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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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22 | 22 |
23 #include "core/svg/SVGAnimatedNumber.h" | 23 #include "core/svg/SVGAnimatedNumber.h" |
24 #include "core/svg/SVGAnimatedNumberOptionalNumber.h" | 24 #include "core/svg/SVGAnimatedNumberOptionalNumber.h" |
25 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" | 25 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" |
26 #include "platform/graphics/filters/FEDropShadow.h" | 26 #include "platform/graphics/filters/FEDropShadow.h" |
27 | 27 |
28 namespace WebCore { | 28 namespace WebCore { |
29 | 29 |
30 class SVGFEDropShadowElement FINAL : public SVGFilterPrimitiveStandardAttributes
{ | 30 class SVGFEDropShadowElement FINAL : public SVGFilterPrimitiveStandardAttributes
{ |
31 public: | 31 public: |
32 DEFINE_NODE_FACTORY(SVGFEDropShadowElement); | 32 DECLARE_NODE_FACTORY(SVGFEDropShadowElement); |
33 | 33 |
34 void setStdDeviation(float stdDeviationX, float stdDeviationY); | 34 void setStdDeviation(float stdDeviationX, float stdDeviationY); |
35 | 35 |
36 SVGAnimatedNumber* dx() { return m_dx.get(); } | 36 SVGAnimatedNumber* dx() { return m_dx.get(); } |
37 SVGAnimatedNumber* dy() { return m_dy.get(); } | 37 SVGAnimatedNumber* dy() { return m_dy.get(); } |
38 SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } | 38 SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } |
39 SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber();
} | 39 SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber();
} |
40 SVGAnimatedString* in1() { return m_in1.get(); } | 40 SVGAnimatedString* in1() { return m_in1.get(); } |
41 | 41 |
42 private: | 42 private: |
43 explicit SVGFEDropShadowElement(Document&); | 43 explicit SVGFEDropShadowElement(Document&); |
44 | 44 |
45 bool isSupportedAttribute(const QualifiedName&); | 45 bool isSupportedAttribute(const QualifiedName&); |
46 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERR
IDE; | 46 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERR
IDE; |
47 virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE; | 47 virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE; |
48 virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE; | 48 virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE; |
49 | 49 |
50 static const AtomicString& stdDeviationXIdentifier(); | 50 static const AtomicString& stdDeviationXIdentifier(); |
51 static const AtomicString& stdDeviationYIdentifier(); | 51 static const AtomicString& stdDeviationYIdentifier(); |
52 | 52 |
53 RefPtr<SVGAnimatedNumber> m_dx; | 53 RefPtr<SVGAnimatedNumber> m_dx; |
54 RefPtr<SVGAnimatedNumber> m_dy; | 54 RefPtr<SVGAnimatedNumber> m_dy; |
55 RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation; | 55 RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation; |
56 RefPtr<SVGAnimatedString> m_in1; | 56 RefPtr<SVGAnimatedString> m_in1; |
57 }; | 57 }; |
58 | 58 |
59 } // namespace WebCore | 59 } // namespace WebCore |
60 | 60 |
61 #endif | 61 #endif |
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