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Side by Side Diff: Source/core/rendering/svg/RenderSVGResourceSolidColor.h

Issue 32713002: Move more data from .data to the .rodata section (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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32 virtual ~RenderSVGResourceSolidColor(); 32 virtual ~RenderSVGResourceSolidColor();
33 33
34 virtual void removeAllClientsFromCache(bool = true) { } 34 virtual void removeAllClientsFromCache(bool = true) { }
35 virtual void removeClientFromCache(RenderObject*, bool = true) { } 35 virtual void removeClientFromCache(RenderObject*, bool = true) { }
36 36
37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u nsigned short resourceMode); 37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u nsigned short resourceMode);
38 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh ort resourceMode, const Path*, const RenderSVGShape*); 38 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh ort resourceMode, const Path*, const RenderSVGShape*);
39 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } 39 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
40 40
41 virtual RenderSVGResourceType resourceType() const { return s_resourceType; } 41 virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
42 static RenderSVGResourceType s_resourceType; 42 static const RenderSVGResourceType s_resourceType;
43 43
44 const Color& color() const { return m_color; } 44 const Color& color() const { return m_color; }
45 void setColor(const Color& color) { m_color = color; } 45 void setColor(const Color& color) { m_color = color; }
46 46
47 private: 47 private:
48 Color m_color; 48 Color m_color;
49 }; 49 };
50 50
51 } 51 }
52 52
53 #endif 53 #endif
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