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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/lock_state_controller.h" | 5 #include "ash/wm/lock_state_controller.h" |
| 6 | 6 |
| 7 #include "ash/ash_switches.h" | |
| 8 #include "ash/session/session_state_delegate.h" | 7 #include "ash/session/session_state_delegate.h" |
| 9 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 10 #include "ash/shell_window_ids.h" | |
| 11 #include "ash/test/ash_test_base.h" | 9 #include "ash/test/ash_test_base.h" |
| 12 #include "ash/test/test_lock_state_controller_delegate.h" | 10 #include "ash/test/test_lock_state_controller_delegate.h" |
| 11 #include "ash/test/test_screenshot_delegate.h" | |
| 12 #include "ash/test/test_session_state_animator.h" | |
| 13 #include "ash/test/test_shell_delegate.h" | 13 #include "ash/test/test_shell_delegate.h" |
| 14 #include "ash/wm/maximize_mode/maximize_mode_controller.h" | |
| 14 #include "ash/wm/power_button_controller.h" | 15 #include "ash/wm/power_button_controller.h" |
| 15 #include "ash/wm/session_state_animator.h" | 16 #include "ash/wm/session_state_animator.h" |
| 16 #include "base/command_line.h" | |
| 17 #include "base/memory/scoped_ptr.h" | 17 #include "base/memory/scoped_ptr.h" |
| 18 #include "base/memory/scoped_vector.h" | |
| 18 #include "base/time/time.h" | 19 #include "base/time/time.h" |
| 19 #include "ui/aura/env.h" | |
| 20 #include "ui/aura/test/test_window_delegate.h" | |
| 21 #include "ui/aura/window_event_dispatcher.h" | |
| 22 #include "ui/compositor/layer_animator.h" | |
| 23 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | |
| 24 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 25 #include "ui/events/test/event_generator.h" | 20 #include "ui/events/test/event_generator.h" |
| 26 #include "ui/gfx/rect.h" | |
| 27 #include "ui/gfx/size.h" | 21 #include "ui/gfx/size.h" |
| 28 | 22 |
| 29 #if defined(OS_CHROMEOS) | 23 #if defined(OS_CHROMEOS) |
| 30 #include "ui/display/chromeos/display_configurator.h" | 24 #include "ui/display/chromeos/display_configurator.h" |
| 31 #include "ui/display/chromeos/test/test_display_snapshot.h" | 25 #include "ui/display/chromeos/test/test_display_snapshot.h" |
| 32 #include "ui/display/types/display_constants.h" | 26 #include "ui/display/types/display_constants.h" |
| 33 #endif | 27 #endif |
| 34 | 28 |
| 35 #if defined(OS_WIN) | |
| 36 #include "base/win/windows_version.h" | |
| 37 #endif | |
| 38 | |
| 39 namespace ash { | 29 namespace ash { |
| 40 namespace test { | 30 namespace test { |
| 41 namespace { | 31 namespace { |
| 42 | 32 |
| 43 bool cursor_visible() { | 33 bool cursor_visible() { |
| 44 return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible(); | 34 return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible(); |
| 45 } | 35 } |
| 46 | 36 |
| 47 void CheckCalledCallback(bool* flag) { | 37 void CheckCalledCallback(bool* flag) { |
| 48 if (flag) | 38 if (flag) |
| 49 (*flag) = true; | 39 (*flag) = true; |
| 50 } | 40 } |
| 51 | 41 |
| 52 aura::Window* GetContainer(int container ) { | 42 } // namespace |
| 53 aura::Window* root_window = Shell::GetPrimaryRootWindow(); | |
| 54 return Shell::GetContainer(root_window, container); | |
| 55 } | |
| 56 | |
| 57 bool IsBackgroundHidden() { | |
| 58 return !GetContainer(kShellWindowId_DesktopBackgroundContainer)->IsVisible(); | |
| 59 } | |
| 60 | |
| 61 void HideBackground() { | |
| 62 ui::ScopedLayerAnimationSettings settings( | |
| 63 GetContainer(kShellWindowId_DesktopBackgroundContainer) | |
| 64 ->layer() | |
| 65 ->GetAnimator()); | |
| 66 settings.SetTransitionDuration(base::TimeDelta()); | |
| 67 GetContainer(kShellWindowId_DesktopBackgroundContainer)->Hide(); | |
| 68 } | |
| 69 | |
| 70 } // namespace | |
| 71 | 43 |
| 72 class LockStateControllerTest : public AshTestBase { | 44 class LockStateControllerTest : public AshTestBase { |
| 73 public: | 45 public: |
| 74 LockStateControllerTest() : controller_(NULL), delegate_(NULL) {} | 46 LockStateControllerTest() : power_button_controller_(NULL), |
| 47 lock_state_controller_(NULL), | |
| 48 lock_state_controller_delegate_(NULL), | |
| 49 test_animator_(NULL) { | |
| 50 } | |
| 75 virtual ~LockStateControllerTest() {} | 51 virtual ~LockStateControllerTest() {} |
| 76 | 52 |
| 77 virtual void SetUp() OVERRIDE { | 53 virtual void SetUp() OVERRIDE { |
| 78 AshTestBase::SetUp(); | 54 AshTestBase::SetUp(); |
| 79 | 55 |
| 80 // We would control animations in a fine way: | 56 scoped_ptr<LockStateControllerDelegate> lock_state_controller_delegate( |
| 81 animation_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode( | 57 lock_state_controller_delegate_ = new TestLockStateControllerDelegate); |
| 82 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION)); | 58 test_animator_ = new TestSessionStateAnimator; |
| 83 // TODO(antrim) : restore | |
| 84 // animator_helper_ = ui::test::CreateLayerAnimatorHelperForTest(); | |
| 85 | 59 |
| 86 // Temporary disable animations so that observer is always called, and | 60 lock_state_controller_ = Shell::GetInstance()->lock_state_controller(); |
| 87 // no leaks happen during tests. | 61 lock_state_controller_->SetDelegate(lock_state_controller_delegate.Pass()); |
| 88 animation_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode( | 62 lock_state_controller_->set_animator_for_test(test_animator_); |
| 89 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION)); | |
| 90 // TODO(antrim): once there is a way to mock time and run animations, make | |
| 91 // sure that animations are finished even in simple tests. | |
| 92 | 63 |
| 93 delegate_ = new TestLockStateControllerDelegate; | |
| 94 controller_ = Shell::GetInstance()->power_button_controller(); | |
| 95 lock_state_controller_ = static_cast<LockStateController*>( | |
| 96 Shell::GetInstance()->lock_state_controller()); | |
| 97 lock_state_controller_->SetDelegate(delegate_); // transfers ownership | |
| 98 test_api_.reset(new LockStateController::TestApi(lock_state_controller_)); | 64 test_api_.reset(new LockStateController::TestApi(lock_state_controller_)); |
| 99 animator_api_.reset( | 65 |
| 100 new SessionStateAnimator::TestApi(lock_state_controller_-> | 66 power_button_controller_ = Shell::GetInstance()->power_button_controller(); |
| 101 animator_.get())); | 67 session_state_delegate_ = Shell::GetInstance()->session_state_delegate(); |
| 68 | |
| 102 shell_delegate_ = reinterpret_cast<TestShellDelegate*>( | 69 shell_delegate_ = reinterpret_cast<TestShellDelegate*>( |
| 103 ash::Shell::GetInstance()->delegate()); | 70 ash::Shell::GetInstance()->delegate()); |
| 104 session_state_delegate_ = Shell::GetInstance()->session_state_delegate(); | |
| 105 } | |
| 106 | |
| 107 virtual void TearDown() { | |
| 108 // TODO(antrim) : restore | |
| 109 // animator_helper_->AdvanceUntilDone(); | |
| 110 window_.reset(); | |
| 111 AshTestBase::TearDown(); | |
| 112 } | 71 } |
| 113 | 72 |
| 114 protected: | 73 protected: |
| 115 void GenerateMouseMoveEvent() { | 74 void GenerateMouseMoveEvent() { |
| 116 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); | 75 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); |
| 117 generator.MoveMouseTo(10, 10); | 76 generator.MoveMouseTo(10, 10); |
| 118 } | 77 } |
| 119 | 78 |
| 120 int NumShutdownRequests() { | 79 int NumShutdownRequests() { |
| 121 return delegate_->num_shutdown_requests() + | 80 return lock_state_controller_delegate_->num_shutdown_requests() + |
| 122 shell_delegate_->num_exit_requests(); | 81 shell_delegate_->num_exit_requests(); |
| 123 } | 82 } |
| 124 | 83 |
| 125 void Advance(SessionStateAnimator::AnimationSpeed speed) { | 84 void Advance(SessionStateAnimator::AnimationSpeed speed) { |
| 126 // TODO (antrim) : restore | 85 test_animator_->Advance(test_animator_->GetDuration(speed)); |
| 127 // animator_helper_->Advance(SessionStateAnimator::GetDuration(speed)); | |
| 128 } | 86 } |
| 129 | 87 |
| 130 void AdvancePartially(SessionStateAnimator::AnimationSpeed speed, | 88 void AdvancePartially(SessionStateAnimator::AnimationSpeed speed, |
| 131 float factor) { | 89 float factor) { |
| 132 // TODO (antrim) : restore | 90 base::TimeDelta duration = test_animator_->GetDuration(speed); |
| 133 // base::TimeDelta duration = SessionStateAnimator::GetDuration(speed); | 91 base::TimeDelta partial_duration = |
| 134 // base::TimeDelta partial_duration = | 92 base::TimeDelta::FromInternalValue(duration.ToInternalValue() * factor); |
| 135 // base::TimeDelta::FromInternalValue(duration.ToInternalValue() * factor); | 93 test_animator_->Advance(partial_duration); |
| 136 // animator_helper_->Advance(partial_duration); | |
| 137 } | 94 } |
| 138 | 95 |
| 139 void ExpectPreLockAnimationStarted() { | 96 void ExpectPreLockAnimationStarted() { |
| 140 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | 97 SCOPED_TRACE("Failure in ExpectPreLockAnimationStarted"); |
| 141 EXPECT_TRUE( | 98 EXPECT_LT(0u, test_animator_->GetAnimationCount()); |
| 142 animator_api_->ContainersAreAnimated( | 99 EXPECT_TRUE( |
| 143 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 100 test_animator_->AreContainersAnimated( |
| 144 SessionStateAnimator::ANIMATION_LIFT)); | 101 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 145 EXPECT_TRUE( | 102 SessionStateAnimator::ANIMATION_LIFT)); |
| 146 animator_api_->ContainersAreAnimated( | 103 EXPECT_TRUE( |
| 147 SessionStateAnimator::LAUNCHER, | 104 test_animator_->AreContainersAnimated( |
| 148 SessionStateAnimator::ANIMATION_FADE_OUT)); | 105 SessionStateAnimator::LAUNCHER, |
| 149 EXPECT_TRUE( | 106 SessionStateAnimator::ANIMATION_FADE_OUT)); |
| 150 animator_api_->ContainersAreAnimated( | 107 EXPECT_TRUE( |
| 108 test_animator_->AreContainersAnimated( | |
