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Side by Side Diff: Source/core/html/shadow/ProgressShadowElement.h

Issue 327633004: Apply DEFINE/DECLARE_NODE_FACTORY(T) macro to element factories with single Document& argument. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
3 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * Copyright (C) 2010 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 public: 43 public:
44 explicit ProgressShadowElement(Document&); 44 explicit ProgressShadowElement(Document&);
45 HTMLProgressElement* progressElement() const; 45 HTMLProgressElement* progressElement() const;
46 46
47 protected: 47 protected:
48 virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE; 48 virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE;
49 }; 49 };
50 50
51 class ProgressInnerElement FINAL : public ProgressShadowElement { 51 class ProgressInnerElement FINAL : public ProgressShadowElement {
52 public: 52 public:
53 static PassRefPtrWillBeRawPtr<ProgressInnerElement> create(Document&); 53 DECLARE_NODE_FACTORY(ProgressInnerElement);
54 54
55 private: 55 private:
56 explicit ProgressInnerElement(Document&); 56 explicit ProgressInnerElement(Document&);
57 57
58 virtual RenderObject* createRenderer(RenderStyle*) OVERRIDE; 58 virtual RenderObject* createRenderer(RenderStyle*) OVERRIDE;
59 virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE; 59 virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE;
60 }; 60 };
61 61
62 inline PassRefPtrWillBeRawPtr<ProgressInnerElement> ProgressInnerElement::create (Document& document)
63 {
64 return adoptRefWillBeRefCountedGarbageCollected(new ProgressInnerElement(doc ument));
65 }
66
67 class ProgressBarElement FINAL : public ProgressShadowElement { 62 class ProgressBarElement FINAL : public ProgressShadowElement {
68 public: 63 public:
69 static PassRefPtrWillBeRawPtr<ProgressBarElement> create(Document&); 64 DECLARE_NODE_FACTORY(ProgressBarElement);
70 65
71 private: 66 private:
72 explicit ProgressBarElement(Document&); 67 explicit ProgressBarElement(Document&);
73 }; 68 };
74 69
75 inline PassRefPtrWillBeRawPtr<ProgressBarElement> ProgressBarElement::create(Doc ument& document)
76 {
77 return adoptRefWillBeRefCountedGarbageCollected(new ProgressBarElement(docum ent));
78 }
79
80 class ProgressValueElement FINAL : public ProgressShadowElement { 70 class ProgressValueElement FINAL : public ProgressShadowElement {
81 public: 71 public:
82 static PassRefPtrWillBeRawPtr<ProgressValueElement> create(Document&); 72 DECLARE_NODE_FACTORY(ProgressValueElement);
83 void setWidthPercentage(double); 73 void setWidthPercentage(double);
84 74
85 private: 75 private:
86 explicit ProgressValueElement(Document&); 76 explicit ProgressValueElement(Document&);
87 }; 77 };
88 78
89 inline PassRefPtrWillBeRawPtr<ProgressValueElement> ProgressValueElement::create (Document& document)
90 {
91 return adoptRefWillBeRefCountedGarbageCollected(new ProgressValueElement(doc ument));
92 }
93
94 } 79 }
95 80
96 #endif // ProgressShadowElement_h 81 #endif // ProgressShadowElement_h
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