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Side by Side Diff: ash/wm/lock_state_controller_unittest.cc

Issue 326813004: Added quick lock mechanism while in Touchview (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add docs for TestSessionStateAnimator::AnimationSequence. Created 6 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/lock_state_controller.h" 5 #include "ash/wm/lock_state_controller.h"
6 6
7 #include "ash/ash_switches.h"
8 #include "ash/session/session_state_delegate.h" 7 #include "ash/session/session_state_delegate.h"
9 #include "ash/shell.h" 8 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/test/ash_test_base.h" 9 #include "ash/test/ash_test_base.h"
12 #include "ash/test/test_lock_state_controller_delegate.h" 10 #include "ash/test/test_lock_state_controller_delegate.h"
11 #include "ash/test/test_screenshot_delegate.h"
12 #include "ash/test/test_session_state_animator.h"
13 #include "ash/test/test_shell_delegate.h" 13 #include "ash/test/test_shell_delegate.h"
14 #include "ash/wm/maximize_mode/maximize_mode_controller.h"
14 #include "ash/wm/power_button_controller.h" 15 #include "ash/wm/power_button_controller.h"
15 #include "ash/wm/session_state_animator.h" 16 #include "ash/wm/session_state_animator.h"
16 #include "base/command_line.h"
17 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
18 #include "base/memory/scoped_vector.h"
18 #include "base/time/time.h" 19 #include "base/time/time.h"
19 #include "ui/aura/env.h"
20 #include "ui/aura/test/test_window_delegate.h"
21 #include "ui/aura/window_event_dispatcher.h"
22 #include "ui/compositor/layer_animator.h"
23 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
24 #include "ui/compositor/scoped_layer_animation_settings.h"
25 #include "ui/events/test/event_generator.h" 20 #include "ui/events/test/event_generator.h"
26 #include "ui/gfx/rect.h"
27 #include "ui/gfx/size.h" 21 #include "ui/gfx/size.h"
28 22
29 #if defined(OS_CHROMEOS) 23 #if defined(OS_CHROMEOS)
30 #include "ui/display/chromeos/display_configurator.h" 24 #include "ui/display/chromeos/display_configurator.h"
31 #include "ui/display/chromeos/test/test_display_snapshot.h" 25 #include "ui/display/chromeos/test/test_display_snapshot.h"
32 #include "ui/display/types/display_constants.h" 26 #include "ui/display/types/display_constants.h"
33 #endif 27 #endif
34 28
35 #if defined(OS_WIN)
36 #include "base/win/windows_version.h"
37 #endif
38
39 namespace ash { 29 namespace ash {
40 namespace test { 30 namespace test {
41 namespace { 31 namespace {
42 32
43 bool cursor_visible() { 33 bool cursor_visible() {
44 return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible(); 34 return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible();
45 } 35 }
46 36
47 void CheckCalledCallback(bool* flag) { 37 void CheckCalledCallback(bool* flag) {
48 if (flag) 38 if (flag)
49 (*flag) = true; 39 (*flag) = true;
50 } 40 }
51 41
52 aura::Window* GetContainer(int container ) { 42 } // namespace
53 aura::Window* root_window = Shell::GetPrimaryRootWindow();
54 return Shell::GetContainer(root_window, container);
55 }
56
57 bool IsBackgroundHidden() {
58 return !GetContainer(kShellWindowId_DesktopBackgroundContainer)->IsVisible();
59 }
60
61 void HideBackground() {
62 ui::ScopedLayerAnimationSettings settings(
63 GetContainer(kShellWindowId_DesktopBackgroundContainer)
64 ->layer()
65 ->GetAnimator());
66 settings.SetTransitionDuration(base::TimeDelta());
67 GetContainer(kShellWindowId_DesktopBackgroundContainer)->Hide();
68 }
69
70 } // namespace
71 43
72 class LockStateControllerTest : public AshTestBase { 44 class LockStateControllerTest : public AshTestBase {
73 public: 45 public:
74 LockStateControllerTest() : controller_(NULL), delegate_(NULL) {} 46 LockStateControllerTest() : power_button_controller_(NULL),
47 lock_state_controller_(NULL),
48 lock_state_controller_delegate_(NULL),
49 test_animator_(NULL) {
50 }
75 virtual ~LockStateControllerTest() {} 51 virtual ~LockStateControllerTest() {}
76 52
77 virtual void SetUp() OVERRIDE { 53 virtual void SetUp() OVERRIDE {
78 AshTestBase::SetUp(); 54 AshTestBase::SetUp();
79 55
80 // We would control animations in a fine way: 56 lock_state_controller_delegate_ = new TestLockStateControllerDelegate;
81 animation_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode( 57 test_animator_ = new TestSessionStateAnimator;
82 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION));
83 // TODO(antrim) : restore
84 // animator_helper_ = ui::test::CreateLayerAnimatorHelperForTest();
85 58
86 // Temporary disable animations so that observer is always called, and 59 lock_state_controller_ = Shell::GetInstance()->lock_state_controller();
87 // no leaks happen during tests. 60 lock_state_controller_->SetDelegate(lock_state_controller_delegate_);
88 animation_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode( 61 lock_state_controller_->set_animator_for_test(test_animator_);
89 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION));
90 // TODO(antrim): once there is a way to mock time and run animations, make
91 // sure that animations are finished even in simple tests.
92 62
93 delegate_ = new TestLockStateControllerDelegate;
94 controller_ = Shell::GetInstance()->power_button_controller();
95 lock_state_controller_ = static_cast<LockStateController*>(
96 Shell::GetInstance()->lock_state_controller());
97 lock_state_controller_->SetDelegate(delegate_); // transfers ownership
98 test_api_.reset(new LockStateController::TestApi(lock_state_controller_)); 63 test_api_.reset(new LockStateController::TestApi(lock_state_controller_));
99 animator_api_.reset( 64
100 new SessionStateAnimator::TestApi(lock_state_controller_-> 65 power_button_controller_ = Shell::GetInstance()->power_button_controller();
101 animator_.get())); 66 session_state_delegate_ = Shell::GetInstance()->session_state_delegate();
67
102 shell_delegate_ = reinterpret_cast<TestShellDelegate*>( 68 shell_delegate_ = reinterpret_cast<TestShellDelegate*>(
103 ash::Shell::GetInstance()->delegate()); 69 ash::Shell::GetInstance()->delegate());
104 session_state_delegate_ = Shell::GetInstance()->session_state_delegate();
105 }
106
107 virtual void TearDown() {
108 // TODO(antrim) : restore
109 // animator_helper_->AdvanceUntilDone();
110 window_.reset();
111 AshTestBase::TearDown();
112 } 70 }
113 71
114 protected: 72 protected:
115 void GenerateMouseMoveEvent() { 73 void GenerateMouseMoveEvent() {
116 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow()); 74 ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
117 generator.MoveMouseTo(10, 10); 75 generator.MoveMouseTo(10, 10);
118 } 76 }
119 77
120 int NumShutdownRequests() { 78 int NumShutdownRequests() {
121 return delegate_->num_shutdown_requests() + 79 return lock_state_controller_delegate_->num_shutdown_requests() +
122 shell_delegate_->num_exit_requests(); 80 shell_delegate_->num_exit_requests();
123 } 81 }
124 82
125 void Advance(SessionStateAnimator::AnimationSpeed speed) { 83 void Advance(SessionStateAnimator::AnimationSpeed speed) {
126 // TODO (antrim) : restore 84 test_animator_->Advance(test_animator_->GetDuration(speed));
127 // animator_helper_->Advance(SessionStateAnimator::GetDuration(speed));
128 } 85 }
129 86
130 void AdvancePartially(SessionStateAnimator::AnimationSpeed speed, 87 void AdvancePartially(SessionStateAnimator::AnimationSpeed speed,
131 float factor) { 88 float factor) {
132 // TODO (antrim) : restore 89 base::TimeDelta duration = test_animator_->GetDuration(speed);
133 // base::TimeDelta duration = SessionStateAnimator::GetDuration(speed); 90 base::TimeDelta partial_duration =
134 // base::TimeDelta partial_duration = 91 base::TimeDelta::FromInternalValue(duration.ToInternalValue() * factor);
135 // base::TimeDelta::FromInternalValue(duration.ToInternalValue() * factor); 92 test_animator_->Advance(partial_duration);
136 // animator_helper_->Advance(partial_duration);
137 } 93 }
138 94
139 void ExpectPreLockAnimationStarted() { 95 void ExpectPreLockAnimationStarted() {
140 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); 96 SCOPED_TRACE("Failure in ExpectPreLockAnimationStarted");
Daniel Erat 2014/09/08 16:16:02 nit: should this keep a EXPECT_EQ(0u, test_animato
bruthig 2014/09/09 17:32:34 Done.