| 151 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 109 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 152 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); | 110 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); |
| 153 EXPECT_TRUE(test_api_->is_animating_lock()); | 111 EXPECT_TRUE(test_api_->is_animating_lock()); |
| 154 } | 112 } |
| 155 | 113 |
| 114 void ExpectPreLockAnimationRunning() { | |
| 115 SCOPED_TRACE("Failure in ExpectPreLockAnimationRunning"); | |
| 116 EXPECT_LT(0u, test_animator_->GetAnimationCount()); | |
| 117 EXPECT_TRUE( | |
| 118 test_animator_->AreContainersAnimated( | |
| 119 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 120 SessionStateAnimator::ANIMATION_LIFT)); | |
| 121 EXPECT_TRUE( | |
| 122 test_animator_->AreContainersAnimated( | |
| 123 SessionStateAnimator::LAUNCHER, | |
| 124 SessionStateAnimator::ANIMATION_FADE_OUT)); | |
| 125 EXPECT_TRUE(test_api_->is_animating_lock()); | |
| 126 } | |
| 127 | |
| 156 void ExpectPreLockAnimationCancel() { | 128 void ExpectPreLockAnimationCancel() { |
| 157 EXPECT_TRUE( | 129 SCOPED_TRACE("Failure in ExpectPreLockAnimationCancel"); |
| 158 animator_api_->ContainersAreAnimated( | 130 EXPECT_LT(0u, test_animator_->GetAnimationCount()); |
| 131 EXPECT_TRUE( | |
| 132 test_animator_->AreContainersAnimated( | |
| 133 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 134 SessionStateAnimator::ANIMATION_UNDO_LIFT)); | |
| 135 EXPECT_TRUE( | |
| 136 test_animator_->AreContainersAnimated( | |
| 137 SessionStateAnimator::LAUNCHER, | |
| 138 SessionStateAnimator::ANIMATION_FADE_IN)); | |
| 139 } | |
| 140 | |
| 141 void ExpectPreLockAnimationFinished() { | |
| 142 SCOPED_TRACE("Failure in ExpectPreLockAnimationFinished"); | |
| 143 EXPECT_FALSE( | |
| 144 test_animator_->AreContainersAnimated( | |
| 145 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 146 SessionStateAnimator::ANIMATION_LIFT)); | |
| 147 EXPECT_FALSE( | |
| 148 test_animator_->AreContainersAnimated( | |
| 149 SessionStateAnimator::LAUNCHER, | |
| 150 SessionStateAnimator::ANIMATION_FADE_OUT)); | |
| 151 EXPECT_FALSE( | |
| 152 test_animator_->AreContainersAnimated( | |
| 153 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 154 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); | |
| 155 } | |
| 156 | |
| 157 void ExpectPostLockAnimationStarted() { | |
| 158 SCOPED_TRACE("Failure in ExpectPostLockAnimationStarted"); | |
| 159 EXPECT_LT(0u, test_animator_->GetAnimationCount()); | |
| 160 EXPECT_TRUE( | |
| 161 test_animator_->AreContainersAnimated( | |
| 162 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 163 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN)); | |
| 164 } | |
| 165 | |
| 166 void ExpectPostLockAnimationFinished() { | |
| 167 SCOPED_TRACE("Failure in ExpectPostLockAnimationFinished"); | |
| 168 EXPECT_FALSE( | |
| 169 test_animator_->AreContainersAnimated( | |
| 170 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 171 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN)); | |
| 172 } | |
| 173 | |
| 174 void ExpectUnlockBeforeUIDestroyedAnimationStarted() { | |
| 175 SCOPED_TRACE("Failure in ExpectUnlockBeforeUIDestroyedAnimationStarted"); | |
| 176 EXPECT_LT(0u, test_animator_->GetAnimationCount()); | |
| 177 EXPECT_TRUE( | |
| 178 test_animator_->AreContainersAnimated( | |
| 179 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 180 SessionStateAnimator::ANIMATION_LIFT)); | |
| 181 } | |
| 182 | |
| 183 void ExpectUnlockBeforeUIDestroyedAnimationFinished() { | |
| 184 SCOPED_TRACE("Failure in ExpectUnlockBeforeUIDestroyedAnimationFinished"); | |
| 185 EXPECT_FALSE( | |
| 186 test_animator_->AreContainersAnimated( | |
| 187 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 188 SessionStateAnimator::ANIMATION_LIFT)); | |
| 189 } | |
| 190 | |
| 191 void ExpectUnlockAfterUIDestroyedAnimationStarted() { | |
| 192 SCOPED_TRACE("Failure in ExpectUnlockAfterUIDestroyedAnimationStarted"); | |
| 193 EXPECT_LT(0u, test_animator_->GetAnimationCount()); | |
| 194 EXPECT_TRUE( | |
| 195 test_animator_->AreContainersAnimated( | |
| 159 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 196 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 160 SessionStateAnimator::ANIMATION_DROP)); | 197 SessionStateAnimator::ANIMATION_DROP)); |
| 161 EXPECT_TRUE( | 198 EXPECT_TRUE( |
| 162 animator_api_->ContainersAreAnimated( | 199 test_animator_->AreContainersAnimated( |
| 163 SessionStateAnimator::LAUNCHER, | 200 SessionStateAnimator::LAUNCHER, |
| 164 SessionStateAnimator::ANIMATION_FADE_IN)); | 201 SessionStateAnimator::ANIMATION_FADE_IN)); |
| 165 } | 202 } |
| 166 | 203 |
| 167 void ExpectPreLockAnimationFinished() { | 204 void ExpectUnlockAfterUIDestroyedAnimationFinished() { |
| 168 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | 205 SCOPED_TRACE("Failure in ExpectUnlockAfterUIDestroyedAnimationFinished"); |
| 169 EXPECT_TRUE( | 206 EXPECT_EQ(0u, test_animator_->GetAnimationCount()); |
| 170 animator_api_->ContainersAreAnimated( | 207 EXPECT_FALSE( |
| 171 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 208 test_animator_->AreContainersAnimated( |
| 172 SessionStateAnimator::ANIMATION_LIFT)); | |
| 173 EXPECT_TRUE( | |
| 174 animator_api_->ContainersAreAnimated( | |
| 175 SessionStateAnimator::LAUNCHER, | |
| 176 SessionStateAnimator::ANIMATION_FADE_OUT)); | |
| 177 EXPECT_TRUE( | |
| 178 animator_api_->ContainersAreAnimated( | |
| 179 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 180 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); | |
| 181 } | |
| 182 | |
| 183 void ExpectPostLockAnimationStarted() { | |
| 184 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | |
| 185 EXPECT_TRUE( | |
| 186 animator_api_->ContainersAreAnimated( | |
| 187 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 188 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN)); | |
| 189 } | |
| 190 | |
| 191 void ExpectPastLockAnimationFinished() { | |
| 192 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | |
| 193 EXPECT_TRUE( | |
| 194 animator_api_->ContainersAreAnimated( | |
| 195 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 196 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN)); | |
| 197 } | |
| 198 | |
| 199 void ExpectUnlockBeforeUIDestroyedAnimationStarted() { | |
| 200 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | |
| 201 EXPECT_TRUE( | |
| 202 animator_api_->ContainersAreAnimated( | |
| 203 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 204 SessionStateAnimator::ANIMATION_LIFT)); | |
| 205 } | |
| 206 | |
| 207 void ExpectUnlockBeforeUIDestroyedAnimationFinished() { | |
| 208 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | |
| 209 EXPECT_TRUE( | |
| 210 animator_api_->ContainersAreAnimated( | |
| 211 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 212 SessionStateAnimator::ANIMATION_LIFT)); | |
| 213 } | |
| 214 | |
| 215 void ExpectUnlockAfterUIDestroyedAnimationStarted() { | |
| 216 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | |
| 217 EXPECT_TRUE( | |
| 218 animator_api_->ContainersAreAnimated( | |
| 219 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 209 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 220 SessionStateAnimator::ANIMATION_DROP)); | 210 SessionStateAnimator::ANIMATION_DROP)); |
| 221 EXPECT_TRUE( | 211 EXPECT_FALSE( |
| 222 animator_api_->ContainersAreAnimated( | 212 test_animator_->AreContainersAnimated( |
| 223 SessionStateAnimator::LAUNCHER, | |
| 224 SessionStateAnimator::ANIMATION_FADE_IN)); | |
| 225 } | |
| 226 | |
| 227 void ExpectUnlockAfterUIDestroyedAnimationFinished() { | |
| 228 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | |
| 229 EXPECT_TRUE( | |
| 230 animator_api_->ContainersAreAnimated( | |
| 231 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 232 SessionStateAnimator::ANIMATION_DROP)); | |
| 233 EXPECT_TRUE( | |
| 234 animator_api_->ContainersAreAnimated( | |
| 235 SessionStateAnimator::LAUNCHER, | 213 SessionStateAnimator::LAUNCHER, |
| 236 SessionStateAnimator::ANIMATION_FADE_IN)); | 214 SessionStateAnimator::ANIMATION_FADE_IN)); |
| 237 } | 215 } |
| 238 | 216 |
| 239 void ExpectShutdownAnimationStarted() { | 217 void ExpectShutdownAnimationStarted() { |
| 240 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | 218 SCOPED_TRACE("Failure in ExpectShutdownAnimationStarted"); |
| 241 EXPECT_TRUE( | 219 EXPECT_LT(0u, test_animator_->GetAnimationCount()); |
| 242 animator_api_->RootWindowIsAnimated( | 220 EXPECT_TRUE( |
| 221 test_animator_->AreContainersAnimated( | |
| 222 SessionStateAnimator::ROOT_CONTAINER, | |
| 243 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); | 223 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); |
| 244 } | 224 } |
| 245 | 225 |
| 246 void ExpectShutdownAnimationFinished() { | 226 void ExpectShutdownAnimationFinished() { |
| 247 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | 227 SCOPED_TRACE("Failure in ExpectShutdownAnimationFinished"); |
| 248 EXPECT_TRUE( | 228 EXPECT_EQ(0u, test_animator_->GetAnimationCount()); |
| 249 animator_api_->RootWindowIsAnimated( | 229 EXPECT_FALSE( |
| 230 test_animator_->AreContainersAnimated( | |
| 231 SessionStateAnimator::ROOT_CONTAINER, | |
| 250 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); | 232 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); |
| 251 } | 233 } |
| 252 | 234 |
| 253 void ExpectShutdownAnimationCancel() { | 235 void ExpectShutdownAnimationCancel() { |
| 254 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | 236 SCOPED_TRACE("Failure in ExpectShutdownAnimationCancel"); |
| 255 EXPECT_TRUE( | 237 EXPECT_LT(0u, test_animator_->GetAnimationCount()); |
| 256 animator_api_->RootWindowIsAnimated( | 238 EXPECT_TRUE( |
