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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
6 #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
7 | |
8 #include <map> | |
9 #include <vector> | |
10 | |
11 #include "ash/ash_export.h" | |
12 #include "ash/wm/session_state_animator.h" | |
13 #include "base/basictypes.h" | |
14 #include "base/time/time.h" | |
15 | |
16 namespace ash { | |
17 namespace test { | |
18 | |
19 // A SessionStateAnimator that offers control over the lifetime of active | |
20 // animations. | |
21 // NOTE: The TestSessionStateAnimator limits each | |
22 // SessionStateAnimator::Container to a single active animation at any one time. | |
23 // If a new animation is started on a container the existing one will be | |
24 // aborted. | |
25 class ASH_EXPORT TestSessionStateAnimator : public SessionStateAnimator { | |
26 public: | |
27 TestSessionStateAnimator(); | |
28 virtual ~TestSessionStateAnimator(); | |
29 | |
30 int last_animation_epoch() { | |
31 return last_animation_epoch_; | |
32 } | |
33 | |
34 // Resets the current animation epoch back to 0 and aborts all currently | |
35 // active animations. | |
36 void ResetAnimationEpoch(); | |
37 | |
38 // Advances all contained animations by the specified |duration|. Any | |
39 // animations that will have completed after |duration| will have it's | |
Daniel Erat
2014/09/09 17:42:09
nit: s/it's/its/ (former is contraction of "it" an
bruthig
2014/09/09 17:55:22
Done.
| |
40 // callback called. | |
41 void Advance(const base::TimeDelta& duration); | |
42 | |
43 // Simulates running all of the contained animations to completion. Each | |
44 // contained AnimationSequence will have OnAnimationCompleted called if | |
45 // |completed_successfully| is true and OnAnimationAborted called if false. | |
46 void CompleteAnimations(int animation_epoch, bool completed_successfully); | |
47 | |
48 // Convenience method that calls CompleteAnimations with the last | |
49 // |animation_epoch|. In effect this will complete all animations. | |
50 // See CompleteAnimations for more documenation on |completed_succesffully|. | |
51 void CompleteAllAnimations(bool completed_successfully); | |
52 | |
53 // Returns true if there is an animation active with |type| for the given | |
54 // |container|. | |
55 bool IsContainerAnimated(SessionStateAnimator::Container container, | |
56 SessionStateAnimator::AnimationType type) const; | |
57 | |
58 // Returns true if there is an animation active with |type| for all the given | |
59 // containers specified by |container_mask|. | |
60 bool AreContainersAnimated(int container_mask, | |
61 SessionStateAnimator::AnimationType type) const; | |
62 | |
63 // Returns the number of active animations. | |
64 size_t GetAnimationCount() const; | |
65 | |
66 // ash::SessionStateAnimator: | |
67 virtual void StartAnimation(int container_mask, | |
68 AnimationType type, | |
69 AnimationSpeed speed) OVERRIDE; | |
70 virtual void StartAnimationWithCallback( | |
71 int container_mask, | |
72 AnimationType type, | |
73 AnimationSpeed speed, | |
74 base::Closure callback) OVERRIDE; | |
75 virtual AnimationSequence* BeginAnimationSequence( | |
76 base::Closure callback) OVERRIDE; | |
77 virtual bool IsBackgroundHidden() const OVERRIDE; | |
78 virtual void ShowBackground() OVERRIDE; | |
79 virtual void HideBackground() OVERRIDE; | |
80 | |
81 private: | |
82 class AnimationSequence; | |
83 friend class AnimationSequence; | |
84 | |
85 // Data structure to track the currently active animations and their | |
86 // callbacks. | |
87 struct ActiveAnimation { | |
88 ActiveAnimation( | |
89 int animation_epoch, | |
90 base::TimeDelta duration, | |
91 SessionStateAnimator::Container container, | |
92 AnimationType type, | |
93 AnimationSpeed speed, | |
94 base::Closure success_callback, | |
95 base::Closure failed_callback); | |
96 virtual ~ActiveAnimation(); | |
97 | |
98 // The time epoch that this animation was scheduled. | |
99 int animation_epoch; | |
100 | |
101 // The time remaining for this animation. | |
102 base::TimeDelta remaining_duration; | |
103 | |
104 // The container which is being animated. | |
105 SessionStateAnimator::Container container; | |
106 | |
107 // The animation type that is being done. | |
108 AnimationType type; | |
109 | |
110 // The speed at which the animation is being done. | |
111 AnimationSpeed speed; | |
112 | |
113 // The callback to be invoked upon a successful completion. | |
114 base::Closure success_callback; | |
115 | |
116 // The callback to be invoked upon an unsuccessful completion. | |
117 base::Closure failed_callback; | |
118 }; | |
119 | |
120 typedef std::vector<ActiveAnimation> AnimationList; | |
121 typedef std::map<SessionStateAnimator::Container, AnimationList> | |
122 ActiveAnimationsMap; | |
123 | |
124 // Starts an animation in the |animation_sequence| for each container | |
125 // specified by |container_mask| with the given |type| and |speed|. | |
126 virtual void StartAnimationInSequence( | |
127 int container_mask, | |
128 AnimationType type, | |
129 AnimationSpeed speed, | |
130 AnimationSequence* animation_sequence); | |
131 | |
132 // Adds a single animation to the currently active animations. If an | |
133 // animation is already active for the given |container| then it will be | |
134 // replaced by the new one. The existing animation will be aborted by calling | |
135 // OnAnimationAborted. | |
136 void AddAnimation(SessionStateAnimator::Container container, | |
137 AnimationType type, | |
138 AnimationSpeed speed, | |
139 base::Closure success_callback, | |
140 base::Closure failed_callback); | |
141 | |
142 // If an animation is currently active for the given |container| it will be | |
143 // aborted by invoking OnAnimationAborted and removed from the list of active | |
144 // animations. | |
145 void AbortAnimation(SessionStateAnimator::Container container); | |
146 | |
147 // Used for easy iteration over all the containers. | |
148 static const SessionStateAnimator::Container kAllContainers[]; | |
149 | |
150 // A map of currently active animations. | |
151 ActiveAnimationsMap active_animations_; | |
152 | |
153 // A time counter that tracks the last scheduled animation or animation | |
154 // sequence. | |
155 int last_animation_epoch_; | |
156 | |
157 // Tracks whether the background is hidden or not. | |
158 bool is_background_hidden_; | |
159 | |
160 DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator); | |
161 }; | |
162 | |
163 } // namespace test | |
164 } // namespace ash | |
165 | |
166 #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
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