141 EXPECT_TRUE( 97 EXPECT_TRUE(
142 animator_api_->ContainersAreAnimated( 98 test_animator_->AreContainersAnimated(
143 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 99 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
144 SessionStateAnimator::ANIMATION_LIFT)); 100 SessionStateAnimator::ANIMATION_LIFT));
145 EXPECT_TRUE( 101 EXPECT_TRUE(
146 animator_api_->ContainersAreAnimated( 102 test_animator_->AreContainersAnimated(
147 SessionStateAnimator::LAUNCHER, 103 SessionStateAnimator::LAUNCHER,
148 SessionStateAnimator::ANIMATION_FADE_OUT)); 104 SessionStateAnimator::ANIMATION_FADE_OUT));
149 EXPECT_TRUE( 105 EXPECT_TRUE(
150 animator_api_->ContainersAreAnimated( 106 test_animator_->AreContainersAnimated(
151 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 107 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
152 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); 108 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
153 EXPECT_TRUE(test_api_->is_animating_lock()); 109 EXPECT_TRUE(test_api_->is_animating_lock());
154 } 110 }
155 111
112 void ExpectPreLockAnimationRunning() {
113 SCOPED_TRACE("Failure in ExpectPreLockAnimationRunning");
114 EXPECT_TRUE(
115 test_animator_->AreContainersAnimated(
116 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
117 SessionStateAnimator::ANIMATION_LIFT));
118 EXPECT_TRUE(
119 test_animator_->AreContainersAnimated(
120 SessionStateAnimator::LAUNCHER,
121 SessionStateAnimator::ANIMATION_FADE_OUT));
122 EXPECT_TRUE(test_api_->is_animating_lock());
123 }
124
156 void ExpectPreLockAnimationCancel() { 125 void ExpectPreLockAnimationCancel() {
157 EXPECT_TRUE( 126 SCOPED_TRACE("Failure in ExpectPreLockAnimationCancel");
158 animator_api_->ContainersAreAnimated( 127 EXPECT_TRUE(
128 test_animator_->AreContainersAnimated(
129 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
130 SessionStateAnimator::ANIMATION_UNDO_LIFT));
131 EXPECT_TRUE(
132 test_animator_->AreContainersAnimated(
133 SessionStateAnimator::LAUNCHER,
134 SessionStateAnimator::ANIMATION_FADE_IN));
135 }
136
137 void ExpectPreLockAnimationFinished() {
138 SCOPED_TRACE("Failure in ExpectPreLockAnimationFinished");
139 EXPECT_FALSE(
140 test_animator_->AreContainersAnimated(
141 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
142 SessionStateAnimator::ANIMATION_LIFT));
143 EXPECT_FALSE(
144 test_animator_->AreContainersAnimated(
145 SessionStateAnimator::LAUNCHER,
146 SessionStateAnimator::ANIMATION_FADE_OUT));
147 EXPECT_FALSE(
148 test_animator_->AreContainersAnimated(
149 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
150 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
151 }
152
153 void ExpectPostLockAnimationStarted() {
154 SCOPED_TRACE("Failure in ExpectPostLockAnimationStarted");
155 EXPECT_TRUE(
156 test_animator_->AreContainersAnimated(
157 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
158 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
159 }
160
161 void ExpectPostLockAnimationFinished() {
162 SCOPED_TRACE("Failure in ExpectPostLockAnimationFinished");
163 EXPECT_FALSE(
164 test_animator_->AreContainersAnimated(
165 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
166 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
167 }
168
169 void ExpectUnlockBeforeUIDestroyedAnimationStarted() {
170 SCOPED_TRACE("Failure in ExpectUnlockBeforeUIDestroyedAnimationStarted");
171 EXPECT_LT(0u, test_animator_->GetAnimationCount());
172 EXPECT_TRUE(
173 test_animator_->AreContainersAnimated(
174 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
175 SessionStateAnimator::ANIMATION_LIFT));
176 }
177
178 void ExpectUnlockBeforeUIDestroyedAnimationFinished() {
179 SCOPED_TRACE("Failure in ExpectUnlockBeforeUIDestroyedAnimationFinished");
180 EXPECT_FALSE(
181 test_animator_->AreContainersAnimated(
182 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
183 SessionStateAnimator::ANIMATION_LIFT));
184 }
185
186 void ExpectUnlockAfterUIDestroyedAnimationStarted() {
187 SCOPED_TRACE("Failure in ExpectUnlockAfterUIDestroyedAnimationStarted");
188 EXPECT_LT(0u, test_animator_->GetAnimationCount());
189 EXPECT_TRUE(
190 test_animator_->AreContainersAnimated(
159 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 191 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
160 SessionStateAnimator::ANIMATION_DROP)); 192 SessionStateAnimator::ANIMATION_DROP));
161 EXPECT_TRUE( 193 EXPECT_TRUE(
162 animator_api_->ContainersAreAnimated( 194 test_animator_->AreContainersAnimated(
163 SessionStateAnimator::LAUNCHER, 195 SessionStateAnimator::LAUNCHER,
164 SessionStateAnimator::ANIMATION_FADE_IN)); 196 SessionStateAnimator::ANIMATION_FADE_IN));
165 } 197 }
166 198
167 void ExpectPreLockAnimationFinished() { 199 void ExpectUnlockAfterUIDestroyedAnimationFinished() {
168 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); 200 SCOPED_TRACE("Failure in ExpectUnlockAfterUIDestroyedAnimationFinished");
169 EXPECT_TRUE( 201 EXPECT_EQ(0u, test_animator_->GetAnimationCount());
170 animator_api_->ContainersAreAnimated( 202 EXPECT_FALSE(
171 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 203 test_animator_->AreContainersAnimated(
172 SessionStateAnimator::ANIMATION_LIFT));
173 EXPECT_TRUE(
174 animator_api_->ContainersAreAnimated(
175 SessionStateAnimator::LAUNCHER,
176 SessionStateAnimator::ANIMATION_FADE_OUT));
177 EXPECT_TRUE(
178 animator_api_->ContainersAreAnimated(
179 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
180 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
181 }
182
183 void ExpectPostLockAnimationStarted() {
184 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
185 EXPECT_TRUE(
186 animator_api_->ContainersAreAnimated(
187 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
188 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
189 }
190
191 void ExpectPastLockAnimationFinished() {
192 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
193 EXPECT_TRUE(
194 animator_api_->ContainersAreAnimated(
195 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
196 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
197 }
198
199 void ExpectUnlockBeforeUIDestroyedAnimationStarted() {
200 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
201 EXPECT_TRUE(
202 animator_api_->ContainersAreAnimated(
203 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
204 SessionStateAnimator::ANIMATION_LIFT));
205 }
206
207 void ExpectUnlockBeforeUIDestroyedAnimationFinished() {
208 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
209 EXPECT_TRUE(
210 animator_api_->ContainersAreAnimated(
211 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
212 SessionStateAnimator::ANIMATION_LIFT));
213 }
214
215 void ExpectUnlockAfterUIDestroyedAnimationStarted() {
216 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
217 EXPECT_TRUE(
218 animator_api_->ContainersAreAnimated(
219 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 204 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
220 SessionStateAnimator::ANIMATION_DROP)); 205 SessionStateAnimator::ANIMATION_DROP));
221 EXPECT_TRUE( 206 EXPECT_FALSE(
222 animator_api_->ContainersAreAnimated( 207 test_animator_->AreContainersAnimated(
223 SessionStateAnimator::LAUNCHER, 208 SessionStateAnimator::LAUNCHER,
224 SessionStateAnimator::ANIMATION_FADE_IN)); 209 SessionStateAnimator::ANIMATION_FADE_IN));
225 } 210 }
226 211
227 void ExpectUnlockAfterUIDestroyedAnimationFinished() {
228 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
229 EXPECT_TRUE(
230 animator_api_->ContainersAreAnimated(
231 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
232 SessionStateAnimator::ANIMATION_DROP));
233 EXPECT_TRUE(
234 animator_api_->ContainersAreAnimated(
235 SessionStateAnimator::LAUNCHER,
236 SessionStateAnimator::ANIMATION_FADE_IN));
237 }
238
239 void ExpectShutdownAnimationStarted() { 212 void ExpectShutdownAnimationStarted() {
240 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); 213 SCOPED_TRACE("Failure in ExpectShutdownAnimationStarted");
Daniel Erat 2014/09/08 16:16:02 nit: should this keep a EXPECT_EQ(0u, test_animato
bruthig 2014/09/09 17:32:34 Done.