| 239 test_animator_->AreContainersAnimated( | |
| 240 SessionStateAnimator::ROOT_CONTAINER, | |
| 257 SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS)); | 241 SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS)); |
| 258 } | 242 } |
| 259 | 243 |
| 260 void ExpectBackgroundIsShowing() { | 244 void ExpectBackgroundIsShowing() { |
| 261 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | 245 SCOPED_TRACE("Failure in ExpectBackgroundIsShowing"); |
| 262 EXPECT_TRUE( | 246 EXPECT_LT(0u, test_animator_->GetAnimationCount()); |
| 263 animator_api_->ContainersAreAnimated( | 247 EXPECT_TRUE( |
| 248 test_animator_->AreContainersAnimated( | |
| 264 SessionStateAnimator::DESKTOP_BACKGROUND, | 249 SessionStateAnimator::DESKTOP_BACKGROUND, |
| 265 SessionStateAnimator::ANIMATION_FADE_IN)); | 250 SessionStateAnimator::ANIMATION_FADE_IN)); |
| 266 } | 251 } |
| 267 | 252 |
| 268 void ExpectBackgroundIsHiding() { | 253 void ExpectBackgroundIsHiding() { |
| 269 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); | 254 SCOPED_TRACE("Failure in ExpectBackgroundIsHiding"); |
| 270 EXPECT_TRUE( | 255 EXPECT_LT(0u, test_animator_->GetAnimationCount()); |
| 271 animator_api_->ContainersAreAnimated( | 256 EXPECT_TRUE( |
| 257 test_animator_->AreContainersAnimated( | |
| 272 SessionStateAnimator::DESKTOP_BACKGROUND, | 258 SessionStateAnimator::DESKTOP_BACKGROUND, |
| 273 SessionStateAnimator::ANIMATION_FADE_OUT)); | 259 SessionStateAnimator::ANIMATION_FADE_OUT)); |
| 274 } | 260 } |
| 275 | 261 |
| 262 void ExpectRestoringBackgroundVisibility() { | |
| 263 SCOPED_TRACE("Failure in ExpectRestoringBackgroundVisibility"); | |
| 264 EXPECT_LT(0u, test_animator_->GetAnimationCount()); | |
| 265 EXPECT_TRUE( | |
| 266 test_animator_->AreContainersAnimated( | |
| 267 SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 268 SessionStateAnimator::ANIMATION_FADE_IN)); | |
| 269 } | |
| 270 | |
| 276 void ExpectUnlockedState() { | 271 void ExpectUnlockedState() { |
| 277 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | 272 SCOPED_TRACE("Failure in ExpectUnlockedState"); |
| 273 EXPECT_EQ(0u, test_animator_->GetAnimationCount()); | |
| 278 EXPECT_FALSE(session_state_delegate_->IsScreenLocked()); | 274 EXPECT_FALSE(session_state_delegate_->IsScreenLocked()); |
| 279 | |
| 280 aura::Window::Windows containers; | |
| 281 | |
| 282 SessionStateAnimator::GetContainers( | |
| 283 SessionStateAnimator::LAUNCHER | | |
| 284 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 285 &containers); | |
| 286 for (aura::Window::Windows::const_iterator it = containers.begin(); | |
| 287 it != containers.end(); ++it) { | |
| 288 aura::Window* window = *it; | |
| 289 ui::Layer* layer = window->layer(); | |
| 290 EXPECT_EQ(1.0f, layer->opacity()); | |
| 291 EXPECT_EQ(0.0f, layer->layer_brightness()); | |
| 292 EXPECT_EQ(0.0f, layer->layer_saturation()); | |
| 293 EXPECT_EQ(gfx::Transform(), layer->transform()); | |
| 294 } | |
| 295 } | 275 } |
| 296 | 276 |
| 297 void ExpectLockedState() { | 277 void ExpectLockedState() { |
| 298 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | 278 SCOPED_TRACE("Failure in ExpectLockedState"); |
| 279 EXPECT_EQ(0u, test_animator_->GetAnimationCount()); | |
| 299 EXPECT_TRUE(session_state_delegate_->IsScreenLocked()); | 280 EXPECT_TRUE(session_state_delegate_->IsScreenLocked()); |
| 300 | 281 } |
| 301 aura::Window::Windows containers; | 282 |
| 302 | 283 void HideBackground() { |
| 303 SessionStateAnimator::GetContainers( | 284 test_animator_->HideBackground(); |
| 304 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS | | |
| 305 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 306 &containers); | |
| 307 for (aura::Window::Windows::const_iterator it = containers.begin(); | |
| 308 it != containers.end(); ++it) { | |
| 309 aura::Window* window = *it; | |
| 310 ui::Layer* layer = window->layer(); | |
| 311 EXPECT_EQ(1.0f, layer->opacity()); | |
| 312 EXPECT_EQ(0.0f, layer->layer_brightness()); | |
| 313 EXPECT_EQ(0.0f, layer->layer_saturation()); | |
| 314 EXPECT_EQ(gfx::Transform(), layer->transform()); | |
| 315 } | |
| 316 } | 285 } |
| 317 | 286 |
| 318 void PressPowerButton() { | 287 void PressPowerButton() { |
| 319 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); | 288 power_button_controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); |
| 320 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta()); | |
| 321 } | 289 } |
| 322 | 290 |
| 323 void ReleasePowerButton() { | 291 void ReleasePowerButton() { |
| 324 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); | 292 power_button_controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); |
| 325 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta()); | |
| 326 } | 293 } |
| 327 | 294 |
| 328 void PressLockButton() { | 295 void PressLockButton() { |
| 329 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); | 296 power_button_controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); |
| 330 } | 297 } |
| 331 | 298 |
| 332 void ReleaseLockButton() { | 299 void ReleaseLockButton() { |
| 333 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); | 300 power_button_controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); |
| 301 } | |
| 302 | |
| 303 void PressVolumeDown() { | |
| 304 GetEventGenerator().PressKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE); | |
| 305 } | |
| 306 | |
| 307 void ReleaseVolumeDown() { | |
| 308 GetEventGenerator().ReleaseKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE); | |
| 334 } | 309 } |
| 335 | 310 |
| 336 void SystemLocks() { | 311 void SystemLocks() { |
| 337 lock_state_controller_->OnLockStateChanged(true); | 312 lock_state_controller_->OnLockStateChanged(true); |
| 338 session_state_delegate_->LockScreen(); | 313 session_state_delegate_->LockScreen(); |
| 339 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta()); | |
| 340 } | 314 } |
| 341 | 315 |
| 342 void SuccessfulAuthentication(bool* call_flag) { | 316 void SuccessfulAuthentication(bool* call_flag) { |
| 343 base::Closure closure = base::Bind(&CheckCalledCallback, call_flag); | 317 base::Closure closure = base::Bind(&CheckCalledCallback, call_flag); |
| 344 lock_state_controller_->OnLockScreenHide(closure); | 318 lock_state_controller_->OnLockScreenHide(closure); |
| 345 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta()); | |
| 346 } | 319 } |
| 347 | 320 |
| 348 void SystemUnlocks() { | 321 void SystemUnlocks() { |
| 349 lock_state_controller_->OnLockStateChanged(false); | 322 lock_state_controller_->OnLockStateChanged(false); |
| 350 session_state_delegate_->UnlockScreen(); | 323 session_state_delegate_->UnlockScreen(); |
| 351 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta()); | 324 } |
| 325 | |
| 326 void EnableMaximizeMode(bool enable) { | |
| 327 Shell::GetInstance()->maximize_mode_controller()-> | |
| 328 EnableMaximizeModeWindowManager(enable); | |
| 352 } | 329 } |
| 353 | 330 |
| 354 void Initialize(bool legacy_button, user::LoginStatus status) { | 331 void Initialize(bool legacy_button, user::LoginStatus status) { |
| 355 controller_->set_has_legacy_power_button_for_test(legacy_button); | 332 power_button_controller_->set_has_legacy_power_button_for_test( |
| 333 legacy_button); | |
| 356 lock_state_controller_->OnLoginStateChanged(status); | 334 lock_state_controller_->OnLoginStateChanged(status); |
| 357 SetUserLoggedIn(status != user::LOGGED_IN_NONE); | 335 SetUserLoggedIn(status != user::LOGGED_IN_NONE); |
| 358 if (status == user::LOGGED_IN_GUEST) | 336 if (status == user::LOGGED_IN_GUEST) |
| 359 SetCanLockScreen(false); | 337 SetCanLockScreen(false); |
| 360 lock_state_controller_->OnLockStateChanged(false); | 338 lock_state_controller_->OnLockStateChanged(false); |
| 361 } | 339 } |
| 362 | 340 |
| 363 void CreateWindowForLockscreen() { | 341 PowerButtonController* power_button_controller_; // not owned |
| 364 window_.reset(new aura::Window(&window_delegate_)); | |
| 365 window_->SetBounds(gfx::Rect(0, 0, 100, 100)); | |
| 366 window_->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 367 window_->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 368 window_->SetName("WINDOW"); | |
| 369 aura::Window* container = Shell::GetContainer( | |
| 370 Shell::GetPrimaryRootWindow(), kShellWindowId_LockScreenContainer); | |
| 371 ASSERT_TRUE(container); | |
| 372 container->AddChild(window_.get()); | |
| 373 window_->Show(); | |
| 374 } | |
| 375 | |
| 376 PowerButtonController* controller_; // not owned | |
| 377 LockStateController* lock_state_controller_; // not owned | 342 LockStateController* lock_state_controller_; // not owned |
| 378 TestLockStateControllerDelegate* delegate_; // not owned | 343 TestLockStateControllerDelegate* |
| 344 lock_state_controller_delegate_; // not owned | |
| 345 TestSessionStateAnimator* test_animator_; // not owned | |
| 346 SessionStateDelegate* session_state_delegate_; // not owned | |
| 347 scoped_ptr<LockStateController::TestApi> test_api_; | |
| 379 TestShellDelegate* shell_delegate_; // not owned | 348 TestShellDelegate* shell_delegate_; // not owned |
| 380 SessionStateDelegate* session_state_delegate_; // not owned | |
| 381 | |
| 382 aura::test::TestWindowDelegate window_delegate_; | |
| 383 scoped_ptr<aura::Window> window_; | |
| 384 scoped_ptr<ui::ScopedAnimationDurationScaleMode> animation_duration_mode_; | |
| 385 scoped_ptr<LockStateController::TestApi> test_api_; | |
| 386 scoped_ptr<SessionStateAnimator::TestApi> animator_api_; | |
| 387 // TODO(antrim) : restore | |
| 388 // scoped_ptr<ui::test::AnimationContainerTestHelper> animator_helper_; | |
| 389 | 349 |
| 390 private: | 350 private: |
| 391 DISALLOW_COPY_AND_ASSIGN(LockStateControllerTest); | 351 DISALLOW_COPY_AND_ASSIGN(LockStateControllerTest); |
