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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef PolygonShape_h | 30 #ifndef PolygonShape_h |
31 #define PolygonShape_h | 31 #define PolygonShape_h |
32 | 32 |
33 #include "core/platform/graphics/FloatPolygon.h" | |
34 #include "core/rendering/shapes/Shape.h" | 33 #include "core/rendering/shapes/Shape.h" |
| 34 #include "platform/geometry/FloatPolygon.h" |
35 | 35 |
36 namespace WebCore { | 36 namespace WebCore { |
37 | 37 |
38 class OffsetPolygonEdge : public VertexPair { | 38 class OffsetPolygonEdge : public VertexPair { |
39 public: | 39 public: |
40 enum Basis { | 40 enum Basis { |
41 Edge, | 41 Edge, |
42 Vertex, | 42 Vertex, |
43 LineTop | 43 LineTop |
44 }; | 44 }; |
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102 const FloatPolygon& shapePaddingBounds() const; | 102 const FloatPolygon& shapePaddingBounds() const; |
103 | 103 |
104 FloatPolygon m_polygon; | 104 FloatPolygon m_polygon; |
105 mutable OwnPtr<FloatPolygon> m_marginBounds; | 105 mutable OwnPtr<FloatPolygon> m_marginBounds; |
106 mutable OwnPtr<FloatPolygon> m_paddingBounds; | 106 mutable OwnPtr<FloatPolygon> m_paddingBounds; |
107 }; | 107 }; |
108 | 108 |
109 } // namespace WebCore | 109 } // namespace WebCore |
110 | 110 |
111 #endif // PolygonShape_h | 111 #endif // PolygonShape_h |
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