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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
6 #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
7 | |
8 #include <map> | |
9 #include <vector> | |
10 | |
11 #include "ash/ash_export.h" | |
12 #include "ash/wm/session_state_animator.h" | |
13 #include "base/basictypes.h" | |
14 | |
15 namespace ash { | |
16 namespace test { | |
17 | |
18 // A SessionStateAnimator that offers control over the lifetime of active | |
19 // animations. | |
20 // NOTE: The TestSessionStateAnimator limits each | |
21 // SessionStateAnimator::Container to a single active animation at any one time. | |
22 // If a new animation is started on a container the existing one will be | |
23 // aborted. | |
24 class ASH_EXPORT TestSessionStateAnimator : public SessionStateAnimator { | |
25 public: | |
26 TestSessionStateAnimator(); | |
27 virtual ~TestSessionStateAnimator(); | |
28 | |
29 int last_animation_epoch() { | |
30 return last_animation_epoch_; | |
31 } | |
32 | |
33 // Resets the current animation epoch back to 0 and aborts all currently | |
34 // active animations. | |
35 void ResetAnimationEpoch(); | |
36 | |
37 // Advances all contained animations by the specified |duration|. Any | |
38 // animations that will have completed after |duration| will have it's | |
Daniel Erat
2014/09/08 16:16:02
nit: remove extra space before "will"; s/it's/its/
bruthig
2014/09/09 17:32:33
Done.
| |
39 // callback called. | |
40 void Advance(const base::TimeDelta& duration); | |
41 | |
42 // Simulates running all of the contained animations to completion. Each | |
43 // contained AnimationSequence will have OnAnimationCompleted if | |
Daniel Erat
2014/09/08 16:16:01
s/have/run/?
bruthig
2014/09/09 17:32:33
Done.
| |
44 // |completed_successfully| is true and OnAnimationAborted if false. | |
45 void CompleteAnimations(int animation_epoch, bool completed_successfully); | |
46 | |
47 // Convenience method that calls CompleteAnimations with the last | |
48 // |animation_epoch|. In effect this will complete all animations. | |
49 // See CompleteAnimations for more documenation on |completed_succesffully|. | |
50 void CompleteAllAnimations(bool completed_successfully); | |
51 | |
52 // Returns true if there is an animation active with |type| for the given | |
53 // |container|. | |
54 bool IsContainerAnimated(SessionStateAnimator::Container container, | |
55 SessionStateAnimator::AnimationType type) const; | |
56 | |
57 // Returns true if there is an animation active with |type| for all the given | |
58 // containers specified by |container_mask|. | |
59 bool AreContainersAnimated(int container_mask, | |
60 SessionStateAnimator::AnimationType type) const; | |
61 | |
62 // Returns the number of active animations. | |
63 size_t GetAnimationCount() const; | |
64 | |
65 // ash::SessionStateAnimator: | |
66 virtual void StartAnimation(int container_mask, | |
67 AnimationType type, | |
68 AnimationSpeed speed) OVERRIDE; | |
69 virtual void StartAnimationWithCallback( | |
70 int container_mask, | |
71 AnimationType type, | |
72 AnimationSpeed speed, | |
73 base::Closure callback) OVERRIDE; | |
74 virtual AnimationSequence* BeginAnimationSequence( | |
75 base::Closure callback) OVERRIDE; | |
76 | |
77 private: | |
78 class AnimationSequence; | |
79 friend class AnimationSequence; | |
80 | |
81 // Data structure to track the currently active animations and their | |
82 // callbacks. | |
83 struct ActiveAnimation { | |
84 ActiveAnimation( | |
85 int animation_epoch, | |
86 base::TimeDelta duration, | |
87 SessionStateAnimator::Container container, | |
88 AnimationType type, | |
89 AnimationSpeed speed, | |
90 base::Closure success_callback, | |
91 base::Closure failed_callback); | |
92 virtual ~ActiveAnimation(); | |
93 | |
94 // The time epoch that this animation was scheduled. | |
95 int animation_epoch; | |
96 | |
97 // The time remaining for this animation. | |
98 base::TimeDelta remaining_duration; | |
99 | |
100 // The container which is being animated. | |
101 SessionStateAnimator::Container container; | |
102 | |
103 // The animation type that is being done. | |
104 AnimationType type; | |
105 | |
106 // The speed at which the animation is being done. | |
107 AnimationSpeed speed; | |
108 | |
109 // The callback to be invoked upon a successful completion. | |
110 base::Closure success_callback; | |
111 | |
112 // The callback to be invoked upon an unsuccessful completion. | |
113 base::Closure failed_callback; | |
114 }; | |
115 | |
116 typedef std::vector<ActiveAnimation> AnimationList; | |
117 typedef std::map<SessionStateAnimator::Container, AnimationList> | |
118 ActiveAnimationsMap; | |
119 | |
120 // Starts an animation in the |animation_sequence| for each container | |
121 // specified by |container_mask| with the given |type| and |speed|. | |
122 virtual void StartAnimationInSequence(int container_mask, | |
Daniel Erat
2014/09/08 16:16:02
nit: move "int container_mask" to the next line, i
bruthig
2014/09/09 17:32:34
Done.
| |
123 AnimationType type, | |
124 AnimationSpeed speed, | |
125 AnimationSequence* animation_sequence); | |
126 | |
127 // Adds a single animation to the currently active animations. If an | |
128 // animation is already active for the given |container| then it will be | |
129 // replaced by the new one. The existing animation will be aborted by calling | |
130 // OnAnimationAborted. | |
131 void AddAnimation(SessionStateAnimator::Container container, | |
132 AnimationType type, | |
133 AnimationSpeed speed, | |
134 base::Closure success_callback, | |
135 base::Closure failed_callback); | |
136 | |
137 // If an animation is currently active for the given |container| it will be | |
138 // aborted by invoking OnAnimationAborted and removed from the list of active | |
139 // animations. | |
140 void AbortAnimation(SessionStateAnimator::Container container); | |
141 | |
142 // Used for easy iteration over all the containers. | |
143 static const SessionStateAnimator::Container kAllContainers[]; | |
144 | |
145 // A map of currently active animations. | |
146 ActiveAnimationsMap active_animations_; | |
147 | |
148 // A time counter that tracks the last shecudled animation or animation | |
Daniel Erat
2014/09/08 16:16:02
nit: s/shecudled/scheduled/
bruthig
2014/09/09 17:32:33
Done.
| |
149 // sequence. | |
150 int last_animation_epoch_; | |
151 | |
152 DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator); | |
153 }; | |
154 | |
155 } // namespace test | |
156 } // namespace ash | |
157 | |
158 #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ | |
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