| 392 }; | 352 }; |
| 393 | 353 |
| 394 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't | 354 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't |
| 395 // correctly report power button releases. We should lock immediately the first | 355 // correctly report power button releases. We should lock immediately the first |
| 396 // time the button is pressed and shut down when it's pressed from the locked | 356 // time the button is pressed and shut down when it's pressed from the locked |
| 397 // state. | 357 // state. |
| 398 // TODO(antrim): Reenable this: http://crbug.com/167048 | 358 TEST_F(LockStateControllerTest, LegacyLockAndShutDown) { |
| 399 TEST_F(LockStateControllerTest, DISABLED_LegacyLockAndShutDown) { | |
| 400 Initialize(true, user::LOGGED_IN_USER); | 359 Initialize(true, user::LOGGED_IN_USER); |
| 401 | 360 |
| 402 ExpectUnlockedState(); | 361 ExpectUnlockedState(); |
| 403 | 362 |
| 404 // We should request that the screen be locked immediately after seeing the | 363 // We should request that the screen be locked immediately after seeing the |
| 405 // power button get pressed. | 364 // power button get pressed. |
| 406 PressPowerButton(); | 365 PressPowerButton(); |
| 407 | 366 |
| 408 ExpectPreLockAnimationStarted(); | |
| 409 | |
| 410 EXPECT_FALSE(test_api_->is_lock_cancellable()); | 367 EXPECT_FALSE(test_api_->is_lock_cancellable()); |
| 411 | 368 |
| 412 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 369 ExpectPreLockAnimationStarted(); |
| 370 test_animator_->CompleteAllAnimations(true); | |
| 371 ExpectPreLockAnimationFinished(); | |
| 413 | 372 |
| 414 ExpectPreLockAnimationFinished(); | 373 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests()); |
| 415 EXPECT_EQ(1, delegate_->num_lock_requests()); | |
| 416 | 374 |
| 417 // Notify that we locked successfully. | 375 // Notify that we locked successfully. |
| 418 lock_state_controller_->OnStartingLock(); | 376 lock_state_controller_->OnStartingLock(); |
| 419 // We had that animation already. | 377 EXPECT_EQ(0u, test_animator_->GetAnimationCount()); |
| 420 //TODO (antrim) : restore | |
| 421 // EXPECT_FALSE(animator_helper_->IsAnimating()); | |
| 422 | 378 |
| 423 SystemLocks(); | 379 SystemLocks(); |
| 424 | 380 |
| 425 ExpectPostLockAnimationStarted(); | 381 ExpectPostLockAnimationStarted(); |
| 426 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 382 test_animator_->CompleteAllAnimations(true); |
| 427 ExpectPastLockAnimationFinished(); | 383 ExpectPostLockAnimationFinished(); |
| 428 | 384 |
| 429 // We shouldn't progress towards the shutdown state, however. | 385 // We shouldn't progress towards the shutdown state, however. |
| 430 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); | 386 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); |
| 431 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 387 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
| 432 | 388 |
| 433 ReleasePowerButton(); | 389 ReleasePowerButton(); |
| 434 | 390 |
| 435 // Hold the button again and check that we start shutting down. | 391 // Hold the button again and check that we start shutting down. |
| 436 PressPowerButton(); | 392 PressPowerButton(); |
| 437 | 393 |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 503 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 459 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 504 EXPECT_EQ(0, NumShutdownRequests()); | 460 EXPECT_EQ(0, NumShutdownRequests()); |
| 505 | 461 |
| 506 // When the timout fires, we should request a shutdown. | 462 // When the timout fires, we should request a shutdown. |
| 507 test_api_->trigger_real_shutdown_timeout(); | 463 test_api_->trigger_real_shutdown_timeout(); |
| 508 | 464 |
| 509 EXPECT_EQ(1, NumShutdownRequests()); | 465 EXPECT_EQ(1, NumShutdownRequests()); |
| 510 } | 466 } |
| 511 | 467 |
| 512 // Test that we lock the screen and deal with unlocking correctly. | 468 // Test that we lock the screen and deal with unlocking correctly. |
| 513 // TODO(antrim): Reenable this: http://crbug.com/167048 | 469 TEST_F(LockStateControllerTest, LockAndUnlock) { |
| 514 TEST_F(LockStateControllerTest, DISABLED_LockAndUnlock) { | |
| 515 Initialize(false, user::LOGGED_IN_USER); | 470 Initialize(false, user::LOGGED_IN_USER); |
| 516 | 471 |
| 517 ExpectUnlockedState(); | 472 ExpectUnlockedState(); |
| 518 | 473 |
| 519 // Press the power button and check that the lock timer is started and that we | 474 // Press the power button and check that the lock timer is started and that we |
| 520 // start lifting the non-screen-locker containers. | 475 // start lifting the non-screen-locker containers. |
| 521 PressPowerButton(); | 476 PressPowerButton(); |
| 522 | 477 |
| 523 ExpectPreLockAnimationStarted(); | 478 ExpectPreLockAnimationStarted(); |
| 524 EXPECT_TRUE(test_api_->is_lock_cancellable()); | 479 EXPECT_TRUE(test_api_->is_lock_cancellable()); |
| 525 EXPECT_EQ(0, delegate_->num_lock_requests()); | 480 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); |
| 526 | 481 |
| 527 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 482 test_animator_->CompleteAllAnimations(true); |
| 528 ExpectPreLockAnimationFinished(); | 483 ExpectPreLockAnimationFinished(); |
| 529 | 484 |
| 530 EXPECT_EQ(1, delegate_->num_lock_requests()); | 485 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests()); |
| 531 | 486 |
| 532 // Notify that we locked successfully. | 487 // Notify that we locked successfully. |
| 533 lock_state_controller_->OnStartingLock(); | 488 lock_state_controller_->OnStartingLock(); |
| 534 // We had that animation already. | 489 // We had that animation already. |
| 535 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); | 490 EXPECT_EQ(0u, test_animator_->GetAnimationCount()); |
| 536 | 491 |
| 537 SystemLocks(); | 492 SystemLocks(); |
| 538 | 493 |
| 539 ExpectPostLockAnimationStarted(); | 494 ExpectPostLockAnimationStarted(); |
| 540 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 495 test_animator_->CompleteAllAnimations(true); |
| 541 ExpectPastLockAnimationFinished(); | 496 ExpectPostLockAnimationFinished(); |
| 542 | 497 |
| 543 // When we release the power button, the lock-to-shutdown timer should be | 498 // When we release the power button, the lock-to-shutdown timer should be |
| 544 // stopped. | 499 // stopped. |
| 545 ExpectLockedState(); | 500 ExpectLockedState(); |
| 546 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); | 501 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); |
| 547 ReleasePowerButton(); | 502 ReleasePowerButton(); |
| 548 ExpectLockedState(); | 503 ExpectLockedState(); |
| 549 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); | 504 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); |
| 550 | 505 |
| 551 // Notify that the screen has been unlocked. We should show the | 506 // Notify that the screen has been unlocked. We should show the |
| 552 // non-screen-locker windows. | 507 // non-screen-locker windows. |
| 553 bool called = false; | 508 bool called = false; |
| 554 SuccessfulAuthentication(&called); | 509 SuccessfulAuthentication(&called); |
| 555 | 510 |
| 556 ExpectUnlockBeforeUIDestroyedAnimationStarted(); | 511 ExpectUnlockBeforeUIDestroyedAnimationStarted(); |
| 557 EXPECT_FALSE(called); | 512 EXPECT_FALSE(called); |
| 558 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 513 test_animator_->CompleteAllAnimations(true); |
| 559 ExpectUnlockBeforeUIDestroyedAnimationFinished(); | 514 ExpectUnlockBeforeUIDestroyedAnimationFinished(); |
| 560 | 515 |
| 561 EXPECT_TRUE(called); | 516 EXPECT_TRUE(called); |
| 562 | 517 |
| 563 SystemUnlocks(); | 518 SystemUnlocks(); |
| 564 | 519 |
| 565 ExpectUnlockAfterUIDestroyedAnimationStarted(); | 520 ExpectUnlockAfterUIDestroyedAnimationStarted(); |
| 566 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 521 test_animator_->CompleteAllAnimations(true); |
| 567 ExpectUnlockAfterUIDestroyedAnimationFinished(); | 522 ExpectUnlockAfterUIDestroyedAnimationFinished(); |
| 568 | 523 |
| 569 ExpectUnlockedState(); | 524 ExpectUnlockedState(); |
| 570 } | 525 } |
| 571 | 526 |
| 572 // Test that we deal with cancelling lock correctly. | 527 // Test that we deal with cancelling lock correctly. |
| 573 // TODO(antrim): Reenable this: http://crbug.com/167048 | 528 TEST_F(LockStateControllerTest, LockAndCancel) { |
| 574 TEST_F(LockStateControllerTest, DISABLED_LockAndCancel) { | |
| 575 Initialize(false, user::LOGGED_IN_USER); | 529 Initialize(false, user::LOGGED_IN_USER); |
| 576 | 530 |
| 577 ExpectUnlockedState(); | 531 ExpectUnlockedState(); |
| 578 | 532 |
| 579 // Press the power button and check that the lock timer is started and that we | 533 // Press the power button and check that the lock timer is started and that we |
| 580 // start lifting the non-screen-locker containers. | 534 // start lifting the non-screen-locker containers. |
| 581 PressPowerButton(); | 535 PressPowerButton(); |
| 582 | 536 |
| 583 ExpectPreLockAnimationStarted(); | 537 ExpectPreLockAnimationStarted(); |
| 584 EXPECT_TRUE(test_api_->is_lock_cancellable()); | 538 EXPECT_TRUE(test_api_->is_lock_cancellable()); |
| 585 | 539 |
| 586 // forward only half way through | 540 // forward only half way through |
| 587 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); | 541 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); |
| 588 | 542 |
| 589 gfx::Transform transform_before_button_released = | |
| 590 GetContainer(kShellWindowId_DefaultContainer)->layer()->transform(); | |
| 591 | |
| 592 // Release the button before the lock timer fires. | 543 // Release the button before the lock timer fires. |
| 593 ReleasePowerButton(); | 544 ReleasePowerButton(); |
