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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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43 virtual void removeAllClientsFromCache(bool markForInvalidation = true); | 43 virtual void removeAllClientsFromCache(bool markForInvalidation = true); |
44 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true); | 44 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true); |
45 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode) OVERRIDE; | 45 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode) OVERRIDE; |
46 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort, const Path*, const RenderSVGShape*) OVERRIDE; | 46 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort, const Path*, const RenderSVGShape*) OVERRIDE; |
47 virtual FloatRect resourceBoundingBox(RenderObject*); | 47 virtual FloatRect resourceBoundingBox(RenderObject*); |
48 | 48 |
49 SVGUnitTypes::SVGUnitType maskUnits() const { return toSVGMaskElement(elemen
t())->maskUnitsCurrentValue(); } | 49 SVGUnitTypes::SVGUnitType maskUnits() const { return toSVGMaskElement(elemen
t())->maskUnitsCurrentValue(); } |
50 SVGUnitTypes::SVGUnitType maskContentUnits() const { return toSVGMaskElement
(element())->maskContentUnitsCurrentValue(); } | 50 SVGUnitTypes::SVGUnitType maskContentUnits() const { return toSVGMaskElement
(element())->maskContentUnitsCurrentValue(); } |
51 | 51 |
52 virtual RenderSVGResourceType resourceType() const { return s_resourceType;
} | 52 virtual RenderSVGResourceType resourceType() const { return s_resourceType;
} |
53 static RenderSVGResourceType s_resourceType; | 53 static const RenderSVGResourceType s_resourceType; |
54 | 54 |
55 private: | 55 private: |
56 void calculateMaskContentRepaintRect(); | 56 void calculateMaskContentRepaintRect(); |
57 void drawMaskContent(GraphicsContext*, const FloatRect& targetBoundingBox); | 57 void drawMaskContent(GraphicsContext*, const FloatRect& targetBoundingBox); |
58 | 58 |
59 FloatRect m_maskContentBoundaries; | 59 FloatRect m_maskContentBoundaries; |
60 }; | 60 }; |
61 | 61 |
62 inline RenderSVGResourceMasker* toRenderSVGResourceMasker(RenderSVGResource* res
ource) | 62 inline RenderSVGResourceMasker* toRenderSVGResourceMasker(RenderSVGResource* res
ource) |
63 { | 63 { |
64 ASSERT_WITH_SECURITY_IMPLICATION(!resource || resource->resourceType() == Ma
skerResourceType); | 64 ASSERT_WITH_SECURITY_IMPLICATION(!resource || resource->resourceType() == Ma
skerResourceType); |
65 return static_cast<RenderSVGResourceMasker*>(resource); | 65 return static_cast<RenderSVGResourceMasker*>(resource); |
66 } | 66 } |
67 | 67 |
68 } | 68 } |
69 | 69 |
70 #endif | 70 #endif |
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