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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 326383003: Allow compressed texture data to be updated. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: More explicit Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLNameAllocator.h" 10 #include "GrGLNameAllocator.h"
(...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after
194 GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig, 194 GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig,
195 GrPixelConfig surfaceConfig) c onst { 195 GrPixelConfig surfaceConfig) c onst {
196 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfi g) { 196 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfi g) {
197 return kBGRA_8888_GrPixelConfig; 197 return kBGRA_8888_GrPixelConfig;
198 } else { 198 } else {
199 return writeConfig; 199 return writeConfig;
200 } 200 }
201 } 201 }
202 202
203 bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcC onfig) const { 203 bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcC onfig) const {
204 if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture ->config() || 204 if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture ->config()) {
205 GrPixelConfigIsCompressed(srcConfig) || GrPixelConfigIsCompressed(textur e->config())) {
206 return false; 205 return false;
207 } 206 }
208 if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard ()) { 207 if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard ()) {
209 // In general ES2 requires the internal format of the texture and the fo rmat of the src 208 // In general ES2 requires the internal format of the texture and the fo rmat of the src
210 // pixels to match. However, It may or may not be possible to upload BGR A data to a RGBA 209 // pixels to match. However, It may or may not be possible to upload BGR A data to a RGBA
211 // texture. It depends upon which extension added BGRA. The Apple extens ion allows it 210 // texture. It depends upon which extension added BGRA. The Apple extens ion allows it
212 // (BGRA's internal format is RGBA) while the EXT extension does not (BG RA is its own 211 // (BGRA's internal format is RGBA) while the EXT extension does not (BG RA is its own
213 // internal format). 212 // internal format).
214 if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) && 213 if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) &&
215 !this->glCaps().bgraIsInternalFormat() && 214 !this->glCaps().bgraIsInternalFormat() &&
(...skipping 255 matching lines...) Expand 10 before | Expand all | Expand 10 after
471 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); 470 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
472 GrGLTexture::Desc desc; 471 GrGLTexture::Desc desc;
473 desc.fFlags = glTex->desc().fFlags; 472 desc.fFlags = glTex->desc().fFlags;
474 desc.fWidth = glTex->width(); 473 desc.fWidth = glTex->width();
475 desc.fHeight = glTex->height(); 474 desc.fHeight = glTex->height();
476 desc.fConfig = glTex->config(); 475 desc.fConfig = glTex->config();
477 desc.fSampleCnt = glTex->desc().fSampleCnt; 476 desc.fSampleCnt = glTex->desc().fSampleCnt;
478 desc.fTextureID = glTex->textureID(); 477 desc.fTextureID = glTex->textureID();
479 desc.fOrigin = glTex->origin(); 478 desc.fOrigin = glTex->origin();
480 479
481 if (this->uploadTexData(desc, false, 480 bool success = false;
482 left, top, width, height, 481 if (GrPixelConfigIsCompressed(desc.fConfig)) {
robertphillips 2014/06/11 19:11:12 Doesn't there need to be a check somewhere regardi
krajcevski 2014/06/11 19:20:47 Done.
483 config, buffer, rowBytes)) { 482 success = this->uploadCompressedTexData(desc, buffer, false,
483 left, top, width, height);
484 } else {
485 success = this->uploadTexData(desc, false,
486 left, top, width, height,
487 config, buffer, rowBytes);
488 }
489
490 if (success) {
484 texture->impl()->dirtyMipMaps(true); 491 texture->impl()->dirtyMipMaps(true);
485 return true; 492 return true;
486 } else {
487 return false;
488 } 493 }
494
495 return false;
489 } 496 }
490 497
491 namespace { 498 namespace {
492 bool adjust_pixel_ops_params(int surfaceWidth, 499 bool adjust_pixel_ops_params(int surfaceWidth,
493 int surfaceHeight, 500 int surfaceHeight,
494 size_t bpp, 501 size_t bpp,
495 int* left, int* top, int* width, int* height, 502 int* left, int* top, int* width, int* height,
496 const void** data, 503 const void** data,
497 size_t* rowBytes) { 504 size_t* rowBytes) {
498 if (!*rowBytes) { 505 if (!*rowBytes) {
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after
697 SkASSERT(this->glCaps().unpackRowLengthSupport()); 704 SkASSERT(this->glCaps().unpackRowLengthSupport());
698 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); 705 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
699 } 706 }
700 if (glFlipY) { 707 if (glFlipY) {
701 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); 708 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
702 } 709 }
703 return succeeded; 710 return succeeded;
704 } 711 }
705 712
706 bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc, 713 bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc,
707 const void* data) { 714 const void* data,
708 SkASSERT(NULL != data); 715 bool isNewTexture,
716 int left, int top, int width, int height) {
717 SkASSERT(NULL != data || isNewTexture);
709 718
710 // No support for software flip y, yet... 719 // No support for software flip y, yet...
