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Unified Diff: src/utils/SkTextureCompressor.cpp

Issue 325733004: Add texture compression utility (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Code review changes Created 6 years, 6 months ago
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Index: src/utils/SkTextureCompressor.cpp
diff --git a/src/utils/SkTextureCompressor.cpp b/src/utils/SkTextureCompressor.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..645de54e79ba14eb7004636c5767304100bbb28a
--- /dev/null
+++ b/src/utils/SkTextureCompressor.cpp
@@ -0,0 +1,189 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkTextureCompressor.h"
+
+#include "SkBitmap.h"
+#include "SkData.h"
+#include "SkEndian.h"
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// LATC compressor
+//
+////////////////////////////////////////////////////////////////////////////////
+
+// Return the squared minimum error cost of approximating 'pixel' using the
+// provided palette.
+static uint16_t compute_error(uint16_t pixel, uint8_t palette[8]) {
+ uint16_t error = 65535;
+ for (int i = 0; i < 8; ++i) {
+ uint16_t diff = SkTAbsDiff(static_cast<uint16_t>(palette[i]), pixel);
+ error = SkMin32(diff, error);
+ }
+ return error*error;
+}
+
+// Compress LATC block. Each 4x4 block of pixels is decompressed by LATC from two
+// values LUM0 and LUM1, and an index into the generated palette. LATC constructs
+// a palette of eight colors from LUM0 and LUM1 using the algorithm:
+//
+// LUM0, if lum0 > lum1 and code(x,y) == 0
+// LUM1, if lum0 > lum1 and code(x,y) == 1
+// (6*LUM0+ LUM1)/7, if lum0 > lum1 and code(x,y) == 2
+// (5*LUM0+2*LUM1)/7, if lum0 > lum1 and code(x,y) == 3
+// (4*LUM0+3*LUM1)/7, if lum0 > lum1 and code(x,y) == 4
+// (3*LUM0+4*LUM1)/7, if lum0 > lum1 and code(x,y) == 5
+// (2*LUM0+5*LUM1)/7, if lum0 > lum1 and code(x,y) == 6
+// ( LUM0+6*LUM1)/7, if lum0 > lum1 and code(x,y) == 7
+//
+// LUM0, if lum0 <= lum1 and code(x,y) == 0
+// LUM1, if lum0 <= lum1 and code(x,y) == 1
+// (4*LUM0+ LUM1)/5, if lum0 <= lum1 and code(x,y) == 2
+// (3*LUM0+2*LUM1)/5, if lum0 <= lum1 and code(x,y) == 3
+// (2*LUM0+3*LUM1)/5, if lum0 <= lum1 and code(x,y) == 4
+// ( LUM0+4*LUM1)/5, if lum0 <= lum1 and code(x,y) == 5
+// 0, if lum0 <= lum1 and code(x,y) == 6
+// 255, if lum0 <= lum1 and code(x,y) == 7
+//
+// We compute the LATC palette using the following simple algorithm:
+// 1. Choose the minimum and maximum values in the block as LUM0 and LUM1
+// 2. Figure out which of the two possible palettes is better.
+
+static uint64_t compress_latc_block(uint8_t block[16]) {
+ // Just do a simple min/max but choose from which of the
+ // two palettes is better
+ uint8_t maxVal = 0;
+ uint8_t minVal = 255;
+ for (int i = 0; i < 16; ++i) {
+ maxVal = SkMax32(maxVal, block[i]);
+ minVal = SkMin32(minVal, block[i]);
+ }
+
+ // Generate palettes
+ uint8_t palettes[2][8];
+
+ // Straight linear ramp
+ palettes[0][0] = maxVal;
+ palettes[0][1] = minVal;
+ for (int i = 1; i < 7; ++i) {
+ palettes[0][i+1] = ((7-i)*maxVal + i*minVal) / 7;
+ }
+
+ // Smaller linear ramp with min and max byte values at the end.