241 EXPECT_TRUE( 214 EXPECT_TRUE(
242 animator_api_->RootWindowIsAnimated( 215 test_animator_->AreContainersAnimated(
216 SessionStateAnimator::ROOT_CONTAINER,
243 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); 217 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
244 } 218 }
245 219
246 void ExpectShutdownAnimationFinished() { 220 void ExpectShutdownAnimationFinished() {
247 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); 221 SCOPED_TRACE("Failure in ExpectShutdownAnimationFinished");
248 EXPECT_TRUE( 222 EXPECT_EQ(0u, test_animator_->GetAnimationCount());
249 animator_api_->RootWindowIsAnimated( 223 EXPECT_FALSE(
224 test_animator_->AreContainersAnimated(
225 SessionStateAnimator::ROOT_CONTAINER,
250 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); 226 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
251 } 227 }
252 228
253 void ExpectShutdownAnimationCancel() { 229 void ExpectShutdownAnimationCancel() {
254 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating()); 230 SCOPED_TRACE("Failure in ExpectShutdownAnimationCancel");
255 EXPECT_TRUE( 231 EXPECT_LT(0u, test_animator_->GetAnimationCount());
256 animator_api_->RootWindowIsAnimated( 232 EXPECT_TRUE(
233 test_animator_->AreContainersAnimated(
234 SessionStateAnimator::ROOT_CONTAINER,
257 SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS)); 235 SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS));
258 } 236 }
259 237
260 void ExpectBackgroundIsShowing() {
261 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
262 EXPECT_TRUE(
263 animator_api_->ContainersAreAnimated(
264 SessionStateAnimator::DESKTOP_BACKGROUND,
265 SessionStateAnimator::ANIMATION_FADE_IN));
266 }
267
268 void ExpectBackgroundIsHiding() {
269 //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
270 EXPECT_TRUE(
271 animator_api_->ContainersAreAnimated(
272 SessionStateAnimator::DESKTOP_BACKGROUND,
273 SessionStateAnimator::ANIMATION_FADE_OUT));
274 }
275
276 void ExpectUnlockedState() { 238 void ExpectUnlockedState() {
277 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); 239 SCOPED_TRACE("Failure in ExpectUnlockedState");
240 EXPECT_EQ(0u, test_animator_->GetAnimationCount());
278 EXPECT_FALSE(session_state_delegate_->IsScreenLocked()); 241 EXPECT_FALSE(session_state_delegate_->IsScreenLocked());
279
280 aura::Window::Windows containers;
281
282 SessionStateAnimator::GetContainers(
283 SessionStateAnimator::LAUNCHER |
284 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
285 &containers);
286 for (aura::Window::Windows::const_iterator it = containers.begin();
287 it != containers.end(); ++it) {
288 aura::Window* window = *it;
289 ui::Layer* layer = window->layer();
290 EXPECT_EQ(1.0f, layer->opacity());
291 EXPECT_EQ(0.0f, layer->layer_brightness());
292 EXPECT_EQ(0.0f, layer->layer_saturation());
293 EXPECT_EQ(gfx::Transform(), layer->transform());
294 }
295 } 242 }
296 243
297 void ExpectLockedState() { 244 void ExpectLockedState() {
298 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); 245 SCOPED_TRACE("Failure in ExpectLockedState");
246 EXPECT_EQ(0u, test_animator_->GetAnimationCount());
247 EXPECT_EQ(0u, test_animator_->GetAnimationCount());
299 EXPECT_TRUE(session_state_delegate_->IsScreenLocked()); 248 EXPECT_TRUE(session_state_delegate_->IsScreenLocked());
300
301 aura::Window::Windows containers;
302
303 SessionStateAnimator::GetContainers(
304 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS |
305 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
306 &containers);
307 for (aura::Window::Windows::const_iterator it = containers.begin();
308 it != containers.end(); ++it) {
309 aura::Window* window = *it;
310 ui::Layer* layer = window->layer();
311 EXPECT_EQ(1.0f, layer->opacity());
312 EXPECT_EQ(0.0f, layer->layer_brightness());
313 EXPECT_EQ(0.0f, layer->layer_saturation());
314 EXPECT_EQ(gfx::Transform(), layer->transform());
315 }
316 } 249 }
317 250
318 void PressPowerButton() { 251 void PressPowerButton() {
319 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 252 power_button_controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
320 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
321 } 253 }
322 254
323 void ReleasePowerButton() { 255 void ReleasePowerButton() {
324 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 256 power_button_controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
325 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
326 } 257 }
327 258
328 void PressLockButton() { 259 void PressLockButton() {
329 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 260 power_button_controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
330 } 261 }
331 262
332 void ReleaseLockButton() { 263 void ReleaseLockButton() {
333 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 264 power_button_controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
265 }
266
267 void PressVolumeDown() {
268 GetEventGenerator().PressKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
269 }
270
271 void ReleaseVolumeDown() {
272 GetEventGenerator().ReleaseKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
334 } 273 }
335 274
336 void SystemLocks() { 275 void SystemLocks() {
337 lock_state_controller_->OnLockStateChanged(true); 276 lock_state_controller_->OnLockStateChanged(true);
338 session_state_delegate_->LockScreen(); 277 session_state_delegate_->LockScreen();
339 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
340 } 278 }
341 279
342 void SuccessfulAuthentication(bool* call_flag) { 280 void SuccessfulAuthentication(bool* call_flag) {
343 base::Closure closure = base::Bind(&CheckCalledCallback, call_flag); 281 base::Closure closure = base::Bind(&CheckCalledCallback, call_flag);
344 lock_state_controller_->OnLockScreenHide(closure); 282 lock_state_controller_->OnLockScreenHide(closure);
345 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
346 } 283 }
347 284
348 void SystemUnlocks() { 285 void SystemUnlocks() {
349 lock_state_controller_->OnLockStateChanged(false); 286 lock_state_controller_->OnLockStateChanged(false);
350 session_state_delegate_->UnlockScreen(); 287 session_state_delegate_->UnlockScreen();
351 //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta()); 288 }
289
290 void EnableMaximizeMode(bool enable) {
291 Shell::GetInstance()->maximize_mode_controller()->
292 EnableMaximizeModeWindowManager(enable);
352 } 293 }
353 294
354 void Initialize(bool legacy_button, user::LoginStatus status) { 295 void Initialize(bool legacy_button, user::LoginStatus status) {
355 controller_->set_has_legacy_power_button_for_test(legacy_button); 296 power_button_controller_->set_has_legacy_power_button_for_test(
297 legacy_button);
356 lock_state_controller_->OnLoginStateChanged(status); 298 lock_state_controller_->OnLoginStateChanged(status);
357 SetUserLoggedIn(status != user::LOGGED_IN_NONE); 299 SetUserLoggedIn(status != user::LOGGED_IN_NONE);
358 if (status == user::LOGGED_IN_GUEST) 300 if (status == user::LOGGED_IN_GUEST)
359 SetCanLockScreen(false); 301 SetCanLockScreen(false);
360 lock_state_controller_->OnLockStateChanged(false); 302 lock_state_controller_->OnLockStateChanged(false);
361 } 303 }
362 304
363 void CreateWindowForLockscreen() { 305 PowerButtonController* power_button_controller_; // not owned
364 window_.reset(new aura::Window(&window_delegate_));
365 window_->SetBounds(gfx::Rect(0, 0, 100, 100));
366 window_->SetType(ui::wm::WINDOW_TYPE_NORMAL);
367 window_->Init(aura::WINDOW_LAYER_TEXTURED);
368 window_->SetName("WINDOW");
369 aura::Window* container = Shell::GetContainer(
370 Shell::GetPrimaryRootWindow(), kShellWindowId_LockScreenContainer);
371 ASSERT_TRUE(container);
372 container->AddChild(window_.get());
373 window_->Show();
374 }
375
376 PowerButtonController* controller_; // not owned
377 LockStateController* lock_state_controller_; // not owned 306 LockStateController* lock_state_controller_; // not owned
378 TestLockStateControllerDelegate* delegate_; // not owned 307 TestLockStateControllerDelegate*
308 lock_state_controller_delegate_; // not owned
309 TestSessionStateAnimator* test_animator_; // not owned
310 SessionStateDelegate* session_state_delegate_; // not owned
311 scoped_ptr<LockStateController::TestApi> test_api_;
379 TestShellDelegate* shell_delegate_; // not owned 312 TestShellDelegate* shell_delegate_; // not owned
380 SessionStateDelegate* session_state_delegate_; // not owned
381
382 aura::test::TestWindowDelegate window_delegate_;
383 scoped_ptr<aura::Window> window_;
384 scoped_ptr<ui::ScopedAnimationDurationScaleMode> animation_duration_mode_;
385 scoped_ptr<LockStateController::TestApi> test_api_;
386 scoped_ptr<SessionStateAnimator::TestApi> animator_api_;
387 // TODO(antrim) : restore
388 // scoped_ptr<ui::test::AnimationContainerTestHelper> animator_helper_;
389 313
390 private: 314 private:
391 DISALLOW_COPY_AND_ASSIGN(LockStateControllerTest); 315 DISALLOW_COPY_AND_ASSIGN(LockStateControllerTest);
392 }; 316 };
393 317
394 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't 318 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't
395 // correctly report power button releases. We should lock immediately the first 319 // correctly report power button releases. We should lock immediately the first
396 // time the button is pressed and shut down when it's pressed from the locked 320 // time the button is pressed and shut down when it's pressed from the locked
397 // state. 321 // state.
