Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index e808885dddbe8a3143db1a7973dce6b11dd6aa28..13d5c8c6114dc8f881a504deb4483b48084da3d3 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -557,40 +557,38 @@ public: |
*/ |
static GrEffectRef* Create(GrContext *context, const SkRect& rect, |
float sigma) { |
- GrTexture *horizontalScanline = NULL, *verticalScanline = NULL; |
- bool createdScanlines = CreateScanlineTextures(context, sigma, |
- SkScalarCeilToInt(rect.width()), |
- SkScalarCeilToInt(rect.height()), |
- &horizontalScanline, &verticalScanline); |
- SkAutoTUnref<GrTexture> hunref(horizontalScanline), vunref(verticalScanline); |
- if (!createdScanlines) { |
+ GrTexture *blurProfileTexture = NULL; |
+ int doubleProfileSize = SkScalarCeilToInt(12*sigma); |
reed2
2014/06/10 01:15:50
dox on this formula?
|
+ |
+ if (doubleProfileSize >= rect.width() || doubleProfileSize >= rect.height()) { |
+ // if the blur sigma is too large so the gaussian overlaps the whole |
+ // rect in either direction, fall back to CPU path for now. |
+ |
return NULL; |
} |
- AutoEffectUnref effect(SkNEW_ARGS(GrRectBlurEffect, (rect, sigma, |
- horizontalScanline, verticalScanline))); |
+ |
+ bool createdBlurProfileTexture = CreateBlurProfileTexture(context, sigma, &blurProfileTexture); |
+ SkAutoTUnref<GrTexture> hunref(blurProfileTexture); |
+ if (!createdBlurProfileTexture) { |
+ return NULL; |
+ } |
+ AutoEffectUnref effect(SkNEW_ARGS(GrRectBlurEffect, (rect, sigma, blurProfileTexture))); |
return CreateEffectRef(effect); |
} |
- unsigned int getWidth() const { return fWidth; } |
- unsigned int getHeight() const { return fHeight; } |
+ const SkRect& getRect() const { return fRect; } |
float getSigma() const { return fSigma; } |
- const GrCoordTransform& getTransform() const { return fTransform; } |
private: |
- GrRectBlurEffect(const SkRect& rect, float sigma, |
- GrTexture *horizontal_scanline, GrTexture *vertical_scanline); |
+ GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blur_profile); |
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; |
- static bool CreateScanlineTextures(GrContext *context, float sigma, |
- unsigned int width, unsigned int height, |
- GrTexture **horizontalScanline, |
- GrTexture **verticalScanline); |
+ static bool CreateBlurProfileTexture(GrContext *context, float sigma, |
+ GrTexture **blurProfileTexture); |
- unsigned int fWidth, fHeight; |
- float fSigma; |
- GrTextureAccess fHorizontalScanlineAccess; |
- GrTextureAccess fVerticalScanlineAccess; |
- GrCoordTransform fTransform; |
+ SkRect fRect; |
+ float fSigma; |
+ GrTextureAccess fBlurProfileAccess; |
GR_DECLARE_EFFECT_TEST; |
@@ -614,16 +612,31 @@ public: |
private: |
typedef GrGLUniformManager::UniformHandle UniformHandle; |
- UniformHandle fWidthUni; |
- UniformHandle fHeightUni; |
+ UniformHandle fProxyRectUniform; |
+ UniformHandle fProfileSizeUniform; |
typedef GrGLEffect INHERITED; |
}; |
+ |
+ |
GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
: INHERITED(factory) { |
} |
+void OutputRectBlurProfileLookup(GrGLShaderBuilder* builder, |
+ const GrGLShaderBuilder::TextureSampler& sampler, |
+ const char *output, |
+ const char *profileSize, const char *loc, |
+ const char *blurred_width, |
+ const char *sharp_width) { |
+ builder->fsCodeAppendf("\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/%s;\n", |
+ loc, blurred_width, sharp_width, profileSize); |
+ builder->fsCodeAppendf("\t\t%s = ", output); |
+ builder->fsAppendTextureLookup(sampler, "vec2(coord,0.5)"); |