| 594 | 545 |
| 595 ExpectPreLockAnimationCancel(); | 546 ExpectPreLockAnimationCancel(); |
| 596 | 547 |
| 597 gfx::Transform transform_after_button_released = | |
| 598 GetContainer(kShellWindowId_DefaultContainer)->layer()->transform(); | |
| 599 // Expect no flickering, animation should proceed from mid-state. | |
| 600 EXPECT_EQ(transform_before_button_released, transform_after_button_released); | |
| 601 | |
| 602 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 548 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 603 ExpectUnlockedState(); | 549 ExpectUnlockedState(); |
| 604 EXPECT_EQ(0, delegate_->num_lock_requests()); | 550 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); |
| 605 } | 551 } |
| 606 | 552 |
| 607 // Test that we deal with cancelling lock correctly. | 553 // Test that we deal with cancelling lock correctly. |
| 608 // TODO(antrim): Reenable this: http://crbug.com/167048 | 554 TEST_F(LockStateControllerTest, LockAndCancelAndLockAgain) { |
| 609 TEST_F(LockStateControllerTest, | |
| 610 DISABLED_LockAndCancelAndLockAgain) { | |
| 611 Initialize(false, user::LOGGED_IN_USER); | 555 Initialize(false, user::LOGGED_IN_USER); |
| 612 | 556 |
| 613 ExpectUnlockedState(); | 557 ExpectUnlockedState(); |
| 614 | 558 |
| 615 // Press the power button and check that the lock timer is started and that we | 559 // Press the power button and check that the lock timer is started and that we |
| 616 // start lifting the non-screen-locker containers. | 560 // start lifting the non-screen-locker containers. |
| 617 PressPowerButton(); | 561 PressPowerButton(); |
| 618 | 562 |
| 619 ExpectPreLockAnimationStarted(); | 563 ExpectPreLockAnimationStarted(); |
| 620 EXPECT_TRUE(test_api_->is_lock_cancellable()); | 564 EXPECT_TRUE(test_api_->is_lock_cancellable()); |
| 621 | 565 |
| 622 // forward only half way through | 566 // forward only half way through |
| 623 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); | 567 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); |
| 624 | 568 |
| 625 // Release the button before the lock timer fires. | 569 // Release the button before the lock timer fires. |
| 626 ReleasePowerButton(); | 570 ReleasePowerButton(); |
| 627 ExpectPreLockAnimationCancel(); | 571 ExpectPreLockAnimationCancel(); |
| 628 | 572 |
| 629 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f); | 573 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, |
| 574 0.5f); | |
| 630 | 575 |
| 631 PressPowerButton(); | 576 PressPowerButton(); |
| 632 ExpectPreLockAnimationStarted(); | 577 ExpectPreLockAnimationStarted(); |
| 633 EXPECT_TRUE(test_api_->is_lock_cancellable()); | 578 EXPECT_TRUE(test_api_->is_lock_cancellable()); |
| 634 | 579 |
| 635 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); | 580 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); |
| 636 | 581 |
| 637 EXPECT_EQ(0, delegate_->num_lock_requests()); | 582 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); |
| 638 ExpectPreLockAnimationStarted(); | |
| 639 | 583 |
| 640 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); | 584 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); |
| 641 ExpectPreLockAnimationFinished(); | 585 ExpectPreLockAnimationFinished(); |
| 642 EXPECT_EQ(1, delegate_->num_lock_requests()); | 586 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests()); |
| 643 } | 587 } |
| 644 | 588 |
| 645 // Hold the power button down from the unlocked state to eventual shutdown. | 589 // Hold the power button down from the unlocked state to eventual shutdown. |
| 646 // TODO(antrim): Reenable this: http://crbug.com/167048 | 590 TEST_F(LockStateControllerTest, LockToShutdown) { |
| 647 TEST_F(LockStateControllerTest, DISABLED_LockToShutdown) { | |
| 648 Initialize(false, user::LOGGED_IN_USER); | 591 Initialize(false, user::LOGGED_IN_USER); |
| 649 | 592 |
| 650 // Hold the power button and lock the screen. | 593 // Hold the power button and lock the screen. |
| 651 PressPowerButton(); | 594 PressPowerButton(); |
| 652 EXPECT_TRUE(test_api_->is_animating_lock()); | 595 EXPECT_TRUE(test_api_->is_animating_lock()); |
| 653 | 596 |
| 654 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 597 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
| 655 SystemLocks(); | 598 SystemLocks(); |
| 656 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 599 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 657 | 600 |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 692 // Power button is released while system attempts to lock. | 635 // Power button is released while system attempts to lock. |
| 693 ReleasePowerButton(); | 636 ReleasePowerButton(); |
| 694 | 637 |
| 695 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 638 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 696 | 639 |
| 697 EXPECT_FALSE(lock_state_controller_->ShutdownRequested()); | 640 EXPECT_FALSE(lock_state_controller_->ShutdownRequested()); |
| 698 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); | 641 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); |
| 699 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 642 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
| 700 } | 643 } |
| 701 | 644 |
| 645 // TODO(bruthig): Investigate why this hangs on Windows 8 and whether it can be | |
| 646 // safely enabled on OS_WIN. | |
| 647 #ifndef OS_WIN | |
| 702 // Test that we handle the case where lock requests are ignored. | 648 // Test that we handle the case where lock requests are ignored. |
| 703 // TODO(antrim): Reenable this: http://crbug.com/167048 | 649 TEST_F(LockStateControllerTest, Lock) { |
| 704 TEST_F(LockStateControllerTest, DISABLED_Lock) { | |
| 705 // We require animations to have a duration for this test. | |
| 706 ui::ScopedAnimationDurationScaleMode normal_duration_mode( | |
| 707 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION); | |
| 708 | |
| 709 Initialize(false, user::LOGGED_IN_USER); | 650 Initialize(false, user::LOGGED_IN_USER); |
| 710 | 651 |
| 711 // Hold the power button and lock the screen. | 652 // Hold the power button and lock the screen. |
| 712 PressPowerButton(); | 653 PressPowerButton(); |
| 713 ExpectPreLockAnimationStarted(); | 654 ExpectPreLockAnimationStarted(); |
| 714 | 655 |
| 715 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 656 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
| 716 | 657 |
| 717 EXPECT_EQ(1, delegate_->num_lock_requests()); | 658 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests()); |
| 718 EXPECT_TRUE(test_api_->lock_fail_timer_is_running()); | 659 EXPECT_TRUE(test_api_->lock_fail_timer_is_running()); |
| 719 // We shouldn't start the lock-to-shutdown timer until the screen has actually | 660 // We shouldn't start the lock-to-shutdown timer until the screen has actually |
| 720 // been locked and this was animated. | 661 // been locked and this was animated. |
| 721 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); | 662 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); |
| 722 | 663 |
| 723 // Act as if the request timed out. We should restore the windows. | 664 // Act as if the request timed out. |
| 724 test_api_->trigger_lock_fail_timeout(); | 665 EXPECT_DEATH(test_api_->trigger_lock_fail_timeout(), ""); |
|
bruthig
2014/09/12 15:30:07
I've spent 2 days trying to figure out why EXPECT_
Daniel Erat
2014/09/12 15:50:15
seems fine to me. i'm not sure that the screen-loc
| |
| 725 | |
| 726 ExpectUnlockAfterUIDestroyedAnimationStarted(); | |
| 727 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | |
| 728 ExpectUnlockAfterUIDestroyedAnimationFinished(); | |
| 729 ExpectUnlockedState(); | |
| 730 } | 666 } |
| 667 #endif | |
| 731 | 668 |
| 732 // Test the basic operation of the lock button (not logged in). | 669 // Test the basic operation of the lock button (not logged in). |
| 733 TEST_F(LockStateControllerTest, LockButtonBasicNotLoggedIn) { | 670 TEST_F(LockStateControllerTest, LockButtonBasicNotLoggedIn) { |
| 734 // The lock button shouldn't do anything if we aren't logged in. | 671 // The lock button shouldn't do anything if we aren't logged in. |
| 735 Initialize(false, user::LOGGED_IN_NONE); | 672 Initialize(false, user::LOGGED_IN_NONE); |
| 736 | 673 |
| 737 PressLockButton(); | 674 PressLockButton(); |
| 738 EXPECT_FALSE(test_api_->is_animating_lock()); | 675 EXPECT_FALSE(test_api_->is_animating_lock()); |
| 739 ReleaseLockButton(); | 676 ReleaseLockButton(); |
| 740 EXPECT_EQ(0, delegate_->num_lock_requests()); | 677 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); |
| 741 } | 678 } |
| 742 | 679 |
| 743 // Test the basic operation of the lock button (guest). | 680 // Test the basic operation of the lock button (guest). |
| 744 TEST_F(LockStateControllerTest, LockButtonBasicGuest) { | 681 TEST_F(LockStateControllerTest, LockButtonBasicGuest) { |
| 745 // The lock button shouldn't do anything when we're logged in as a guest. | 682 // The lock button shouldn't do anything when we're logged in as a guest. |
| 746 Initialize(false, user::LOGGED_IN_GUEST); | 683 Initialize(false, user::LOGGED_IN_GUEST); |
| 747 | 684 |
| 748 PressLockButton(); | 685 PressLockButton(); |
| 749 EXPECT_FALSE(test_api_->is_animating_lock()); | 686 EXPECT_FALSE(test_api_->is_animating_lock()); |
| 750 ReleaseLockButton(); | 687 ReleaseLockButton(); |
| 751 EXPECT_EQ(0, delegate_->num_lock_requests()); | 688 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); |
| 752 } | 689 } |
| 753 | 690 |
| 754 // Test the basic operation of the lock button. | 691 // Test the basic operation of the lock button. |
| 755 // TODO(antrim): Reenable this: http://crbug.com/167048 | 692 TEST_F(LockStateControllerTest, LockButtonBasic) { |