398 // TODO(antrim): Reenable this: http://crbug.com/167048 322 TEST_F(LockStateControllerTest, LegacyLockAndShutDown) {
399 TEST_F(LockStateControllerTest, DISABLED_LegacyLockAndShutDown) {
400 Initialize(true, user::LOGGED_IN_USER); 323 Initialize(true, user::LOGGED_IN_USER);
401 324
402 ExpectUnlockedState(); 325 ExpectUnlockedState();
403 326
404 // We should request that the screen be locked immediately after seeing the 327 // We should request that the screen be locked immediately after seeing the
405 // power button get pressed. 328 // power button get pressed.
406 PressPowerButton(); 329 PressPowerButton();
407 330
408 ExpectPreLockAnimationStarted();
409
410 EXPECT_FALSE(test_api_->is_lock_cancellable()); 331 EXPECT_FALSE(test_api_->is_lock_cancellable());
411 332
412 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 333 ExpectPreLockAnimationStarted();
334 test_animator_->CompleteAllAnimations(true);
335 ExpectPreLockAnimationFinished();
413 336
414 ExpectPreLockAnimationFinished(); 337 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests());
415 EXPECT_EQ(1, delegate_->num_lock_requests());
416 338
417 // Notify that we locked successfully. 339 // Notify that we locked successfully.
418 lock_state_controller_->OnStartingLock(); 340 lock_state_controller_->OnStartingLock();
419 // We had that animation already. 341 EXPECT_EQ(0u, test_animator_->GetAnimationCount());
420 //TODO (antrim) : restore
421 // EXPECT_FALSE(animator_helper_->IsAnimating());
422 342
423 SystemLocks(); 343 SystemLocks();
424 344
425 ExpectPostLockAnimationStarted(); 345 ExpectPostLockAnimationStarted();
426 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 346 test_animator_->CompleteAllAnimations(true);
427 ExpectPastLockAnimationFinished(); 347 ExpectPostLockAnimationFinished();
428 348
429 // We shouldn't progress towards the shutdown state, however. 349 // We shouldn't progress towards the shutdown state, however.
430 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 350 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
431 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 351 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
432 352
433 ReleasePowerButton(); 353 ReleasePowerButton();
434 354
435 // Hold the button again and check that we start shutting down. 355 // Hold the button again and check that we start shutting down.
436 PressPowerButton(); 356 PressPowerButton();
437 357
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
503 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 423 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
504 EXPECT_EQ(0, NumShutdownRequests()); 424 EXPECT_EQ(0, NumShutdownRequests());
505 425
506 // When the timout fires, we should request a shutdown. 426 // When the timout fires, we should request a shutdown.
507 test_api_->trigger_real_shutdown_timeout(); 427 test_api_->trigger_real_shutdown_timeout();
508 428
509 EXPECT_EQ(1, NumShutdownRequests()); 429 EXPECT_EQ(1, NumShutdownRequests());
510 } 430 }
511 431
512 // Test that we lock the screen and deal with unlocking correctly. 432 // Test that we lock the screen and deal with unlocking correctly.
513 // TODO(antrim): Reenable this: http://crbug.com/167048 433 TEST_F(LockStateControllerTest, LockAndUnlock) {
514 TEST_F(LockStateControllerTest, DISABLED_LockAndUnlock) {
515 Initialize(false, user::LOGGED_IN_USER); 434 Initialize(false, user::LOGGED_IN_USER);
516 435
517 ExpectUnlockedState(); 436 ExpectUnlockedState();
518 437
519 // Press the power button and check that the lock timer is started and that we 438 // Press the power button and check that the lock timer is started and that we
520 // start lifting the non-screen-locker containers. 439 // start lifting the non-screen-locker containers.
521 PressPowerButton(); 440 PressPowerButton();
522 441
523 ExpectPreLockAnimationStarted(); 442 ExpectPreLockAnimationStarted();
524 EXPECT_TRUE(test_api_->is_lock_cancellable()); 443 EXPECT_TRUE(test_api_->is_lock_cancellable());
525 EXPECT_EQ(0, delegate_->num_lock_requests()); 444 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
526 445
527 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); 446 test_animator_->CompleteAllAnimations(true);
528 ExpectPreLockAnimationFinished(); 447 ExpectPreLockAnimationFinished();
529 448
530 EXPECT_EQ(1, delegate_->num_lock_requests()); 449 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests());
531 450
532 // Notify that we locked successfully. 451 // Notify that we locked successfully.
533 lock_state_controller_->OnStartingLock(); 452 lock_state_controller_->OnStartingLock();
534 // We had that animation already. 453 // We had that animation already.
535 //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating()); 454 EXPECT_EQ(0u, test_animator_->GetAnimationCount());
536 455
537 SystemLocks(); 456 SystemLocks();
538 457
539 ExpectPostLockAnimationStarted(); 458 ExpectPostLockAnimationStarted();
540 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 459 test_animator_->CompleteAllAnimations(true);
541 ExpectPastLockAnimationFinished(); 460 ExpectPostLockAnimationFinished();
542 461
543 // When we release the power button, the lock-to-shutdown timer should be 462 // When we release the power button, the lock-to-shutdown timer should be
544 // stopped. 463 // stopped.
545 ExpectLockedState(); 464 ExpectLockedState();
546 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); 465 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
547 ReleasePowerButton(); 466 ReleasePowerButton();
548 ExpectLockedState(); 467 ExpectLockedState();
549 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 468 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
550 469
551 // Notify that the screen has been unlocked. We should show the 470 // Notify that the screen has been unlocked. We should show the
552 // non-screen-locker windows. 471 // non-screen-locker windows.
553 bool called = false; 472 bool called = false;
554 SuccessfulAuthentication(&called); 473 SuccessfulAuthentication(&called);
555 474
556 ExpectUnlockBeforeUIDestroyedAnimationStarted(); 475 ExpectUnlockBeforeUIDestroyedAnimationStarted();
557 EXPECT_FALSE(called); 476 EXPECT_FALSE(called);
558 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 477 test_animator_->CompleteAllAnimations(true);
559 ExpectUnlockBeforeUIDestroyedAnimationFinished(); 478 ExpectUnlockBeforeUIDestroyedAnimationFinished();
560 479
561 EXPECT_TRUE(called); 480 EXPECT_TRUE(called);
562 481
563 SystemUnlocks(); 482 SystemUnlocks();
564 483
565 ExpectUnlockAfterUIDestroyedAnimationStarted(); 484 ExpectUnlockAfterUIDestroyedAnimationStarted();
566 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 485 test_animator_->CompleteAllAnimations(true);
567 ExpectUnlockAfterUIDestroyedAnimationFinished(); 486 ExpectUnlockAfterUIDestroyedAnimationFinished();
568 487
569 ExpectUnlockedState(); 488 ExpectUnlockedState();
570 } 489 }
571 490
572 // Test that we deal with cancelling lock correctly. 491 // Test that we deal with cancelling lock correctly.
573 // TODO(antrim): Reenable this: http://crbug.com/167048 492 TEST_F(LockStateControllerTest, LockAndCancel) {
574 TEST_F(LockStateControllerTest, DISABLED_LockAndCancel) {
575 Initialize(false, user::LOGGED_IN_USER); 493 Initialize(false, user::LOGGED_IN_USER);
576 494
577 ExpectUnlockedState(); 495 ExpectUnlockedState();
578 496
579 // Press the power button and check that the lock timer is started and that we 497 // Press the power button and check that the lock timer is started and that we
580 // start lifting the non-screen-locker containers. 498 // start lifting the non-screen-locker containers.
581 PressPowerButton(); 499 PressPowerButton();
582 500
583 ExpectPreLockAnimationStarted(); 501 ExpectPreLockAnimationStarted();
584 EXPECT_TRUE(test_api_->is_lock_cancellable()); 502 EXPECT_TRUE(test_api_->is_lock_cancellable());
585 503
586 // forward only half way through 504 // forward only half way through
587 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); 505 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
588 506
589 gfx::Transform transform_before_button_released =
590 GetContainer(kShellWindowId_DefaultContainer)->layer()->transform();
591
592 // Release the button before the lock timer fires. 507 // Release the button before the lock timer fires.
593 ReleasePowerButton(); 508 ReleasePowerButton();
594 509
595 ExpectPreLockAnimationCancel(); 510 ExpectPreLockAnimationCancel();
596 511
597 gfx::Transform transform_after_button_released =
598 GetContainer(kShellWindowId_DefaultContainer)->layer()->transform();
599 // Expect no flickering, animation should proceed from mid-state.
600 EXPECT_EQ(transform_before_button_released, transform_after_button_released);
601
602 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 512 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
603 ExpectUnlockedState(); 513 ExpectUnlockedState();
604 EXPECT_EQ(0, delegate_->num_lock_requests()); 514 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
605 } 515 }
606 516
607 // Test that we deal with cancelling lock correctly. 517 // Test that we deal with cancelling lock correctly.
