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Side by Side Diff: Source/core/rendering/svg/RenderSVGResourcePattern.h

Issue 32713002: Move more data from .data to the .rodata section (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
49 virtual const char* renderName() const { return "RenderSVGResourcePattern"; } 49 virtual const char* renderName() const { return "RenderSVGResourcePattern"; }
50 50
51 virtual void removeAllClientsFromCache(bool markForInvalidation = true); 51 virtual void removeAllClientsFromCache(bool markForInvalidation = true);
52 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); 52 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
53 53
54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u nsigned short resourceMode); 54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u nsigned short resourceMode);
55 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh ort resourceMode, const Path*, const RenderSVGShape*); 55 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh ort resourceMode, const Path*, const RenderSVGShape*);
56 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } 56 virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
57 57
58 virtual RenderSVGResourceType resourceType() const { return s_resourceType; } 58 virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
59 static RenderSVGResourceType s_resourceType; 59 static const RenderSVGResourceType s_resourceType;
60 60
61 private: 61 private:
62 bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTran sform) const; 62 bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTran sform) const;
63 63
64 PassOwnPtr<ImageBuffer> createTileImage(const PatternAttributes&, const Floa tRect& tileBoundaries, 64 PassOwnPtr<ImageBuffer> createTileImage(const PatternAttributes&, const Floa tRect& tileBoundaries,
65 const FloatRect& absoluteTileBoundar ies, const AffineTransform& tileImageTransform, 65 const FloatRect& absoluteTileBoundar ies, const AffineTransform& tileImageTransform,
66 FloatRect& clampedAbsoluteTileBounda ries) const; 66 FloatRect& clampedAbsoluteTileBounda ries) const;
67 67
68 PatternData* buildPattern(RenderObject*, unsigned short resourceMode); 68 PatternData* buildPattern(RenderObject*, unsigned short resourceMode);
69 69
70 bool m_shouldCollectPatternAttributes : 1; 70 bool m_shouldCollectPatternAttributes : 1;
71 PatternAttributes m_attributes; 71 PatternAttributes m_attributes;
72 HashMap<RenderObject*, OwnPtr<PatternData> > m_patternMap; 72 HashMap<RenderObject*, OwnPtr<PatternData> > m_patternMap;
73 }; 73 };
74 74
75 } 75 }
76 76
77 #endif 77 #endif
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