| 756 TEST_F(LockStateControllerTest, DISABLED_LockButtonBasic) { | |
| 757 // If we're logged in as a regular user, we should start the lock timer and | 693 // If we're logged in as a regular user, we should start the lock timer and |
| 758 // the pre-lock animation. | 694 // the pre-lock animation. |
| 759 Initialize(false, user::LOGGED_IN_USER); | 695 Initialize(false, user::LOGGED_IN_USER); |
| 760 | 696 |
| 761 PressLockButton(); | 697 PressLockButton(); |
| 762 ExpectPreLockAnimationStarted(); | 698 ExpectPreLockAnimationStarted(); |
| 763 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); | 699 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); |
| 764 | 700 |
| 765 // If the button is released immediately, we shouldn't lock the screen. | 701 // If the button is released immediately, we shouldn't lock the screen. |
| 766 ReleaseLockButton(); | 702 ReleaseLockButton(); |
| 767 ExpectPreLockAnimationCancel(); | 703 ExpectPreLockAnimationCancel(); |
| 768 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 704 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 769 | 705 |
| 770 ExpectUnlockedState(); | 706 ExpectUnlockedState(); |
| 771 EXPECT_EQ(0, delegate_->num_lock_requests()); | 707 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); |
| 772 | 708 |
| 773 // Press the button again and let the lock timeout fire. We should request | 709 // Press the button again and let the lock timeout fire. We should request |
| 774 // that the screen be locked. | 710 // that the screen be locked. |
| 775 PressLockButton(); | 711 PressLockButton(); |
| 776 ExpectPreLockAnimationStarted(); | 712 ExpectPreLockAnimationStarted(); |
| 777 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 713 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
| 778 EXPECT_EQ(1, delegate_->num_lock_requests()); | 714 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests()); |
| 779 | 715 |
| 780 // Pressing the lock button while we have a pending lock request shouldn't do | 716 // Pressing the lock button while we have a pending lock request shouldn't do |
| 781 // anything. | 717 // anything. |
| 782 ReleaseLockButton(); | 718 ReleaseLockButton(); |
| 783 PressLockButton(); | 719 PressLockButton(); |
| 784 ExpectPreLockAnimationFinished(); | 720 ExpectPreLockAnimationFinished(); |
| 785 ReleaseLockButton(); | 721 ReleaseLockButton(); |
| 786 | 722 |
| 787 // Pressing the button also shouldn't do anything after the screen is locked. | 723 // Pressing the button also shouldn't do anything after the screen is locked. |
| 788 SystemLocks(); | 724 SystemLocks(); |
| 789 ExpectPostLockAnimationStarted(); | 725 ExpectPostLockAnimationStarted(); |
| 790 | 726 |
| 791 PressLockButton(); | 727 PressLockButton(); |
| 792 ReleaseLockButton(); | 728 ReleaseLockButton(); |
| 793 ExpectPostLockAnimationStarted(); | 729 ExpectPostLockAnimationStarted(); |
| 794 | 730 |
| 795 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 731 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 796 ExpectPastLockAnimationFinished(); | 732 ExpectPostLockAnimationFinished(); |
| 797 | 733 |
| 798 PressLockButton(); | 734 PressLockButton(); |
| 799 ReleaseLockButton(); | 735 ReleaseLockButton(); |
| 800 ExpectPastLockAnimationFinished(); | 736 ExpectPostLockAnimationFinished(); |
| 801 } | 737 } |
| 802 | 738 |
| 803 // Test that the power button takes priority over the lock button. | 739 // Test that the power button takes priority over the lock button. |
| 804 // TODO(antrim): Reenable this: http://crbug.com/167048 | 740 TEST_F(LockStateControllerTest, PowerButtonPreemptsLockButton) { |
| 805 TEST_F(LockStateControllerTest, | |
| 806 DISABLED_PowerButtonPreemptsLockButton) { | |
| 807 Initialize(false, user::LOGGED_IN_USER); | 741 Initialize(false, user::LOGGED_IN_USER); |
| 808 | 742 |
| 809 // While the lock button is down, hold the power button. | 743 // While the lock button is down, hold the power button. |
| 810 PressLockButton(); | 744 PressLockButton(); |
| 811 ExpectPreLockAnimationStarted(); | 745 ExpectPreLockAnimationStarted(); |
| 746 | |
| 747 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f); | |
| 748 ExpectPreLockAnimationRunning(); | |
| 749 | |
| 812 PressPowerButton(); | 750 PressPowerButton(); |
| 813 ExpectPreLockAnimationStarted(); | 751 ExpectPreLockAnimationRunning(); |
| 814 | 752 |
| 815 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); | 753 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f); |
| 754 ExpectPreLockAnimationRunning(); | |
| 816 | 755 |
| 817 // The lock timer shouldn't be stopped when the lock button is released. | 756 // The lock timer shouldn't be stopped when the lock button is released. |
| 818 ReleaseLockButton(); | 757 ReleaseLockButton(); |
| 819 ExpectPreLockAnimationStarted(); | 758 ExpectPreLockAnimationRunning(); |
| 759 | |
| 820 ReleasePowerButton(); | 760 ReleasePowerButton(); |
| 821 ExpectPreLockAnimationCancel(); | 761 ExpectPreLockAnimationCancel(); |
| 822 | 762 |
| 823 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 763 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 824 ExpectUnlockedState(); | 764 ExpectUnlockedState(); |
| 825 | 765 |
| 826 // Now press the power button first and then the lock button. | 766 // Now press the power button first and then the lock button. |
| 827 PressPowerButton(); | 767 PressPowerButton(); |
| 828 ExpectPreLockAnimationStarted(); | 768 ExpectPreLockAnimationStarted(); |
| 769 | |
| 770 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f); | |
| 771 | |
| 829 PressLockButton(); | 772 PressLockButton(); |
| 830 ExpectPreLockAnimationStarted(); | 773 ExpectPreLockAnimationRunning(); |
| 831 | 774 |
| 832 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); | 775 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f); |
| 833 | 776 |
| 834 // Releasing the power button should stop the lock timer. | 777 // Releasing the power button should stop the lock timer. |
| 835 ReleasePowerButton(); | 778 ReleasePowerButton(); |
| 836 ExpectPreLockAnimationCancel(); | 779 ExpectPreLockAnimationCancel(); |
| 780 | |
| 781 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f); | |
| 782 | |
| 837 ReleaseLockButton(); | 783 ReleaseLockButton(); |
| 838 ExpectPreLockAnimationCancel(); | 784 ExpectPreLockAnimationCancel(); |
| 839 } | 785 } |
| 840 | 786 |
| 841 // When the screen is locked without going through the usual power-button | 787 // When the screen is locked without going through the usual power-button |
| 842 // slow-close path (e.g. via the wrench menu), test that we still show the | 788 // slow-close path (e.g. via the wrench menu), test that we still show the |
| 843 // fast-close animation. | 789 // fast-close animation. |
| 844 TEST_F(LockStateControllerTest, LockWithoutButton) { | 790 TEST_F(LockStateControllerTest, LockWithoutButton) { |
| 845 Initialize(false, user::LOGGED_IN_USER); | 791 Initialize(false, user::LOGGED_IN_USER); |
| 846 lock_state_controller_->OnStartingLock(); | 792 lock_state_controller_->OnStartingLock(); |
| 847 | 793 |
| 848 ExpectPreLockAnimationStarted(); | 794 ExpectPreLockAnimationStarted(); |
| 849 EXPECT_FALSE(test_api_->is_lock_cancellable()); | 795 EXPECT_FALSE(test_api_->is_lock_cancellable()); |
| 796 EXPECT_LT(0u, test_animator_->GetAnimationCount()); | |
| 850 | 797 |
| 851 // TODO(antrim): After time-faking is fixed, let the pre-lock animation | 798 test_animator_->CompleteAllAnimations(true); |
| 852 // complete here and check that delegate_->num_lock_requests() is 0 to | 799 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); |
| 853 // prevent http://crbug.com/172487 from regressing. | |
| 854 } | 800 } |
| 855 | 801 |
| 856 // When we hear that the process is exiting but we haven't had a chance to | 802 // When we hear that the process is exiting but we haven't had a chance to |
| 857 // display an animation, we should just blank the screen. | 803 // display an animation, we should just blank the screen. |
| 858 TEST_F(LockStateControllerTest, ShutdownWithoutButton) { | 804 TEST_F(LockStateControllerTest, ShutdownWithoutButton) { |
| 859 Initialize(false, user::LOGGED_IN_USER); | 805 Initialize(false, user::LOGGED_IN_USER); |
| 860 lock_state_controller_->OnAppTerminating(); | 806 lock_state_controller_->OnAppTerminating(); |
| 861 | 807 |
| 862 EXPECT_TRUE( | 808 EXPECT_TRUE( |
| 863 animator_api_->ContainersAreAnimated( | 809 test_animator_->AreContainersAnimated( |
| 864 SessionStateAnimator::kAllContainersMask, | 810 SessionStateAnimator::kAllNonRootContainersMask, |
| 865 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); | 811 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); |
| 866 GenerateMouseMoveEvent(); | 812 GenerateMouseMoveEvent(); |
| 867 EXPECT_FALSE(cursor_visible()); | 813 EXPECT_FALSE(cursor_visible()); |
| 868 } | 814 } |
| 869 | 815 |
| 870 // Test that we display the fast-close animation and shut down when we get an | 816 // Test that we display the fast-close animation and shut down when we get an |
| 871 // outside request to shut down (e.g. from the login or lock screen). | 817 // outside request to shut down (e.g. from the login or lock screen). |
| 872 TEST_F(LockStateControllerTest, RequestShutdownFromLoginScreen) { | 818 TEST_F(LockStateControllerTest, RequestShutdownFromLoginScreen) { |
| 873 Initialize(false, user::LOGGED_IN_NONE); | 819 Initialize(false, user::LOGGED_IN_NONE); |
| 874 CreateWindowForLockscreen(); | |
| 875 | 820 |
| 876 lock_state_controller_->RequestShutdown(); | 821 lock_state_controller_->RequestShutdown(); |
| 877 | 822 |
| 878 ExpectShutdownAnimationStarted(); | 823 ExpectShutdownAnimationStarted(); |
| 879 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | 824 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