608 // TODO(antrim): Reenable this: http://crbug.com/167048 518 TEST_F(LockStateControllerTest, LockAndCancelAndLockAgain) {
609 TEST_F(LockStateControllerTest,
610 DISABLED_LockAndCancelAndLockAgain) {
611 Initialize(false, user::LOGGED_IN_USER); 519 Initialize(false, user::LOGGED_IN_USER);
612 520
613 ExpectUnlockedState(); 521 ExpectUnlockedState();
614 522
615 // Press the power button and check that the lock timer is started and that we 523 // Press the power button and check that the lock timer is started and that we
616 // start lifting the non-screen-locker containers. 524 // start lifting the non-screen-locker containers.
617 PressPowerButton(); 525 PressPowerButton();
618 526
619 ExpectPreLockAnimationStarted(); 527 ExpectPreLockAnimationStarted();
620 EXPECT_TRUE(test_api_->is_lock_cancellable()); 528 EXPECT_TRUE(test_api_->is_lock_cancellable());
621 529
622 // forward only half way through 530 // forward only half way through
623 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); 531 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
624 532
625 // Release the button before the lock timer fires. 533 // Release the button before the lock timer fires.
626 ReleasePowerButton(); 534 ReleasePowerButton();
627 ExpectPreLockAnimationCancel(); 535 ExpectPreLockAnimationCancel();
628 536
629 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f); 537 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS,
538 0.5f);
630 539
631 PressPowerButton(); 540 PressPowerButton();
632 ExpectPreLockAnimationStarted(); 541 ExpectPreLockAnimationStarted();
633 EXPECT_TRUE(test_api_->is_lock_cancellable()); 542 EXPECT_TRUE(test_api_->is_lock_cancellable());
634 543
635 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); 544 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
636 545
637 EXPECT_EQ(0, delegate_->num_lock_requests()); 546 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
638 ExpectPreLockAnimationStarted();
639 547
640 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f); 548 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
641 ExpectPreLockAnimationFinished(); 549 ExpectPreLockAnimationFinished();
642 EXPECT_EQ(1, delegate_->num_lock_requests()); 550 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests());
643 } 551 }
644 552
645 // Hold the power button down from the unlocked state to eventual shutdown. 553 // Hold the power button down from the unlocked state to eventual shutdown.
646 // TODO(antrim): Reenable this: http://crbug.com/167048 554 TEST_F(LockStateControllerTest, LockToShutdown) {
647 TEST_F(LockStateControllerTest, DISABLED_LockToShutdown) {
648 Initialize(false, user::LOGGED_IN_USER); 555 Initialize(false, user::LOGGED_IN_USER);
649 556
650 // Hold the power button and lock the screen. 557 // Hold the power button and lock the screen.
651 PressPowerButton(); 558 PressPowerButton();
652 EXPECT_TRUE(test_api_->is_animating_lock()); 559 EXPECT_TRUE(test_api_->is_animating_lock());
653 560
654 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); 561 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
655 SystemLocks(); 562 SystemLocks();
656 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 563 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
657 564
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
693 ReleasePowerButton(); 600 ReleasePowerButton();
694 601
695 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 602 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
696 603
697 EXPECT_FALSE(lock_state_controller_->ShutdownRequested()); 604 EXPECT_FALSE(lock_state_controller_->ShutdownRequested());
698 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 605 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
699 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 606 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
700 } 607 }
701 608
702 // Test that we handle the case where lock requests are ignored. 609 // Test that we handle the case where lock requests are ignored.
703 // TODO(antrim): Reenable this: http://crbug.com/167048 610 TEST_F(LockStateControllerTest, Lock) {
704 TEST_F(LockStateControllerTest, DISABLED_Lock) {
705 // We require animations to have a duration for this test.
706 ui::ScopedAnimationDurationScaleMode normal_duration_mode(
707 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
708
709 Initialize(false, user::LOGGED_IN_USER); 611 Initialize(false, user::LOGGED_IN_USER);
710 612
711 // Hold the power button and lock the screen. 613 // Hold the power button and lock the screen.
712 PressPowerButton(); 614 PressPowerButton();
713 ExpectPreLockAnimationStarted(); 615 ExpectPreLockAnimationStarted();
714 616
715 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); 617 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
716 618
717 EXPECT_EQ(1, delegate_->num_lock_requests()); 619 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests());
718 EXPECT_TRUE(test_api_->lock_fail_timer_is_running()); 620 EXPECT_TRUE(test_api_->lock_fail_timer_is_running());
719 // We shouldn't start the lock-to-shutdown timer until the screen has actually 621 // We shouldn't start the lock-to-shutdown timer until the screen has actually
720 // been locked and this was animated. 622 // been locked and this was animated.
721 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 623 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
722 624
723 // Act as if the request timed out. We should restore the windows. 625 // Act as if the request timed out. We should restore the windows.
724 test_api_->trigger_lock_fail_timeout(); 626 // TODO(bruthig): Before check-in. This causes the following warning
bruthig 2014/09/08 15:33:20 This test expects a crash due to exercising a CHEC
Daniel Erat 2014/09/08 16:16:02 i think the warning is okay, but the above "We sho
bruthig 2014/09/09 17:32:34 Done.
725 627 // [WARNING] ../../testing/gtest/src/gtest-death-test.cc:825:: Death tests use
726 ExpectUnlockAfterUIDestroyedAnimationStarted(); 628 // fork(), which is unsafe particularly in a threaded context. For this test,
727 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 629 // Google Test couldn't detect the number of threads.
728 ExpectUnlockAfterUIDestroyedAnimationFinished(); 630 EXPECT_DEATH(test_api_->trigger_lock_fail_timeout(), "");
729 ExpectUnlockedState();
730 } 631 }
731 632
732 // Test the basic operation of the lock button (not logged in). 633 // Test the basic operation of the lock button (not logged in).
733 TEST_F(LockStateControllerTest, LockButtonBasicNotLoggedIn) { 634 TEST_F(LockStateControllerTest, LockButtonBasicNotLoggedIn) {
734 // The lock button shouldn't do anything if we aren't logged in. 635 // The lock button shouldn't do anything if we aren't logged in.
735 Initialize(false, user::LOGGED_IN_NONE); 636 Initialize(false, user::LOGGED_IN_NONE);
736 637
737 PressLockButton(); 638 PressLockButton();
738 EXPECT_FALSE(test_api_->is_animating_lock()); 639 EXPECT_FALSE(test_api_->is_animating_lock());
739 ReleaseLockButton(); 640 ReleaseLockButton();
740 EXPECT_EQ(0, delegate_->num_lock_requests()); 641 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
741 } 642 }
742 643
743 // Test the basic operation of the lock button (guest). 644 // Test the basic operation of the lock button (guest).
744 TEST_F(LockStateControllerTest, LockButtonBasicGuest) { 645 TEST_F(LockStateControllerTest, LockButtonBasicGuest) {
745 // The lock button shouldn't do anything when we're logged in as a guest. 646 // The lock button shouldn't do anything when we're logged in as a guest.
746 Initialize(false, user::LOGGED_IN_GUEST); 647 Initialize(false, user::LOGGED_IN_GUEST);
747 648
748 PressLockButton(); 649 PressLockButton();
749 EXPECT_FALSE(test_api_->is_animating_lock()); 650 EXPECT_FALSE(test_api_->is_animating_lock());
750 ReleaseLockButton(); 651 ReleaseLockButton();
751 EXPECT_EQ(0, delegate_->num_lock_requests()); 652 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
752 } 653 }
753 654
754 // Test the basic operation of the lock button. 655 // Test the basic operation of the lock button.
755 // TODO(antrim): Reenable this: http://crbug.com/167048 656 TEST_F(LockStateControllerTest, LockButtonBasic) {
756 TEST_F(LockStateControllerTest, DISABLED_LockButtonBasic) {
757 // If we're logged in as a regular user, we should start the lock timer and 657 // If we're logged in as a regular user, we should start the lock timer and
758 // the pre-lock animation. 658 // the pre-lock animation.
759 Initialize(false, user::LOGGED_IN_USER); 659 Initialize(false, user::LOGGED_IN_USER);
760 660
761 PressLockButton(); 661 PressLockButton();
762 ExpectPreLockAnimationStarted(); 662 ExpectPreLockAnimationStarted();
763 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); 663 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
764 664
765 // If the button is released immediately, we shouldn't lock the screen. 665 // If the button is released immediately, we shouldn't lock the screen.
766 ReleaseLockButton(); 666 ReleaseLockButton();
767 ExpectPreLockAnimationCancel(); 667 ExpectPreLockAnimationCancel();
768 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 668 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
769 669
770 ExpectUnlockedState(); 670 ExpectUnlockedState();
771 EXPECT_EQ(0, delegate_->num_lock_requests()); 671 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
772 672
773 // Press the button again and let the lock timeout fire. We should request 673 // Press the button again and let the lock timeout fire. We should request
774 // that the screen be locked. 674 // that the screen be locked.
