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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
| 6 #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
| 7 | |
| 8 #include <map> | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "ash/ash_export.h" | |
| 12 #include "ash/wm/session_state_animator.h" | |
| 13 #include "base/basictypes.h" | |
| 14 #include "base/time/time.h" | |
| 15 | |
| 16 namespace ash { | |
| 17 namespace test { | |
| 18 | |
| 19 // A SessionStateAnimator that offers control over the lifetime of active | |
| 20 // animations. | |
| 21 // NOTE: The TestSessionStateAnimator limits each | |
| 22 // SessionStateAnimator::Container to a single active animation at any one time. | |
| 23 // If a new animation is started on a container the existing one will be | |
| 24 // aborted. | |
| 25 class ASH_EXPORT TestSessionStateAnimator : public SessionStateAnimator { | |
| 26 public: | |
| 27 TestSessionStateAnimator(); | |
| 28 virtual ~TestSessionStateAnimator(); | |
| 29 | |
| 30 int last_animation_epoch() { | |
| 31 return last_animation_epoch_; | |
| 32 } | |
| 33 | |
| 34 // Resets the current animation epoch back to 0 and aborts all currently | |
| 35 // active animations. | |
| 36 void ResetAnimationEpoch(); | |
| 37 | |
| 38 // Advances all contained animations by the specified |duration|. Any | |
| 39 // animations that will have completed after |duration| will have it's | |
|
Daniel Erat
2014/09/09 17:42:09
nit: s/it's/its/ (former is contraction of "it" an
bruthig
2014/09/09 17:55:22
Done.
| |
| 40 // callback called. | |
| 41 void Advance(const base::TimeDelta& duration); | |
| 42 | |
| 43 // Simulates running all of the contained animations to completion. Each | |
| 44 // contained AnimationSequence will have OnAnimationCompleted called if | |
| 45 // |completed_successfully| is true and OnAnimationAborted called if false. | |
| 46 void CompleteAnimations(int animation_epoch, bool completed_successfully); | |
| 47 | |
| 48 // Convenience method that calls CompleteAnimations with the last | |
| 49 // |animation_epoch|. In effect this will complete all animations. | |
| 50 // See CompleteAnimations for more documenation on |completed_succesffully|. | |
| 51 void CompleteAllAnimations(bool completed_successfully); | |
| 52 | |
| 53 // Returns true if there is an animation active with |type| for the given | |
| 54 // |container|. | |
| 55 bool IsContainerAnimated(SessionStateAnimator::Container container, | |
| 56 SessionStateAnimator::AnimationType type) const; | |
| 57 | |
| 58 // Returns true if there is an animation active with |type| for all the given | |
| 59 // containers specified by |container_mask|. | |
| 60 bool AreContainersAnimated(int container_mask, | |
| 61 SessionStateAnimator::AnimationType type) const; | |
| 62 | |
| 63 // Returns the number of active animations. | |
| 64 size_t GetAnimationCount() const; | |
| 65 | |
| 66 // ash::SessionStateAnimator: | |
| 67 virtual void StartAnimation(int container_mask, | |
| 68 AnimationType type, | |
| 69 AnimationSpeed speed) OVERRIDE; | |
| 70 virtual void StartAnimationWithCallback( | |
| 71 int container_mask, | |
| 72 AnimationType type, | |
| 73 AnimationSpeed speed, | |
| 74 base::Closure callback) OVERRIDE; | |
| 75 virtual AnimationSequence* BeginAnimationSequence( | |
| 76 base::Closure callback) OVERRIDE; | |
| 77 virtual bool IsBackgroundHidden() const OVERRIDE; | |
| 78 virtual void ShowBackground() OVERRIDE; | |
| 79 virtual void HideBackground() OVERRIDE; | |
| 80 | |
| 81 private: | |
| 82 class AnimationSequence; | |
| 83 friend class AnimationSequence; | |
| 84 | |
| 85 // Data structure to track the currently active animations and their | |
| 86 // callbacks. | |
| 87 struct ActiveAnimation { | |
| 88 ActiveAnimation( | |
| 89 int animation_epoch, | |
| 90 base::TimeDelta duration, | |
| 91 SessionStateAnimator::Container container, | |
| 92 AnimationType type, | |
| 93 AnimationSpeed speed, | |
| 94 base::Closure success_callback, | |
| 95 base::Closure failed_callback); | |
| 96 virtual ~ActiveAnimation(); | |
| 97 | |
| 98 // The time epoch that this animation was scheduled. | |
| 99 int animation_epoch; | |
| 100 | |
| 101 // The time remaining for this animation. | |
| 102 base::TimeDelta remaining_duration; | |
| 103 | |
| 104 // The container which is being animated. | |
| 105 SessionStateAnimator::Container container; | |
| 106 | |
| 107 // The animation type that is being done. | |
| 108 AnimationType type; | |
| 109 | |
| 110 // The speed at which the animation is being done. | |
| 111 AnimationSpeed speed; | |
| 112 | |
| 113 // The callback to be invoked upon a successful completion. | |
| 114 base::Closure success_callback; | |
| 115 | |
| 116 // The callback to be invoked upon an unsuccessful completion. | |
| 117 base::Closure failed_callback; | |
| 118 }; | |
| 119 | |
| 120 typedef std::vector<ActiveAnimation> AnimationList; | |
| 121 typedef std::map<SessionStateAnimator::Container, AnimationList> | |
| 122 ActiveAnimationsMap; | |
| 123 | |
| 124 // Starts an animation in the |animation_sequence| for each container | |
| 125 // specified by |container_mask| with the given |type| and |speed|. | |
| 126 virtual void StartAnimationInSequence( | |
| 127 int container_mask, | |
| 128 AnimationType type, | |
| 129 AnimationSpeed speed, | |
| 130 AnimationSequence* animation_sequence); | |
| 131 | |
| 132 // Adds a single animation to the currently active animations. If an | |
| 133 // animation is already active for the given |container| then it will be | |
| 134 // replaced by the new one. The existing animation will be aborted by calling | |
| 135 // OnAnimationAborted. | |
| 136 void AddAnimation(SessionStateAnimator::Container container, | |
| 137 AnimationType type, | |
| 138 AnimationSpeed speed, | |
| 139 base::Closure success_callback, | |
| 140 base::Closure failed_callback); | |
| 141 | |
| 142 // If an animation is currently active for the given |container| it will be | |
| 143 // aborted by invoking OnAnimationAborted and removed from the list of active | |
| 144 // animations. | |
| 145 void AbortAnimation(SessionStateAnimator::Container container); | |
| 146 | |
| 147 // Used for easy iteration over all the containers. | |
| 148 static const SessionStateAnimator::Container kAllContainers[]; | |
| 149 | |
| 150 // A map of currently active animations. | |
| 151 ActiveAnimationsMap active_animations_; | |
| 152 | |
| 153 // A time counter that tracks the last scheduled animation or animation | |
| 154 // sequence. | |
| 155 int last_animation_epoch_; | |
| 156 | |
| 157 // Tracks whether the background is hidden or not. | |
| 158 bool is_background_hidden_; | |
| 159 | |
| 160 DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator); | |
| 161 }; | |
| 162 | |
| 163 } // namespace test | |
| 164 } // namespace ash | |
| 165 | |
| 166 #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
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