| 880 | 825 |
| 881 GenerateMouseMoveEvent(); | 826 GenerateMouseMoveEvent(); |
| 882 EXPECT_FALSE(cursor_visible()); | 827 EXPECT_FALSE(cursor_visible()); |
| 883 | 828 |
| 884 EXPECT_EQ(0, NumShutdownRequests()); | 829 EXPECT_EQ(0, NumShutdownRequests()); |
| 885 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 830 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 886 test_api_->trigger_real_shutdown_timeout(); | 831 test_api_->trigger_real_shutdown_timeout(); |
| 887 EXPECT_EQ(1, NumShutdownRequests()); | 832 EXPECT_EQ(1, NumShutdownRequests()); |
| 888 } | 833 } |
| 889 | 834 |
| 890 TEST_F(LockStateControllerTest, RequestShutdownFromLockScreen) { | 835 TEST_F(LockStateControllerTest, RequestShutdownFromLockScreen) { |
| 891 Initialize(false, user::LOGGED_IN_USER); | 836 Initialize(false, user::LOGGED_IN_USER); |
| 892 | 837 |
| 893 SystemLocks(); | 838 SystemLocks(); |
| 894 CreateWindowForLockscreen(); | 839 |
| 895 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | 840 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
| 896 ExpectPastLockAnimationFinished(); | 841 ExpectPostLockAnimationFinished(); |
| 897 | 842 |
| 898 lock_state_controller_->RequestShutdown(); | 843 lock_state_controller_->RequestShutdown(); |
| 899 | 844 |
| 900 ExpectShutdownAnimationStarted(); | 845 ExpectShutdownAnimationStarted(); |
| 901 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | 846 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
| 902 | 847 |
| 903 GenerateMouseMoveEvent(); | 848 GenerateMouseMoveEvent(); |
| 904 EXPECT_FALSE(cursor_visible()); | 849 EXPECT_FALSE(cursor_visible()); |
| 905 | 850 |
| 906 EXPECT_EQ(0, NumShutdownRequests()); | 851 EXPECT_EQ(0, NumShutdownRequests()); |
| 907 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); | 852 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); |
| 908 test_api_->trigger_real_shutdown_timeout(); | 853 test_api_->trigger_real_shutdown_timeout(); |
| 909 EXPECT_EQ(1, NumShutdownRequests()); | 854 EXPECT_EQ(1, NumShutdownRequests()); |
| 910 } | 855 } |
| 911 | 856 |
| 912 // TODO(antrim): Reenable this: http://crbug.com/167048 | 857 TEST_F(LockStateControllerTest, RequestAndCancelShutdownFromLockScreen) { |
| 913 TEST_F(LockStateControllerTest, | |
| 914 DISABLED_RequestAndCancelShutdownFromLockScreen) { | |
| 915 Initialize(false, user::LOGGED_IN_USER); | 858 Initialize(false, user::LOGGED_IN_USER); |
| 916 | 859 |
| 917 SystemLocks(); | 860 SystemLocks(); |
| 918 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | 861 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); |
| 919 ExpectLockedState(); | 862 ExpectLockedState(); |
| 920 | 863 |
| 921 // Press the power button and check that we start the shutdown timer. | 864 // Press the power button and check that we start the shutdown timer. |
| 922 PressPowerButton(); | 865 PressPowerButton(); |
| 923 EXPECT_FALSE(test_api_->is_animating_lock()); | 866 EXPECT_FALSE(test_api_->is_animating_lock()); |
| 924 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); | 867 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); |
| 925 | 868 |
| 926 ExpectShutdownAnimationStarted(); | 869 ExpectShutdownAnimationStarted(); |
| 927 | 870 |
| 928 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f); | 871 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f); |
| 929 | 872 |
| 930 float grayscale_before_button_release = | |
| 931 Shell::GetPrimaryRootWindow()->layer()->layer_grayscale(); | |
| 932 | |
| 933 // Release the power button before the shutdown timer fires. | 873 // Release the power button before the shutdown timer fires. |
| 934 ReleasePowerButton(); | 874 ReleasePowerButton(); |
| 935 | 875 |
| 936 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); | 876 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); |
| 937 | 877 |
| 938 ExpectShutdownAnimationCancel(); | 878 ExpectShutdownAnimationCancel(); |
| 939 | 879 |
| 940 float grayscale_after_button_release = | 880 Advance(SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN); |
| 941 Shell::GetPrimaryRootWindow()->layer()->layer_grayscale(); | |
| 942 // Expect no flickering in undo animation. | |
| 943 EXPECT_EQ(grayscale_before_button_release, grayscale_after_button_release); | |
| 944 | |
| 945 Advance(SessionStateAnimator::ANIMATION_SPEED_REVERT); | |
| 946 ExpectLockedState(); | 881 ExpectLockedState(); |
| 947 } | 882 } |
| 948 | 883 |
| 949 // Test that we ignore power button presses when the screen is turned off. | 884 // Test that we ignore power button presses when the screen is turned off. |
| 950 TEST_F(LockStateControllerTest, IgnorePowerButtonIfScreenIsOff) { | 885 TEST_F(LockStateControllerTest, IgnorePowerButtonIfScreenIsOff) { |
| 951 Initialize(false, user::LOGGED_IN_USER); | 886 Initialize(false, user::LOGGED_IN_USER); |
| 952 | 887 |
| 953 // When the screen brightness is at 0%, we shouldn't do anything in response | 888 // When the screen brightness is at 0%, we shouldn't do anything in response |
| 954 // to power button presses. | 889 // to power button presses. |
| 955 controller_->OnScreenBrightnessChanged(0.0); | 890 power_button_controller_->OnScreenBrightnessChanged(0.0); |
| 956 PressPowerButton(); | 891 PressPowerButton(); |
| 957 EXPECT_FALSE(test_api_->is_animating_lock()); | 892 EXPECT_FALSE(test_api_->is_animating_lock()); |
| 958 ReleasePowerButton(); | 893 ReleasePowerButton(); |
| 959 | 894 |
| 960 // After increasing the brightness to 10%, we should start the timer like | 895 // After increasing the brightness to 10%, we should start the timer like |
| 961 // usual. | 896 // usual. |
| 962 controller_->OnScreenBrightnessChanged(10.0); | 897 power_button_controller_->OnScreenBrightnessChanged(10.0); |
| 963 PressPowerButton(); | 898 PressPowerButton(); |
| 964 EXPECT_TRUE(test_api_->is_animating_lock()); | 899 EXPECT_TRUE(test_api_->is_animating_lock()); |
| 965 ReleasePowerButton(); | 900 ReleasePowerButton(); |
| 966 } | 901 } |
| 967 | 902 |
| 968 #if defined(OS_CHROMEOS) | 903 #if defined(OS_CHROMEOS) |
| 969 TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) { | 904 TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) { |
| 970 ScopedVector<const ui::DisplayMode> modes; | 905 ScopedVector<const ui::DisplayMode> modes; |
| 971 modes.push_back(new ui::DisplayMode(gfx::Size(1, 1), false, 60.0f)); | 906 modes.push_back(new ui::DisplayMode(gfx::Size(1, 1), false, 60.0f)); |
| 972 | 907 |
| 973 // Create two outputs, the first internal and the second external. | 908 // Create two outputs, the first internal and the second external. |
| 974 ui::DisplayConfigurator::DisplayStateList outputs; | 909 ui::DisplayConfigurator::DisplayStateList outputs; |
| 975 ui::DisplayConfigurator::DisplayState internal_output; | 910 ui::DisplayConfigurator::DisplayState internal_output; |
| 976 ui::TestDisplaySnapshot internal_display; | 911 ui::TestDisplaySnapshot internal_display; |
| 977 internal_display.set_type(ui::DISPLAY_CONNECTION_TYPE_INTERNAL); | 912 internal_display.set_type(ui::DISPLAY_CONNECTION_TYPE_INTERNAL); |
| 978 internal_display.set_modes(modes.get()); | 913 internal_display.set_modes(modes.get()); |
| 979 internal_output.display = &internal_display; | 914 internal_output.display = &internal_display; |
| 980 outputs.push_back(internal_output); | 915 outputs.push_back(internal_output); |
| 981 | 916 |
| 982 ui::DisplayConfigurator::DisplayState external_output; | 917 ui::DisplayConfigurator::DisplayState external_output; |
| 983 ui::TestDisplaySnapshot external_display; | 918 ui::TestDisplaySnapshot external_display; |
| 984 external_display.set_type(ui::DISPLAY_CONNECTION_TYPE_HDMI); | 919 external_display.set_type(ui::DISPLAY_CONNECTION_TYPE_HDMI); |
| 985 external_display.set_modes(modes.get()); | 920 external_display.set_modes(modes.get()); |
| 986 external_output.display = &external_display; | 921 external_output.display = &external_display; |
| 987 outputs.push_back(external_output); | 922 outputs.push_back(external_output); |
| 988 | 923 |
| 989 // When all of the displays are turned off (e.g. due to user inactivity), the | 924 // When all of the displays are turned off (e.g. due to user inactivity), the |
| 990 // power button should be ignored. | 925 // power button should be ignored. |
| 991 controller_->OnScreenBrightnessChanged(0.0); | 926 power_button_controller_->OnScreenBrightnessChanged(0.0); |
| 992 static_cast<ui::TestDisplaySnapshot*>(outputs[0].display) | 927 static_cast<ui::TestDisplaySnapshot*>(outputs[0].display) |
| 993 ->set_current_mode(NULL); | 928 ->set_current_mode(NULL); |
| 994 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display) | 929 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display) |
| 995 ->set_current_mode(NULL); | 930 ->set_current_mode(NULL); |
| 996 controller_->OnDisplayModeChanged(outputs); | 931 power_button_controller_->OnDisplayModeChanged(outputs); |
| 997 PressPowerButton(); | 932 PressPowerButton(); |
| 998 EXPECT_FALSE(test_api_->is_animating_lock()); | 933 EXPECT_FALSE(test_api_->is_animating_lock()); |
| 999 ReleasePowerButton(); | 934 ReleasePowerButton(); |
| 1000 | 935 |
| 1001 // When the screen brightness is 0% but the external display is still turned | 936 // When the screen brightness is 0% but the external display is still turned |
| 1002 // on (indicating either docked mode or the user having manually decreased the | 937 // on (indicating either docked mode or the user having manually decreased the |
| 1003 // brightness to 0%), the power button should still be handled. | 938 // brightness to 0%), the power button should still be handled. |
| 1004 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display) | 939 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display) |