775 PressLockButton(); 675 PressLockButton();
776 ExpectPreLockAnimationStarted(); 676 ExpectPreLockAnimationStarted();
777 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); 677 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
778 EXPECT_EQ(1, delegate_->num_lock_requests()); 678 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests());
779 679
780 // Pressing the lock button while we have a pending lock request shouldn't do 680 // Pressing the lock button while we have a pending lock request shouldn't do
781 // anything. 681 // anything.
782 ReleaseLockButton(); 682 ReleaseLockButton();
783 PressLockButton(); 683 PressLockButton();
784 ExpectPreLockAnimationFinished(); 684 ExpectPreLockAnimationFinished();
785 ReleaseLockButton(); 685 ReleaseLockButton();
786 686
787 // Pressing the button also shouldn't do anything after the screen is locked. 687 // Pressing the button also shouldn't do anything after the screen is locked.
788 SystemLocks(); 688 SystemLocks();
789 ExpectPostLockAnimationStarted(); 689 ExpectPostLockAnimationStarted();
790 690
791 PressLockButton(); 691 PressLockButton();
792 ReleaseLockButton(); 692 ReleaseLockButton();
793 ExpectPostLockAnimationStarted(); 693 ExpectPostLockAnimationStarted();
794 694
795 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 695 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
796 ExpectPastLockAnimationFinished(); 696 ExpectPostLockAnimationFinished();
797 697
798 PressLockButton(); 698 PressLockButton();
799 ReleaseLockButton(); 699 ReleaseLockButton();
800 ExpectPastLockAnimationFinished(); 700 ExpectPostLockAnimationFinished();
801 } 701 }
802 702
803 // Test that the power button takes priority over the lock button. 703 // Test that the power button takes priority over the lock button.
804 // TODO(antrim): Reenable this: http://crbug.com/167048 704 TEST_F(LockStateControllerTest, PowerButtonPreemptsLockButton) {
805 TEST_F(LockStateControllerTest,
806 DISABLED_PowerButtonPreemptsLockButton) {
807 Initialize(false, user::LOGGED_IN_USER); 705 Initialize(false, user::LOGGED_IN_USER);
808 706
809 // While the lock button is down, hold the power button. 707 // While the lock button is down, hold the power button.
810 PressLockButton(); 708 PressLockButton();
811 ExpectPreLockAnimationStarted(); 709 ExpectPreLockAnimationStarted();
710
711 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f);
712 ExpectPreLockAnimationRunning();
713
812 PressPowerButton(); 714 PressPowerButton();
813 ExpectPreLockAnimationStarted(); 715 ExpectPreLockAnimationRunning();
814 716
815 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); 717 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f);
Daniel Erat 2014/09/08 16:16:02 did these constants just rot due to the test being
bruthig 2014/09/09 17:32:34 0.5f might be fine, but the reason I changed it is
718 ExpectPreLockAnimationRunning();
816 719
817 // The lock timer shouldn't be stopped when the lock button is released. 720 // The lock timer shouldn't be stopped when the lock button is released.
818 ReleaseLockButton(); 721 ReleaseLockButton();
819 ExpectPreLockAnimationStarted(); 722 ExpectPreLockAnimationRunning();
723
820 ReleasePowerButton(); 724 ReleasePowerButton();
821 ExpectPreLockAnimationCancel(); 725 ExpectPreLockAnimationCancel();
822 726
823 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 727 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
824 ExpectUnlockedState(); 728 ExpectUnlockedState();
825 729
826 // Now press the power button first and then the lock button. 730 // Now press the power button first and then the lock button.
827 PressPowerButton(); 731 PressPowerButton();
828 ExpectPreLockAnimationStarted(); 732 ExpectPreLockAnimationStarted();
733
734 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f);
735
829 PressLockButton(); 736 PressLockButton();
830 ExpectPreLockAnimationStarted(); 737 ExpectPreLockAnimationRunning();
831 738
832 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); 739 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f);
833 740
834 // Releasing the power button should stop the lock timer. 741 // Releasing the power button should stop the lock timer.
835 ReleasePowerButton(); 742 ReleasePowerButton();
836 ExpectPreLockAnimationCancel(); 743 ExpectPreLockAnimationCancel();
744
745 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.1f);
746
837 ReleaseLockButton(); 747 ReleaseLockButton();
838 ExpectPreLockAnimationCancel(); 748 ExpectPreLockAnimationCancel();
839 } 749 }
840 750
841 // When the screen is locked without going through the usual power-button 751 // When the screen is locked without going through the usual power-button
842 // slow-close path (e.g. via the wrench menu), test that we still show the 752 // slow-close path (e.g. via the wrench menu), test that we still show the
843 // fast-close animation. 753 // fast-close animation.
844 TEST_F(LockStateControllerTest, LockWithoutButton) { 754 TEST_F(LockStateControllerTest, LockWithoutButton) {
845 Initialize(false, user::LOGGED_IN_USER); 755 Initialize(false, user::LOGGED_IN_USER);
846 lock_state_controller_->OnStartingLock(); 756 lock_state_controller_->OnStartingLock();
847 757
848 ExpectPreLockAnimationStarted(); 758 ExpectPreLockAnimationStarted();
849 EXPECT_FALSE(test_api_->is_lock_cancellable()); 759 EXPECT_FALSE(test_api_->is_lock_cancellable());
760 EXPECT_LT(0u, test_animator_->GetAnimationCount());
850 761
851 // TODO(antrim): After time-faking is fixed, let the pre-lock animation 762 test_animator_->CompleteAllAnimations(true);
852 // complete here and check that delegate_->num_lock_requests() is 0 to 763 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
853 // prevent http://crbug.com/172487 from regressing.
854 } 764 }
855 765
856 // When we hear that the process is exiting but we haven't had a chance to 766 // When we hear that the process is exiting but we haven't had a chance to
857 // display an animation, we should just blank the screen. 767 // display an animation, we should just blank the screen.
858 TEST_F(LockStateControllerTest, ShutdownWithoutButton) { 768 TEST_F(LockStateControllerTest, ShutdownWithoutButton) {
859 Initialize(false, user::LOGGED_IN_USER); 769 Initialize(false, user::LOGGED_IN_USER);
860 lock_state_controller_->OnAppTerminating(); 770 lock_state_controller_->OnAppTerminating();
861 771
862 EXPECT_TRUE( 772 EXPECT_TRUE(
863 animator_api_->ContainersAreAnimated( 773 test_animator_->AreContainersAnimated(
864 SessionStateAnimator::kAllContainersMask, 774 SessionStateAnimator::kAllNonRootContainersMask,
865 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); 775 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
866 GenerateMouseMoveEvent(); 776 GenerateMouseMoveEvent();
867 EXPECT_FALSE(cursor_visible()); 777 EXPECT_FALSE(cursor_visible());
868 } 778 }
869 779
870 // Test that we display the fast-close animation and shut down when we get an 780 // Test that we display the fast-close animation and shut down when we get an
871 // outside request to shut down (e.g. from the login or lock screen). 781 // outside request to shut down (e.g. from the login or lock screen).
872 TEST_F(LockStateControllerTest, RequestShutdownFromLoginScreen) { 782 TEST_F(LockStateControllerTest, RequestShutdownFromLoginScreen) {
873 Initialize(false, user::LOGGED_IN_NONE); 783 Initialize(false, user::LOGGED_IN_NONE);
874 CreateWindowForLockscreen();
875 784
876 lock_state_controller_->RequestShutdown(); 785 lock_state_controller_->RequestShutdown();
877 786
878 ExpectShutdownAnimationStarted(); 787 ExpectShutdownAnimationStarted();
879 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); 788 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
880 789
881 GenerateMouseMoveEvent(); 790 GenerateMouseMoveEvent();
882 EXPECT_FALSE(cursor_visible()); 791 EXPECT_FALSE(cursor_visible());
883 792
884 EXPECT_EQ(0, NumShutdownRequests()); 793 EXPECT_EQ(0, NumShutdownRequests());
885 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 794 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
886 test_api_->trigger_real_shutdown_timeout(); 795 test_api_->trigger_real_shutdown_timeout();
887 EXPECT_EQ(1, NumShutdownRequests()); 796 EXPECT_EQ(1, NumShutdownRequests());
888 } 797 }
889 798
890 TEST_F(LockStateControllerTest, RequestShutdownFromLockScreen) { 799 TEST_F(LockStateControllerTest, RequestShutdownFromLockScreen) {
891 Initialize(false, user::LOGGED_IN_USER); 800 Initialize(false, user::LOGGED_IN_USER);
892 801
893 SystemLocks(); 802 SystemLocks();
894 CreateWindowForLockscreen(); 803
895 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); 804 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
896 ExpectPastLockAnimationFinished(); 805 ExpectPostLockAnimationFinished();
897 806
898 lock_state_controller_->RequestShutdown(); 807 lock_state_controller_->RequestShutdown();
899 808
900 ExpectShutdownAnimationStarted(); 809 ExpectShutdownAnimationStarted();
901 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); 810 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
902 811
903 GenerateMouseMoveEvent(); 812 GenerateMouseMoveEvent();
904 EXPECT_FALSE(cursor_visible()); 813 EXPECT_FALSE(cursor_visible());
905 814
906 EXPECT_EQ(0, NumShutdownRequests()); 815 EXPECT_EQ(0, NumShutdownRequests());
907 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 816 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
908 test_api_->trigger_real_shutdown_timeout(); 817 test_api_->trigger_real_shutdown_timeout();
909 EXPECT_EQ(1, NumShutdownRequests()); 818 EXPECT_EQ(1, NumShutdownRequests());
910 } 819 }
911 820
912 // TODO(antrim): Reenable this: http://crbug.com/167048 821 TEST_F(LockStateControllerTest, RequestAndCancelShutdownFromLockScreen) {
913 TEST_F(LockStateControllerTest,
914 DISABLED_RequestAndCancelShutdownFromLockScreen) {
915 Initialize(false, user::LOGGED_IN_USER); 822 Initialize(false, user::LOGGED_IN_USER);
916 823
917 SystemLocks(); 824 SystemLocks();
918 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); 825 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
919 ExpectLockedState(); 826 ExpectLockedState();
920 827
921 // Press the power button and check that we start the shutdown timer. 828 // Press the power button and check that we start the shutdown timer.