+ palettes[1][0] = minVal;
+ palettes[1][1] = maxVal;
+ for (int i = 1; i < 5; ++i) {
+ palettes[1][i+1] = ((5-i)*maxVal + i*minVal) / 5;
+ }
+ palettes[1][6] = 0;
+ palettes[1][7] = 255;
+
+ // Figure out which of the two is better
+ uint16_t error[2] = { 0, 0 };
+ for (int i = 0; i < 16; ++i) {
+ uint16_t pixel = static_cast<uint16_t>(block[i]);
+ error[0] += compute_error(pixel, palettes[0]);
+ error[1] += compute_error(pixel, palettes[1]);
+ }
+ uint8_t *palette = (error[0] > error[1]) ? palettes[1] : palettes[0];
+
+ // Compress the chosen palette
+ uint64_t result = 0;
+ result |= static_cast<uint64_t>(palette[0]);
+ result |= static_cast<uint64_t>(palette[1]) << 8;
+
+ uint64_t indices = 0;
+ for (int i = 15; i >= 0; --i) {
+ uint8_t pixel = block[i];
+
+ // The palette is selected in the loop above. This loop
+ // is to determine what index into the palette to store for
+ // each pixel.
+ uint8_t minError = SkTAbsDiff(pixel, palette[0]);
+ uint8_t minErrorIndex = 0;
+ for (int j = 1; j < 8; ++j) {
+ uint8_t error = SkTAbsDiff(pixel, palette[j]);
+ if (error < minError) {
+ minError = error;
+ minErrorIndex = j;
+ }
+ }
+ SkASSERT(minErrorIndex < 8);
+
+ indices <<= 3;
+ indices |= minErrorIndex;
+ }
+ result |= indices << 16;
+
+ // We assume everything is little endian, if it's not then make it so.
+ return SkEndian_SwapLE64(result);
+}
+
+static SkData *compress_a8_to_latc(const SkBitmap &bm) {
+ // LATC compressed texels down into square 4x4 blocks
+ static const int kLATCBlockSize = 4;
+
+ // Make sure that our data is well-formed enough to be
+ // considered for LATC compression
+ if (bm.width() == 0 || bm.height() == 0 ||
+ (bm.width() % kLATCBlockSize) != 0 ||
+ (bm.height() % kLATCBlockSize) != 0 ||
+ (bm.config() != SkBitmap::kA8_Config)) {
scroggo 2014/06/09 20:54:18 Use colorType() instead of config(). We are removi
krajcevski 2014/06/09 21:06:02 Done.
+ return NULL;
+ }
+
+ // The LATC format is 64 bits per 4x4 block.
+ static const int kLATCEncodedBlockSize = 8;
+
+ int blocksX = bm.width() / kLATCBlockSize;
+ int blocksY = bm.height() / kLATCBlockSize;
+
+ int compressedDataSize = blocksX * blocksY * kLATCEncodedBlockSize;
+ uint64_t* dst = reinterpret_cast<uint64_t*>(sk_malloc_throw(compressedDataSize));
+
+ uint8_t block[16];
+ const uint8_t* row = reinterpret_cast<const uint8_t*>(bm.getPixels());
+ uint64_t* encPtr = dst;
+ for (int y = 0; y < blocksY; ++y) {
+ for (int x = 0; x < blocksX; ++x) {
+ memcpy(block, row + (kLATCBlockSize * x), 4);
+ memcpy(block + 4, row + bm.rowBytes() + (kLATCBlockSize * x), 4);
+ memcpy(block + 8, row + 2*bm.rowBytes() + (kLATCBlockSize * x), 4);
+ memcpy(block + 12, row + 3*bm.rowBytes() + (kLATCBlockSize * x), 4);
+
+ *encPtr = compress_latc_block(block);
+ ++encPtr;
+ }
+ row += kLATCBlockSize * bm.rowBytes();
+ }
+
+ return SkData::NewFromMalloc(dst, compressedDataSize);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+namespace SkTextureCompressor {
+
+typedef SkData *(*CompressBitmapProc)(const SkBitmap &bitmap);
+
+SkData *CompressBitmapToConfig(const SkBitmap &bitmap, Format config) {
scroggo 2014/06/09 20:54:18 Shouldn't this be ToFormat, as in the header file?
krajcevski 2014/06/09 21:06:02 Yes, whoops. Done.
+ CompressBitmapProc kProcMap[SkBitmap::kConfigCount][kFormatCnt];
+ memset(kProcMap, 0, sizeof(kProcMap));
+
+ // Map available bitmap configs to compression functions
+ kProcMap[SkBitmap::kA8_Config][kLATC_Format] = compress_a8_to_latc;
+
+ CompressBitmapProc proc = kProcMap[bitmap.config()][config];
+ if (NULL != proc) {
+ return proc(bitmap);
+ }
+
+ return NULL;
+}
+
+} // namespace SkTextureCompressor
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