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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 32 virtual ~RenderSVGResourceSolidColor(); | 32 virtual ~RenderSVGResourceSolidColor(); |
| 33 | 33 |
| 34 virtual void removeAllClientsFromCache(bool = true) { } | 34 virtual void removeAllClientsFromCache(bool = true) { } |
| 35 virtual void removeClientFromCache(RenderObject*, bool = true) { } | 35 virtual void removeClientFromCache(RenderObject*, bool = true) { } |
| 36 | 36 |
| 37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode); | 37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode); |
| 38 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort resourceMode, const Path*, const RenderSVGShape*); | 38 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort resourceMode, const Path*, const RenderSVGShape*); |
| 39 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } | 39 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } |
| 40 | 40 |
| 41 virtual RenderSVGResourceType resourceType() const { return s_resourceType;
} | 41 virtual RenderSVGResourceType resourceType() const { return s_resourceType;
} |
| 42 static RenderSVGResourceType s_resourceType; | 42 static const RenderSVGResourceType s_resourceType; |
| 43 | 43 |
| 44 const Color& color() const { return m_color; } | 44 const Color& color() const { return m_color; } |
| 45 void setColor(const Color& color) { m_color = color; } | 45 void setColor(const Color& color) { m_color = color; } |
| 46 | 46 |
| 47 private: | 47 private: |
| 48 Color m_color; | 48 Color m_color; |
| 49 }; | 49 }; |
| 50 | 50 |
| 51 } | 51 } |
| 52 | 52 |
| 53 #endif | 53 #endif |
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