| Index: ash/wm/lock_state_controller.h
|
| diff --git a/ash/wm/lock_state_controller.h b/ash/wm/lock_state_controller.h
|
| index b6d134f9e7d9147e139c5ec21cbb425f716016a9..ca166882555e514e4c42367d32aa0e33a9ee05fe 100644
|
| --- a/ash/wm/lock_state_controller.h
|
| +++ b/ash/wm/lock_state_controller.h
|
| @@ -52,8 +52,8 @@ class ASH_EXPORT LockStateControllerDelegate {
|
| // Entry points:
|
| // * StartLockAnimation (bool shutdown after lock) - starts lock that can be
|
| // cancelled.
|
| -// * StartLockAnimationAndLockImmediately - starts uninterruptible lock
|
| -// animation.
|
| +// * StartLockAnimationAndLockImmediately (bool shutdown after lock) - starts
|
| +// uninterruptible lock animation.
|
| // This leads to call of either StartImmediatePreLockAnimation or
|
| // StartCancellablePreLockAnimation. Once they complete
|
| // PreLockAnimationFinished is called, and system lock is requested.
|
| @@ -135,6 +135,7 @@ class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
|
| controller_->OnRealShutdownTimeout();
|
| controller_->real_shutdown_timer_.Stop();
|
| }
|
| +
|
| private:
|
| LockStateController* controller_; // not owned
|
|
|
| @@ -144,8 +145,7 @@ class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
|
| LockStateController();
|
| virtual ~LockStateController();
|
|
|
| - // Takes ownership of |delegate|.
|
| - void SetDelegate(LockStateControllerDelegate* delegate);
|
| + void SetDelegate(scoped_ptr<LockStateControllerDelegate> delegate);
|
|
|
| void AddObserver(LockStateObserver* observer);
|
| void RemoveObserver(LockStateObserver* observer);
|
| @@ -160,9 +160,10 @@ class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
|
| // Starts shutting down (with slow animation) that can be cancelled.
|
| void StartShutdownAnimation();
|
|
|
| - // Starts usual lock animation, but locks immediately.
|
| - // Unlike StartLockAnimation it does no lead to StartShutdownAnimation.
|
| - void StartLockAnimationAndLockImmediately();
|
| + // Starts usual lock animation, but locks immediately. After locking and
|
| + // |kLockToShutdownTimeoutMs| StartShutdownAnimation() will be called unless
|
| + // CancelShutdownAnimation() is called, if |shutdown_after_lock| is true.
|
| + void StartLockAnimationAndLockImmediately(bool shutdown_after_lock);
|
|
|
| // Returns true if we have requested system to lock, but haven't received
|
| // confirmation yet.
|
| @@ -206,6 +207,10 @@ class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
|
| virtual void OnAppTerminating() OVERRIDE;
|
| virtual void OnLockStateChanged(bool locked) OVERRIDE;
|
|
|
| + void set_animator_for_test(SessionStateAnimator* animator) {
|
| + animator_.reset(animator);
|
| + }
|
| +
|
| private:
|
| friend class test::PowerButtonControllerTest;
|
| friend class test::LockStateControllerTest;
|
| @@ -266,12 +271,12 @@ class ASH_EXPORT LockStateController : public aura::WindowTreeHostObserver,
|
| // Fades in background layer with |speed| if it was hidden in unlocked state.
|
| void AnimateBackgroundAppearanceIfNecessary(
|
| ash::SessionStateAnimator::AnimationSpeed speed,
|
| - ui::LayerAnimationObserver* observer);
|
| + SessionStateAnimator::AnimationSequence* animation_sequence);
|
|
|
| // Fades out background layer with |speed| if it was hidden in unlocked state.
|
| void AnimateBackgroundHidingIfNecessary(
|
| ash::SessionStateAnimator::AnimationSpeed speed,
|
| - ui::LayerAnimationObserver* observer);
|
| + SessionStateAnimator::AnimationSequence* animation_sequence);
|
|
|
| scoped_ptr<SessionStateAnimator> animator_;
|
|
|
|
|