922 PressPowerButton(); 829 PressPowerButton();
923 EXPECT_FALSE(test_api_->is_animating_lock()); 830 EXPECT_FALSE(test_api_->is_animating_lock());
924 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 831 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
925 832
926 ExpectShutdownAnimationStarted(); 833 ExpectShutdownAnimationStarted();
927 834
928 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f); 835 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f);
929 836
930 float grayscale_before_button_release =
931 Shell::GetPrimaryRootWindow()->layer()->layer_grayscale();
932
933 // Release the power button before the shutdown timer fires. 837 // Release the power button before the shutdown timer fires.
934 ReleasePowerButton(); 838 ReleasePowerButton();
935 839
936 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 840 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
937 841
938 ExpectShutdownAnimationCancel(); 842 ExpectShutdownAnimationCancel();
939 843
940 float grayscale_after_button_release = 844 Advance(SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN);
941 Shell::GetPrimaryRootWindow()->layer()->layer_grayscale();
942 // Expect no flickering in undo animation.
943 EXPECT_EQ(grayscale_before_button_release, grayscale_after_button_release);
944
945 Advance(SessionStateAnimator::ANIMATION_SPEED_REVERT);
946 ExpectLockedState(); 845 ExpectLockedState();
947 } 846 }
948 847
949 // Test that we ignore power button presses when the screen is turned off. 848 // Test that we ignore power button presses when the screen is turned off.
950 TEST_F(LockStateControllerTest, IgnorePowerButtonIfScreenIsOff) { 849 TEST_F(LockStateControllerTest, IgnorePowerButtonIfScreenIsOff) {
951 Initialize(false, user::LOGGED_IN_USER); 850 Initialize(false, user::LOGGED_IN_USER);
952 851
953 // When the screen brightness is at 0%, we shouldn't do anything in response 852 // When the screen brightness is at 0%, we shouldn't do anything in response
954 // to power button presses. 853 // to power button presses.
955 controller_->OnScreenBrightnessChanged(0.0); 854 power_button_controller_->OnScreenBrightnessChanged(0.0);
956 PressPowerButton(); 855 PressPowerButton();
957 EXPECT_FALSE(test_api_->is_animating_lock()); 856 EXPECT_FALSE(test_api_->is_animating_lock());
958 ReleasePowerButton(); 857 ReleasePowerButton();
959 858
960 // After increasing the brightness to 10%, we should start the timer like 859 // After increasing the brightness to 10%, we should start the timer like
961 // usual. 860 // usual.
962 controller_->OnScreenBrightnessChanged(10.0); 861 power_button_controller_->OnScreenBrightnessChanged(10.0);
963 PressPowerButton(); 862 PressPowerButton();
964 EXPECT_TRUE(test_api_->is_animating_lock()); 863 EXPECT_TRUE(test_api_->is_animating_lock());
965 ReleasePowerButton(); 864 ReleasePowerButton();
966 } 865 }
967 866
968 #if defined(OS_CHROMEOS) 867 #if defined(OS_CHROMEOS)
969 TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) { 868 TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) {
970 ScopedVector<const ui::DisplayMode> modes; 869 ScopedVector<const ui::DisplayMode> modes;
971 modes.push_back(new ui::DisplayMode(gfx::Size(1, 1), false, 60.0f)); 870 modes.push_back(new ui::DisplayMode(gfx::Size(1, 1), false, 60.0f));
972 871
973 // Create two outputs, the first internal and the second external. 872 // Create two outputs, the first internal and the second external.
974 ui::DisplayConfigurator::DisplayStateList outputs; 873 ui::DisplayConfigurator::DisplayStateList outputs;
975 ui::DisplayConfigurator::DisplayState internal_output; 874 ui::DisplayConfigurator::DisplayState internal_output;
976 ui::TestDisplaySnapshot internal_display; 875 ui::TestDisplaySnapshot internal_display;
977 internal_display.set_type(ui::DISPLAY_CONNECTION_TYPE_INTERNAL); 876 internal_display.set_type(ui::DISPLAY_CONNECTION_TYPE_INTERNAL);
978 internal_display.set_modes(modes.get()); 877 internal_display.set_modes(modes.get());
979 internal_output.display = &internal_display; 878 internal_output.display = &internal_display;
980 outputs.push_back(internal_output); 879 outputs.push_back(internal_output);
981 880
982 ui::DisplayConfigurator::DisplayState external_output; 881 ui::DisplayConfigurator::DisplayState external_output;
983 ui::TestDisplaySnapshot external_display; 882 ui::TestDisplaySnapshot external_display;
984 external_display.set_type(ui::DISPLAY_CONNECTION_TYPE_HDMI); 883 external_display.set_type(ui::DISPLAY_CONNECTION_TYPE_HDMI);
985 external_display.set_modes(modes.get()); 884 external_display.set_modes(modes.get());
986 external_output.display = &external_display; 885 external_output.display = &external_display;
987 outputs.push_back(external_output); 886 outputs.push_back(external_output);
988 887
989 // When all of the displays are turned off (e.g. due to user inactivity), the 888 // When all of the displays are turned off (e.g. due to user inactivity), the
990 // power button should be ignored. 889 // power button should be ignored.
991 controller_->OnScreenBrightnessChanged(0.0); 890 power_button_controller_->OnScreenBrightnessChanged(0.0);
992 static_cast<ui::TestDisplaySnapshot*>(outputs[0].display) 891 static_cast<ui::TestDisplaySnapshot*>(outputs[0].display)
993 ->set_current_mode(NULL); 892 ->set_current_mode(NULL);
994 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display) 893 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display)
995 ->set_current_mode(NULL); 894 ->set_current_mode(NULL);
996 controller_->OnDisplayModeChanged(outputs); 895 power_button_controller_->OnDisplayModeChanged(outputs);
997 PressPowerButton(); 896 PressPowerButton();
998 EXPECT_FALSE(test_api_->is_animating_lock()); 897 EXPECT_FALSE(test_api_->is_animating_lock());
999 ReleasePowerButton(); 898 ReleasePowerButton();
1000 899
1001 // When the screen brightness is 0% but the external display is still turned 900 // When the screen brightness is 0% but the external display is still turned
1002 // on (indicating either docked mode or the user having manually decreased the 901 // on (indicating either docked mode or the user having manually decreased the
1003 // brightness to 0%), the power button should still be handled. 902 // brightness to 0%), the power button should still be handled.
1004 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display) 903 static_cast<ui::TestDisplaySnapshot*>(outputs[1].display)
1005 ->set_current_mode(modes[0]); 904 ->set_current_mode(modes[0]);
1006 controller_->OnDisplayModeChanged(outputs); 905 power_button_controller_->OnDisplayModeChanged(outputs);
1007 PressPowerButton(); 906 PressPowerButton();
1008 EXPECT_TRUE(test_api_->is_animating_lock()); 907 EXPECT_TRUE(test_api_->is_animating_lock());
1009 ReleasePowerButton(); 908 ReleasePowerButton();
1010 } 909 }
1011 #endif 910 #endif
1012 911
1013 // Test that hidden background appears and revers correctly on lock/cancel. 912 // Test that hidden background appears and revers correctly on lock/cancel.
