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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 326383003: Allow compressed texture data to be updated. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add Asserts Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLNameAllocator.h" 10 #include "GrGLNameAllocator.h"
(...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after
194 GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig, 194 GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig,
195 GrPixelConfig surfaceConfig) c onst { 195 GrPixelConfig surfaceConfig) c onst {
196 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfi g) { 196 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfi g) {
197 return kBGRA_8888_GrPixelConfig; 197 return kBGRA_8888_GrPixelConfig;
198 } else { 198 } else {
199 return writeConfig; 199 return writeConfig;
200 } 200 }
201 } 201 }
202 202
203 bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcC onfig) const { 203 bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcC onfig) const {
204 if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture ->config() || 204 if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture ->config()) {
205 GrPixelConfigIsCompressed(srcConfig) || GrPixelConfigIsCompressed(textur e->config())) {
206 return false; 205 return false;
207 } 206 }
208 if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard ()) { 207 if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard ()) {
209 // In general ES2 requires the internal format of the texture and the fo rmat of the src 208 // In general ES2 requires the internal format of the texture and the fo rmat of the src
210 // pixels to match. However, It may or may not be possible to upload BGR A data to a RGBA 209 // pixels to match. However, It may or may not be possible to upload BGR A data to a RGBA
211 // texture. It depends upon which extension added BGRA. The Apple extens ion allows it 210 // texture. It depends upon which extension added BGRA. The Apple extens ion allows it
212 // (BGRA's internal format is RGBA) while the EXT extension does not (BG RA is its own 211 // (BGRA's internal format is RGBA) while the EXT extension does not (BG RA is its own
213 // internal format). 212 // internal format).
214 if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) && 213 if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) &&
215 !this->glCaps().bgraIsInternalFormat() && 214 !this->glCaps().bgraIsInternalFormat() &&
(...skipping 255 matching lines...) Expand 10 before | Expand all | Expand 10 after
471 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); 470 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
472 GrGLTexture::Desc desc; 471 GrGLTexture::Desc desc;
473 desc.fFlags = glTex->desc().fFlags; 472 desc.fFlags = glTex->desc().fFlags;
474 desc.fWidth = glTex->width(); 473 desc.fWidth = glTex->width();
475 desc.fHeight = glTex->height(); 474 desc.fHeight = glTex->height();
476 desc.fConfig = glTex->config(); 475 desc.fConfig = glTex->config();
477 desc.fSampleCnt = glTex->desc().fSampleCnt; 476 desc.fSampleCnt = glTex->desc().fSampleCnt;
478 desc.fTextureID = glTex->textureID(); 477 desc.fTextureID = glTex->textureID();
479 desc.fOrigin = glTex->origin(); 478 desc.fOrigin = glTex->origin();
480 479
481 if (this->uploadTexData(desc, false, 480 bool success = false;
482 left, top, width, height, 481 if (GrPixelConfigIsCompressed(desc.fConfig)) {
483 config, buffer, rowBytes)) { 482 // We check that config == desc.fConfig in GrGpuGL::canWriteTexturePixel s()
483 SkASSERT(config == desc.fConfig);
484 success = this->uploadCompressedTexData(desc, buffer, false,
485 left, top, width, height);
486 } else {
487 success = this->uploadTexData(desc, false,
488 left, top, width, height,
489 config, buffer, rowBytes);
490 }
491
492 if (success) {
484 texture->impl()->dirtyMipMaps(true); 493 texture->impl()->dirtyMipMaps(true);
485 return true; 494 return true;
486 } else {
487 return false;
488 } 495 }
496
497 return false;
489 } 498 }
490 499
491 namespace { 500 namespace {
492 bool adjust_pixel_ops_params(int surfaceWidth, 501 bool adjust_pixel_ops_params(int surfaceWidth,
493 int surfaceHeight, 502 int surfaceHeight,
494 size_t bpp, 503 size_t bpp,
495 int* left, int* top, int* width, int* height, 504 int* left, int* top, int* width, int* height,
496 const void** data, 505 const void** data,
497 size_t* rowBytes) { 506 size_t* rowBytes) {
498 if (!*rowBytes) { 507 if (!*rowBytes) {
(...skipping 197 matching lines...) Expand 10 before | Expand all | Expand 10 after
696 if (restoreGLRowLength) { 705 if (restoreGLRowLength) {
697 SkASSERT(this->glCaps().unpackRowLengthSupport()); 706 SkASSERT(this->glCaps().unpackRowLengthSupport());
698 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); 707 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
699 } 708 }
700 if (glFlipY) { 709 if (glFlipY) {
701 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); 710 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
702 } 711 }
703 return succeeded; 712 return succeeded;
704 } 713 }
705 714
715 // TODO: This function is using a lot of wonky semantics like, if width == -1
716 // then set width = desc.fWdith ... blah. A better way to do it might be to
717 // create a CompressedTexData struct that takes a desc/ptr and figures out
718 // the proper upload semantics. Then users can construct this function how they
719 // see fit if they want to go against the "standard" way to do it.