711 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); 720 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
712 721
722 if (-1 == width) {
723 width = desc.fWidth;
724 }
725
726 if (-1 == height) {
727 height = desc.fHeight;
728 }
729
713 // Make sure that the width and height that we pass to OpenGL 730 // Make sure that the width and height that we pass to OpenGL
714 // is a multiple of the block size. 731 // is a multiple of the block size.
715 int dataSize = GrCompressedFormatDataSize(desc.fConfig, desc.fWidth, desc.fH eight); 732 int dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
716 733
717 // We only need the internal format for compressed 2D textures. 734 // We only need the internal format for compressed 2D textures.
718 GrGLenum internalFormat = 0; 735 GrGLenum internalFormat = 0;
719 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NUL L)) { 736 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NUL L)) {
720 return false; 737 return false;
721 } 738 }
722 739
723 bool succeeded = true; 740 bool succeeded = true;
724 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); 741 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
725 GL_ALLOC_CALL(this->glInterface(), 742
726 CompressedTexImage2D(GR_GL_TEXTURE_2D, 743 if (isNewTexture) {
727 0, // level 744 GL_ALLOC_CALL(this->glInterface(),
728 internalFormat, 745 CompressedTexImage2D(GR_GL_TEXTURE_2D,
729 desc.fWidth, desc.fHeight, 746 0, // level
730 0, // border 747 internalFormat,
731 dataSize, 748 width, height,
732 data)); 749 0, // border
750 dataSize,
751 data));
752 } else {
753 GL_ALLOC_CALL(this->glInterface(),
754 CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
755 0, // level
756 left, top,
757 width, height,
758 internalFormat,
759 dataSize,
760 data));
761 }
733 762
734 GrGLenum error = check_alloc_error(desc, this->glInterface()); 763 GrGLenum error = check_alloc_error(desc, this->glInterface());
735 if (error != GR_GL_NO_ERROR) { 764 if (error != GR_GL_NO_ERROR) {
736 succeeded = false; 765 succeeded = false;
737 } 766 }
738 return succeeded; 767 return succeeded;
739 } 768 }
740 769
741 static bool renderbuffer_storage_msaa(GrGLContext& ctx, 770 static bool renderbuffer_storage_msaa(GrGLContext& ctx,
742 int sampleCount, 771 int sampleCount,
(...skipping 2226 matching lines...) Expand 10 before | Expand all | Expand 10 after
2969 this->setVertexArrayID(gpu, 0); 2998 this->setVertexArrayID(gpu, 0);
2970 } 2999 }
2971 int attrCount = gpu->glCaps().maxVertexAttributes(); 3000 int attrCount = gpu->glCaps().maxVertexAttributes();
2972 if (fDefaultVertexArrayAttribState.count() != attrCount) { 3001 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2973 fDefaultVertexArrayAttribState.resize(attrCount); 3002 fDefaultVertexArrayAttribState.resize(attrCount);
2974 } 3003 }
2975 attribState = &fDefaultVertexArrayAttribState; 3004 attribState = &fDefaultVertexArrayAttribState;
2976 } 3005 }
2977 return attribState; 3006 return attribState;
2978 } 3007 }
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