| 1005 ->set_current_mode(modes[0]); | 940 ->set_current_mode(modes[0]); |
| 1006 controller_->OnDisplayModeChanged(outputs); | 941 power_button_controller_->OnDisplayModeChanged(outputs); |
| 1007 PressPowerButton(); | 942 PressPowerButton(); |
| 1008 EXPECT_TRUE(test_api_->is_animating_lock()); | 943 EXPECT_TRUE(test_api_->is_animating_lock()); |
| 1009 ReleasePowerButton(); | 944 ReleasePowerButton(); |
| 1010 } | 945 } |
| 1011 #endif | 946 #endif |
| 1012 | 947 |
| 1013 // Test that hidden background appears and revers correctly on lock/cancel. | 948 // Test that hidden background appears and revers correctly on lock/cancel. |
| 1014 // TODO(antrim): Reenable this: http://crbug.com/167048 | 949 TEST_F(LockStateControllerTest, TestHiddenBackgroundLockCancel) { |
| 1015 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockCancel) { | |
| 1016 Initialize(false, user::LOGGED_IN_USER); | 950 Initialize(false, user::LOGGED_IN_USER); |
| 1017 HideBackground(); | 951 HideBackground(); |
| 1018 | 952 |
| 1019 EXPECT_TRUE(IsBackgroundHidden()); | |
| 1020 ExpectUnlockedState(); | 953 ExpectUnlockedState(); |
| 1021 PressPowerButton(); | 954 PressPowerButton(); |
| 1022 | 955 |
| 1023 ExpectPreLockAnimationStarted(); | 956 ExpectPreLockAnimationStarted(); |
| 1024 EXPECT_FALSE(IsBackgroundHidden()); | |
| 1025 ExpectBackgroundIsShowing(); | 957 ExpectBackgroundIsShowing(); |
| 1026 | 958 |
| 1027 // Forward only half way through. | 959 // Forward only half way through. |
| 1028 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); | 960 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); |
| 1029 | 961 |
| 1030 // Release the button before the lock timer fires. | 962 // Release the button before the lock timer fires. |
| 1031 ReleasePowerButton(); | 963 ReleasePowerButton(); |
| 1032 ExpectPreLockAnimationCancel(); | 964 ExpectPreLockAnimationCancel(); |
| 1033 ExpectBackgroundIsHiding(); | 965 ExpectBackgroundIsHiding(); |
| 1034 EXPECT_FALSE(IsBackgroundHidden()); | |
| 1035 | 966 |
| 1036 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 967 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS); |
| 968 | |
| 969 // When the CancelPrelockAnimation sequence finishes it queues up a | |
| 970 // restore background visibilty sequence when the background is hidden. | |
| 971 ExpectRestoringBackgroundVisibility(); | |
| 972 | |
| 973 Advance(SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 1037 | 974 |
| 1038 ExpectUnlockedState(); | 975 ExpectUnlockedState(); |
| 1039 EXPECT_TRUE(IsBackgroundHidden()); | |
| 1040 } | 976 } |
| 1041 | 977 |
| 1042 // Test that hidden background appears and revers correctly on lock/unlock. | 978 // Test that hidden background appears and revers correctly on lock/unlock. |
| 1043 // TODO(antrim): Reenable this: http://crbug.com/167048 | 979 TEST_F(LockStateControllerTest, TestHiddenBackgroundLockUnlock) { |
| 1044 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockUnlock) { | |
| 1045 Initialize(false, user::LOGGED_IN_USER); | 980 Initialize(false, user::LOGGED_IN_USER); |
| 1046 HideBackground(); | 981 HideBackground(); |
| 1047 | 982 |
| 1048 EXPECT_TRUE(IsBackgroundHidden()); | |
| 1049 ExpectUnlockedState(); | 983 ExpectUnlockedState(); |
| 1050 | 984 |
| 1051 // Press the power button and check that the lock timer is started and that we | 985 // Press the power button and check that the lock timer is started and that we |
| 1052 // start lifting the non-screen-locker containers. | 986 // start lifting the non-screen-locker containers. |
| 1053 PressPowerButton(); | 987 PressPowerButton(); |
| 1054 | 988 |
| 1055 ExpectPreLockAnimationStarted(); | 989 ExpectPreLockAnimationStarted(); |
| 1056 EXPECT_FALSE(IsBackgroundHidden()); | |
| 1057 ExpectBackgroundIsShowing(); | 990 ExpectBackgroundIsShowing(); |
| 1058 | 991 |
| 1059 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 992 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
| 1060 | 993 |
| 1061 ExpectPreLockAnimationFinished(); | 994 ExpectPreLockAnimationFinished(); |
| 1062 | 995 |
| 1063 SystemLocks(); | 996 SystemLocks(); |
| 1064 | 997 |
| 1065 ReleasePowerButton(); | 998 ReleasePowerButton(); |
| 1066 | 999 |
| 1067 ExpectPostLockAnimationStarted(); | 1000 ExpectPostLockAnimationStarted(); |
| 1068 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 1001 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 1069 ExpectPastLockAnimationFinished(); | 1002 ExpectPostLockAnimationFinished(); |
| 1070 | 1003 |
| 1071 ExpectLockedState(); | 1004 ExpectLockedState(); |
| 1072 | 1005 |
| 1073 SuccessfulAuthentication(NULL); | 1006 SuccessfulAuthentication(NULL); |
| 1074 | 1007 |
| 1075 ExpectUnlockBeforeUIDestroyedAnimationStarted(); | 1008 ExpectUnlockBeforeUIDestroyedAnimationStarted(); |
| 1076 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 1009 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 1077 ExpectUnlockBeforeUIDestroyedAnimationFinished(); | 1010 ExpectUnlockBeforeUIDestroyedAnimationFinished(); |
| 1078 | 1011 |
| 1079 SystemUnlocks(); | 1012 SystemUnlocks(); |
| 1080 | 1013 |
| 1081 ExpectUnlockAfterUIDestroyedAnimationStarted(); | 1014 ExpectUnlockAfterUIDestroyedAnimationStarted(); |
| 1082 ExpectBackgroundIsHiding(); | 1015 ExpectBackgroundIsHiding(); |
| 1083 EXPECT_FALSE(IsBackgroundHidden()); | |
| 1084 | 1016 |
| 1085 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 1017 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 1018 | |
| 1019 // When the StartUnlockAnimationAfterUIDestroyed sequence finishes it queues | |
| 1020 // up a restore background visibilty sequence when the background is hidden. | |
| 1021 ExpectRestoringBackgroundVisibility(); | |
| 1022 | |
| 1023 Advance(SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 1024 | |
| 1086 ExpectUnlockAfterUIDestroyedAnimationFinished(); | 1025 ExpectUnlockAfterUIDestroyedAnimationFinished(); |
| 1087 EXPECT_TRUE(IsBackgroundHidden()); | |
| 1088 | 1026 |
| 1089 ExpectUnlockedState(); | 1027 ExpectUnlockedState(); |
| 1090 } | 1028 } |
| 1091 | 1029 |
| 1030 TEST_F(LockStateControllerTest, Screenshot) { | |
| 1031 test::TestScreenshotDelegate* delegate = GetScreenshotDelegate(); | |
| 1032 delegate->set_can_take_screenshot(true); | |
| 1033 | |
| 1034 EnableMaximizeMode(false); | |
| 1035 | |
| 1036 // Screenshot handling should not be active when not in maximize mode. | |
| 1037 ASSERT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1038 PressVolumeDown(); | |
| 1039 PressPowerButton(); | |
| 1040 ReleasePowerButton(); | |
| 1041 ReleaseVolumeDown(); | |
| 1042 EXPECT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1043 | |
| 1044 EnableMaximizeMode(true); | |
| 1045 | |
| 1046 // Pressing power alone does not take a screenshot. | |
| 1047 PressPowerButton(); | |
| 1048 ReleasePowerButton(); | |
| 1049 EXPECT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1050 | |
| 1051 // Press & release volume then pressing power does not take a screenshot. | |
| 1052 ASSERT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1053 PressVolumeDown(); | |
| 1054 ReleaseVolumeDown(); | |
| 1055 PressPowerButton(); | |
| 1056 ReleasePowerButton(); | |
| 1057 EXPECT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1058 | |
| 1059 // Pressing power and then volume does not take a screenshot. | |
| 1060 ASSERT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1061 PressPowerButton(); | |
| 1062 ReleasePowerButton(); | |
| 1063 PressVolumeDown(); | |
| 1064 ReleaseVolumeDown(); | |
| 1065 EXPECT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1066 | |
| 1067 // Holding volume down and pressing power takes a screenshot. | |
| 1068 ASSERT_EQ(0, delegate->handle_take_screenshot_count()); | |
| 1069 PressVolumeDown(); | |
| 1070 PressPowerButton(); | |
| 1071 ReleasePowerButton(); | |
| 1072 ReleaseVolumeDown(); | |
| 1073 EXPECT_EQ(1, delegate->handle_take_screenshot_count()); | |
| 1074 } | |
| 1075 | |
| 1076 // Tests that a lock action is cancellable when quick lock is turned on and | |
| 1077 // maximize mode is not active. | |
| 1078 TEST_F(LockStateControllerTest, QuickLockWhileNotInMaximizeMode) { | |
| 1079 Initialize(false, user::LOGGED_IN_USER); | |
| 1080 power_button_controller_->set_enable_quick_lock_for_test(true); | |
| 1081 EnableMaximizeMode(false); | |
| 1082 | |
| 1083 PressPowerButton(); | |
| 1084 | |
| 1085 ExpectPreLockAnimationStarted(); | |
| 1086 EXPECT_TRUE(test_api_->is_animating_lock()); | |
| 1087 EXPECT_TRUE(lock_state_controller_->CanCancelLockAnimation()); | |
| 1088 | |
| 1089 ReleasePowerButton(); | |
| 1090 | |
| 1091 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests()); | |
| 1092 } | |
| 1093 | |
| 1094 // Tests that a lock action is not cancellable when quick lock is turned on and | |
| 1095 // maximize mode is active. | |
| 1096 TEST_F(LockStateControllerTest, QuickLockWhileInMaximizeMode) { | |
| 1097 Initialize(false, user::LOGGED_IN_USER); | |
| 1098 power_button_controller_->set_enable_quick_lock_for_test(true); | |
| 1099 EnableMaximizeMode(true); | |
| 1100 | |
| 1101 PressPowerButton(); | |
| 1102 | |
| 1103 ExpectPreLockAnimationStarted(); | |
| 1104 EXPECT_TRUE(test_api_->is_animating_lock()); | |
| 1105 EXPECT_FALSE(lock_state_controller_->CanCancelLockAnimation()); | |
| 1106 | |
| 1107 ReleasePowerButton(); | |
| 1108 | |
| 1109 ExpectPreLockAnimationStarted(); | |
| 1110 | |
| 1111 test_animator_->CompleteAllAnimations(true); | |
| 1112 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests()); | |
| 1113 } | |
| 1114 | |
| 1092 } // namespace test | 1115 } // namespace test |
| 1093 } // namespace ash | 1116 } // namespace ash |
| OLD | NEW |