706 bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc, 720 bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc,
707 const void* data) { 721 const void* data,
708 SkASSERT(NULL != data); 722 bool isNewTexture,
723 int left, int top, int width, int height) {
724 SkASSERT(NULL != data || isNewTexture);
709 725
710 // No support for software flip y, yet... 726 // No support for software flip y, yet...
711 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); 727 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
712 728
729 if (-1 == width) {
730 width = desc.fWidth;
731 }
732 #ifdef SK_DEBUG
733 else {
734 SkASSERT(width <= desc.fWidth);
735 }
736 #endif
737
738 if (-1 == height) {
739 height = desc.fHeight;
740 }
741 #ifdef SK_DEBUG
742 else {
743 SkASSERT(height <= desc.fHeight);
744 }
745 #endif
746
713 // Make sure that the width and height that we pass to OpenGL 747 // Make sure that the width and height that we pass to OpenGL
714 // is a multiple of the block size. 748 // is a multiple of the block size.
715 int dataSize = GrCompressedFormatDataSize(desc.fConfig, desc.fWidth, desc.fH eight); 749 int dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
716 750
717 // We only need the internal format for compressed 2D textures. 751 // We only need the internal format for compressed 2D textures.
718 GrGLenum internalFormat = 0; 752 GrGLenum internalFormat = 0;
719 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NUL L)) { 753 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NUL L)) {
720 return false; 754 return false;
721 } 755 }
722 756
723 bool succeeded = true; 757 bool succeeded = true;
724 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); 758 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
725 GL_ALLOC_CALL(this->glInterface(), 759
726 CompressedTexImage2D(GR_GL_TEXTURE_2D, 760 if (isNewTexture) {
727 0, // level 761 GL_ALLOC_CALL(this->glInterface(),
728 internalFormat, 762 CompressedTexImage2D(GR_GL_TEXTURE_2D,
729 desc.fWidth, desc.fHeight, 763 0, // level
730 0, // border 764 internalFormat,
731 dataSize, 765 width, height,
732 data)); 766 0, // border
767 dataSize,
768 data));
769 } else {
770 GL_ALLOC_CALL(this->glInterface(),
771 CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
772 0, // level
773 left, top,
774 width, height,
775 internalFormat,
776 dataSize,
777 data));
778 }
733 779
734 GrGLenum error = check_alloc_error(desc, this->glInterface()); 780 GrGLenum error = check_alloc_error(desc, this->glInterface());
735 if (error != GR_GL_NO_ERROR) { 781 if (error != GR_GL_NO_ERROR) {
736 succeeded = false; 782 succeeded = false;
737 } 783 }
738 return succeeded; 784 return succeeded;
739 } 785 }
740 786
741 static bool renderbuffer_storage_msaa(GrGLContext& ctx, 787 static bool renderbuffer_storage_msaa(GrGLContext& ctx,
742 int sampleCount, 788 int sampleCount,
(...skipping 2226 matching lines...) Expand 10 before | Expand all | Expand 10 after
2969 this->setVertexArrayID(gpu, 0); 3015 this->setVertexArrayID(gpu, 0);
2970 } 3016 }
2971 int attrCount = gpu->glCaps().maxVertexAttributes(); 3017 int attrCount = gpu->glCaps().maxVertexAttributes();
2972 if (fDefaultVertexArrayAttribState.count() != attrCount) { 3018 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2973 fDefaultVertexArrayAttribState.resize(attrCount); 3019 fDefaultVertexArrayAttribState.resize(attrCount);
2974 } 3020 }
2975 attribState = &fDefaultVertexArrayAttribState; 3021 attribState = &fDefaultVertexArrayAttribState;
2976 } 3022 }
2977 return attribState; 3023 return attribState;
2978 } 3024 }
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