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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 326223002: Add an LATC compressor to the A8 masks, and hide it behind an ifdef. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove some paranoia Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9
9 #include "GrDrawState.h" 10 #include "GrDrawState.h"
10 #include "GrDrawTargetCaps.h" 11 #include "GrDrawTargetCaps.h"
11 #include "GrGpu.h" 12 #include "GrGpu.h"
12 13
14 #include "SkData.h"
13 #include "SkStrokeRec.h" 15 #include "SkStrokeRec.h"
16 #include "SkTextureCompressor.h"
14 17
15 // TODO: try to remove this #include 18 // TODO: try to remove this #include
16 #include "GrContext.h" 19 #include "GrContext.h"
17 20
18 namespace { 21 namespace {
22
19 /* 23 /*
20 * Convert a boolean operation into a transfer mode code 24 * Convert a boolean operation into a transfer mode code
21 */ 25 */
22 SkXfermode::Mode op_to_mode(SkRegion::Op op) { 26 SkXfermode::Mode op_to_mode(SkRegion::Op op) {
23 27
24 static const SkXfermode::Mode modeMap[] = { 28 static const SkXfermode::Mode modeMap[] = {
25 SkXfermode::kDstOut_Mode, // kDifference_Op 29 SkXfermode::kDstOut_Mode, // kDifference_Op
26 SkXfermode::kModulate_Mode, // kIntersect_Op 30 SkXfermode::kModulate_Mode, // kIntersect_Op
27 SkXfermode::kSrcOver_Mode, // kUnion_Op 31 SkXfermode::kSrcOver_Mode, // kUnion_Op
28 SkXfermode::kXor_Mode, // kXOR_Op 32 SkXfermode::kXor_Mode, // kXOR_Op
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
120 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { 124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
121 GrTextureDesc desc; 125 GrTextureDesc desc;
122 desc.fWidth = fBM.width(); 126 desc.fWidth = fBM.width();
123 desc.fHeight = fBM.height(); 127 desc.fHeight = fBM.height();
124 desc.fConfig = kAlpha_8_GrPixelConfig; 128 desc.fConfig = kAlpha_8_GrPixelConfig;
125 129
126 texture->set(fContext, desc); 130 texture->set(fContext, desc);
127 return NULL != texture->texture(); 131 return NULL != texture->texture();
128 } 132 }
129 133
134 GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) {
135 // Encode the BM into LATC data:
136 SkAutoLockPixels alp(fBM);
137 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format;
138 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, fo rmat));
139 if (NULL == latcData) {
140 return NULL;
141 }
142
143 GrTextureDesc desc;
144 desc.fWidth = fBM.width();
145 desc.fHeight = fBM.height();
146 desc.fConfig = kLATC_GrPixelConfig;
147 return ctx->getGpu()->createTexture(desc, latcData->bytes(), 0);
148 }
149
130 /** 150 /**
131 * Move the result of the software mask generation back to the gpu 151 * Move the result of the software mask generation back to the gpu
132 */ 152 */
133 void GrSWMaskHelper::toTexture(GrTexture *texture) { 153 void GrSWMaskHelper::toTexture(GrTexture *texture) {
134 SkAutoLockPixels alp(fBM); 154 SkAutoLockPixels alp(fBM);
135 155
136 // If we aren't reusing scratch textures we don't need to flush before 156 // If we aren't reusing scratch textures we don't need to flush before
137 // writing since no one else will be using 'texture' 157 // writing since no one else will be using 'texture'
138 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); 158 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
139 159
(...skipping 11 matching lines...) Expand all
151 * Software rasterizes path to A8 mask (possibly using the context's matrix) 171 * Software rasterizes path to A8 mask (possibly using the context's matrix)
152 * and uploads the result to a scratch texture. Returns the resulting 172 * and uploads the result to a scratch texture. Returns the resulting
153 * texture on success; NULL on failure. 173 * texture on success; NULL on failure.
154 */ 174 */
155 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, 175 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
156 const SkPath& path, 176 const SkPath& path,
157 const SkStrokeRec& stroke, 177 const SkStrokeRec& stroke,
158 const SkIRect& resultBounds, 178 const SkIRect& resultBounds,
159 bool antiAlias, 179 bool antiAlias,
160 SkMatrix* matrix) { 180 SkMatrix* matrix) {
161 GrAutoScratchTexture ast;
162
163 GrSWMaskHelper helper(context); 181 GrSWMaskHelper helper(context);
164 182
165 if (!helper.init(resultBounds, matrix)) { 183 if (!helper.init(resultBounds, matrix)) {
166 return NULL; 184 return NULL;
167 } 185 }
168 186
169 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); 187 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF);
170 188
189 #if GR_COMPRESS_ALPHA_MASK
190 // Can we create an LATC texture?
191 GrTexture *latc = helper.toLATCTexture(context);
192 if (NULL != latc) {
193 return latc;
194 }
195 #endif
196
197 // Looks like we have to send a full A8 texture.
198 GrAutoScratchTexture ast;
171 if (!helper.getTexture(&ast)) { 199 if (!helper.getTexture(&ast)) {
172 return NULL; 200 return NULL;
173 } 201 }
174 202
175 helper.toTexture(ast.texture()); 203 helper.toTexture(ast.texture());
176 204
177 return ast.detach(); 205 return ast.detach();
178 } 206 }
179 207
180 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, 208 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
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203 maskMatrix.preConcat(drawState->getViewMatrix()); 231 maskMatrix.preConcat(drawState->getViewMatrix());
204 232
205 drawState->addCoverageEffect( 233 drawState->addCoverageEffect(
206 GrSimpleTextureEffect::Create(texture, 234 GrSimpleTextureEffect::Create(texture,
207 maskMatrix, 235 maskMatrix,
208 GrTextureParams::kNone_Fi lterMode, 236 GrTextureParams::kNone_Fi lterMode,
209 kPosition_GrCoordSet))->u nref(); 237 kPosition_GrCoordSet))->u nref();
210 238
211 target->drawSimpleRect(dstRect); 239 target->drawSimpleRect(dstRect);
212 } 240 }
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