1014 // TODO(antrim): Reenable this: http://crbug.com/167048 913 // TODO(bruthig): Reenable this: http://crbug.com/167048
1015 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockCancel) { 914 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockCancel) {
1016 Initialize(false, user::LOGGED_IN_USER); 915 Initialize(false, user::LOGGED_IN_USER);
1017 HideBackground(); 916 // HideBackground();
Daniel Erat 2014/09/08 16:16:02 what's the story with these comments? we shouldn't
bruthig 2014/09/09 17:32:34 Originally I was thinking these tests would need s
1018 917
1019 EXPECT_TRUE(IsBackgroundHidden()); 918 // EXPECT_TRUE(IsBackgroundHidden());
1020 ExpectUnlockedState(); 919 ExpectUnlockedState();
1021 PressPowerButton(); 920 PressPowerButton();
1022 921
1023 ExpectPreLockAnimationStarted(); 922 ExpectPreLockAnimationStarted();
1024 EXPECT_FALSE(IsBackgroundHidden()); 923 // EXPECT_FALSE(IsBackgroundHidden());
1025 ExpectBackgroundIsShowing(); 924 // ExpectBackgroundIsShowing();
1026 925
1027 // Forward only half way through. 926 // Forward only half way through.
1028 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f); 927 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
1029 928
1030 // Release the button before the lock timer fires. 929 // Release the button before the lock timer fires.
1031 ReleasePowerButton(); 930 ReleasePowerButton();
1032 ExpectPreLockAnimationCancel(); 931 ExpectPreLockAnimationCancel();
1033 ExpectBackgroundIsHiding(); 932 // ExpectBackgroundIsHiding();
1034 EXPECT_FALSE(IsBackgroundHidden()); 933 // EXPECT_FALSE(IsBackgroundHidden());
1035 934
1036 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 935 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1037 936
1038 ExpectUnlockedState(); 937 ExpectUnlockedState();
1039 EXPECT_TRUE(IsBackgroundHidden()); 938 // EXPECT_TRUE(IsBackgroundHidden());
1040 } 939 }
1041 940
1042 // Test that hidden background appears and revers correctly on lock/unlock. 941 // Test that hidden background appears and revers correctly on lock/unlock.
1043 // TODO(antrim): Reenable this: http://crbug.com/167048 942 // TODO(bruthig): Reenable this: http://crbug.com/167048
1044 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockUnlock) { 943 TEST_F(LockStateControllerTest, DISABLED_TestHiddenBackgroundLockUnlock) {
1045 Initialize(false, user::LOGGED_IN_USER); 944 Initialize(false, user::LOGGED_IN_USER);
1046 HideBackground(); 945 // HideBackground();
1047 946
1048 EXPECT_TRUE(IsBackgroundHidden()); 947 // EXPECT_TRUE(IsBackgroundHidden());
1049 ExpectUnlockedState(); 948 ExpectUnlockedState();
1050 949
1051 // Press the power button and check that the lock timer is started and that we 950 // Press the power button and check that the lock timer is started and that we
1052 // start lifting the non-screen-locker containers. 951 // start lifting the non-screen-locker containers.
1053 PressPowerButton(); 952 PressPowerButton();
1054 953
1055 ExpectPreLockAnimationStarted(); 954 ExpectPreLockAnimationStarted();
1056 EXPECT_FALSE(IsBackgroundHidden()); 955 // EXPECT_FALSE(IsBackgroundHidden());
1057 ExpectBackgroundIsShowing(); 956 // ExpectBackgroundIsShowing();
1058 957
1059 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); 958 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
1060 959
1061 ExpectPreLockAnimationFinished(); 960 ExpectPreLockAnimationFinished();
1062 961
1063 SystemLocks(); 962 SystemLocks();
1064 963
1065 ReleasePowerButton(); 964 ReleasePowerButton();
1066 965
1067 ExpectPostLockAnimationStarted(); 966 ExpectPostLockAnimationStarted();
1068 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 967 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1069 ExpectPastLockAnimationFinished(); 968 // ExpectPastLockAnimationFinished();
1070 969
1071 ExpectLockedState(); 970 ExpectLockedState();
1072 971
1073 SuccessfulAuthentication(NULL); 972 SuccessfulAuthentication(NULL);
1074 973
1075 ExpectUnlockBeforeUIDestroyedAnimationStarted(); 974 ExpectUnlockBeforeUIDestroyedAnimationStarted();
1076 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 975 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1077 ExpectUnlockBeforeUIDestroyedAnimationFinished(); 976 ExpectUnlockBeforeUIDestroyedAnimationFinished();
1078 977
1079 SystemUnlocks(); 978 SystemUnlocks();
1080 979
1081 ExpectUnlockAfterUIDestroyedAnimationStarted(); 980 ExpectUnlockAfterUIDestroyedAnimationStarted();
1082 ExpectBackgroundIsHiding(); 981 // ExpectBackgroundIsHiding();
1083 EXPECT_FALSE(IsBackgroundHidden()); 982 // EXPECT_FALSE(IsBackgroundHidden());
1084 983
1085 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 984 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1086 ExpectUnlockAfterUIDestroyedAnimationFinished(); 985 ExpectUnlockAfterUIDestroyedAnimationFinished();
1087 EXPECT_TRUE(IsBackgroundHidden()); 986 // EXPECT_TRUE(IsBackgroundHidden());
1088 987
1089 ExpectUnlockedState(); 988 ExpectUnlockedState();
1090 } 989 }
1091 990
991 TEST_F(LockStateControllerTest, Screenshot) {
992 test::TestScreenshotDelegate* delegate = GetScreenshotDelegate();
993 delegate->set_can_take_screenshot(true);
994
995 EnableMaximizeMode(false);
996
997 // Holding volume down and pressing power takes a screenshot.
998 ASSERT_EQ(0, delegate->handle_take_screenshot_count());
999 PressVolumeDown();
1000 PressPowerButton();
1001 ReleasePowerButton();
1002 ReleaseVolumeDown();
1003 EXPECT_EQ(0, delegate->handle_take_screenshot_count());
Daniel Erat 2014/09/08 16:16:02 this doesn't seem to match the above comment. why
bruthig 2014/09/09 17:32:34 Done.
1004
1005 EnableMaximizeMode(true);
1006
1007 // Pressing power alone does not take a screenshot.
1008 PressPowerButton();
1009 ReleasePowerButton();
1010 EXPECT_EQ(0, delegate->handle_take_screenshot_count());
1011
1012 // Press & release volume then pressing power does not take a screenshot.
1013 ASSERT_EQ(0, delegate->handle_take_screenshot_count());
1014 PressVolumeDown();
1015 ReleaseVolumeDown();
1016 PressPowerButton();
1017 ReleasePowerButton();
1018 EXPECT_EQ(0, delegate->handle_take_screenshot_count());
1019
1020 // Pressing power and then volume does not take a screenshot.
1021 ASSERT_EQ(0, delegate->handle_take_screenshot_count());
1022 PressPowerButton();
1023 ReleasePowerButton();
1024 PressVolumeDown();
1025 ReleaseVolumeDown();
1026 EXPECT_EQ(0, delegate->handle_take_screenshot_count());
1027
1028 // Holding volume down and pressing power takes a screenshot.
1029 ASSERT_EQ(0, delegate->handle_take_screenshot_count());
1030 PressVolumeDown();
1031 PressPowerButton();
1032 ReleasePowerButton();
1033 ReleaseVolumeDown();
1034 EXPECT_EQ(1, delegate->handle_take_screenshot_count());
1035 }
1036
1037 // Tests that a lock action is cancellable when quick lock is turned on and
1038 // maximize mode is not active.
1039 TEST_F(LockStateControllerTest, QuickLockWhileNotInMaximizeMode) {
1040 Initialize(false, user::LOGGED_IN_USER);
1041 power_button_controller_->set_enable_quick_lock_for_test(true);
1042 EnableMaximizeMode(false);
1043
1044 PressPowerButton();
1045
1046 ExpectPreLockAnimationStarted();
1047 EXPECT_TRUE(test_api_->is_animating_lock());
1048 EXPECT_TRUE(lock_state_controller_->CanCancelLockAnimation());
1049
1050 ReleasePowerButton();
1051
1052 EXPECT_EQ(0, lock_state_controller_delegate_->num_lock_requests());
1053 }
1054
1055 // Tests that a lock action is not cancellable when quick lock is turned on and
1056 // maximize mode is active.
1057 TEST_F(LockStateControllerTest, QuickLockWhileInMaximizeMode) {
1058 Initialize(false, user::LOGGED_IN_USER);
1059 power_button_controller_->set_enable_quick_lock_for_test(true);
1060 EnableMaximizeMode(true);
1061
1062 PressPowerButton();
1063
1064 ExpectPreLockAnimationStarted();
1065 EXPECT_TRUE(test_api_->is_animating_lock());
1066 EXPECT_FALSE(lock_state_controller_->CanCancelLockAnimation());
1067
1068 ReleasePowerButton();
1069
1070 ExpectPreLockAnimationStarted();
1071
1072 test_animator_->CompleteAllAnimations(true);
1073 EXPECT_EQ(1, lock_state_controller_delegate_->num_lock_requests());
1074 }
1075
1092 } // namespace test 1076 } // namespace test
1093 } // namespace ash 1077 } // namespace ash
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