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1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
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49 virtual const char* renderName() const { return "RenderSVGResourcePattern";
} | 49 virtual const char* renderName() const { return "RenderSVGResourcePattern";
} |
50 | 50 |
51 virtual void removeAllClientsFromCache(bool markForInvalidation = true); | 51 virtual void removeAllClientsFromCache(bool markForInvalidation = true); |
52 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true); | 52 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true); |
53 | 53 |
54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode); | 54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode); |
55 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort resourceMode, const Path*, const RenderSVGShape*); | 55 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort resourceMode, const Path*, const RenderSVGShape*); |
56 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } | 56 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } |
57 | 57 |
58 virtual RenderSVGResourceType resourceType() const { return s_resourceType;
} | 58 virtual RenderSVGResourceType resourceType() const { return s_resourceType;
} |
59 static RenderSVGResourceType s_resourceType; | 59 static const RenderSVGResourceType s_resourceType; |
60 | 60 |
61 private: | 61 private: |
62 bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const
SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTran
sform) const; | 62 bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const
SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTran
sform) const; |
63 | 63 |
64 PassOwnPtr<ImageBuffer> createTileImage(const PatternAttributes&, const Floa
tRect& tileBoundaries, | 64 PassOwnPtr<ImageBuffer> createTileImage(const PatternAttributes&, const Floa
tRect& tileBoundaries, |
65 const FloatRect& absoluteTileBoundar
ies, const AffineTransform& tileImageTransform, | 65 const FloatRect& absoluteTileBoundar
ies, const AffineTransform& tileImageTransform, |
66 FloatRect& clampedAbsoluteTileBounda
ries) const; | 66 FloatRect& clampedAbsoluteTileBounda
ries) const; |
67 | 67 |
68 PatternData* buildPattern(RenderObject*, unsigned short resourceMode); | 68 PatternData* buildPattern(RenderObject*, unsigned short resourceMode); |
69 | 69 |
70 bool m_shouldCollectPatternAttributes : 1; | 70 bool m_shouldCollectPatternAttributes : 1; |
71 PatternAttributes m_attributes; | 71 PatternAttributes m_attributes; |
72 HashMap<RenderObject*, OwnPtr<PatternData> > m_patternMap; | 72 HashMap<RenderObject*, OwnPtr<PatternData> > m_patternMap; |
73 }; | 73 }; |
74 | 74 |
75 } | 75 } |
76 | 76 |
77 #endif | 77 #endif |
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