wtf/PassOwnPtr.h" | 43 #include "wtf/PassOwnPtr.h" |
44 | 44 |
45 namespace WebCore { | 45 namespace WebCore { |
46 | 46 |
47 static PassOwnPtr<Shape> createRectangleShape(const FloatRect& bounds, const Flo
atSize& radii) | 47 static PassOwnPtr<Shape> createRectangleShape(const FloatRect& bounds, const Flo
atSize& radii) |
48 { | 48 { |
49 ASSERT(bounds.width() >= 0 && bounds.height() >= 0 && radii.width() >= 0 &&
radii.height() >= 0); | 49 ASSERT(bounds.width() >= 0 && bounds.height() >= 0 && radii.width() >= 0 &&
radii.height() >= 0); |
50 return adoptPtr(new RectangleShape(bounds, radii)); | 50 return adoptPtr(new RectangleShape(bounds, radii)); |
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241 } | 241 } |
242 | 242 |
243 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release
(), imageSize)); | 243 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release
(), imageSize)); |
244 rasterShape->m_writingMode = writingMode; | 244 rasterShape->m_writingMode = writingMode; |
245 rasterShape->m_margin = floatValueForLength(margin, 0); | 245 rasterShape->m_margin = floatValueForLength(margin, 0); |
246 rasterShape->m_padding = floatValueForLength(padding, 0); | 246 rasterShape->m_padding = floatValueForLength(padding, 0); |
247 return rasterShape.release(); | 247 return rasterShape.release(); |
248 } | 248 } |
249 | 249 |
250 } // namespace WebCore | 250 } // namespace WebCore |
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