+ builder->fsCodeAppend(".a;\n"); |
+} |
+ |
void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder, |
const GrDrawEffect&, |
EffectKey key, |
@@ -632,7 +645,19 @@ void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder, |
const TransformedCoordsArray& coords, |
const TextureSamplerArray& samplers) { |
- SkString texture_coords = builder->ensureFSCoords2D(coords, 0); |
+ const char *rectName; |
+ const char *profileSizeName; |
+ |
+ fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kVec4f_GrSLType, |
+ "proxyRect", |
+ &rectName); |
+ fProfileSizeUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, |
+ "profileSize", |
+ &profileSizeName); |
+ |
+ const char *fragmentPos = builder->fragmentPosition(); |
if (inputColor) { |
builder->fsCodeAppendf("\tvec4 src=%s;\n", inputColor); |
@@ -640,31 +665,46 @@ void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder, |
builder->fsCodeAppendf("\tvec4 src=vec4(1)\n;"); |
} |
- builder->fsCodeAppendf("\tvec4 horiz = "); |
- builder->fsAppendTextureLookup( samplers[0], texture_coords.c_str() ); |
- builder->fsCodeAppendf(";\n"); |
- builder->fsCodeAppendf("\tvec4 vert = "); |
- builder->fsAppendTextureLookup( samplers[1], texture_coords.c_str() ); |
- builder->fsCodeAppendf(";\n"); |
+ builder->fsCodeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPos, rectName ); |
+ builder->fsCodeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName); |
+ builder->fsCodeAppendf("\tfloat height = %s.w - %s.y;\n", rectName, rectName); |
+ |
+ builder->fsCodeAppendf("\tvec2 smallDims = vec2(width - %s, height-%s);\n", profileSizeName, profileSizeName); |
+ builder->fsCodeAppendf("\tfloat center = 2.0 * floor(%s/2.0 + .25) - 1.0;\n", profileSizeName); |
+ builder->fsCodeAppendf("\tvec2 wh = smallDims - vec2(center,center);\n"); |
+ |
+ builder->fsCodeAppendf("\tfloat horiz_lookup;\n"); |
+ builder->fsCodeAppendf("\tif (%s <= smallDims.x) {\n", profileSizeName); |
+ OutputRectBlurProfileLookup(builder, samplers[0], "horiz_lookup", profileSizeName, "translatedPos.x", "width", "wh.x"); |
+ builder->fsCodeAppendf("\t}\n"); |
+ |
+ builder->fsCodeAppendf("\tfloat vert_lookup;\n"); |
+ builder->fsCodeAppendf("\tif (%s <= smallDims.y) {\n", profileSizeName); |
+ OutputRectBlurProfileLookup(builder, samplers[0], "vert_lookup", profileSizeName, "translatedPos.y", "height", "wh.y"); |
+ builder->fsCodeAppendf("\t}\n"); |
- builder->fsCodeAppendf("\tfloat final = (horiz*vert).r;\n"); |
- builder->fsCodeAppendf("\t%s = final*src;\n", outputColor); |
+ builder->fsCodeAppendf("\tfloat final = 1.0 - horiz_lookup * vert_lookup;\n"); |
+ |
+ builder->fsCodeAppendf("\t%s = src * vec4(final, final, final, 1.0);\n", outputColor ); |
} |
void GrGLRectBlurEffect::setData(const GrGLUniformManager& uman, |
- const GrDrawEffect& drawEffect) { |
+ const GrDrawEffect& drawEffect) { |
+ const GrRectBlurEffect& rbe = drawEffect.castEffect<GrRectBlurEffect>(); |
+ SkRect rect = rbe.getRect(); |
+ |
+ uman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); |
+ uman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma())); |
} |
-bool GrRectBlurEffect::CreateScanlineTextures(GrContext *context, float sigma, |
- unsigned int width, unsigned int height, |
- GrTexture **horizontalScanline, |
- GrTexture **verticalScanline) { |
+bool GrRectBlurEffect::CreateBlurProfileTexture(GrContext *context, float sigma, |
+ GrTexture **blurProfileTexture) { |
GrTextureParams params; |
GrTextureDesc texDesc; |
- unsigned int profile_size = SkScalarFloorToInt(6*sigma); |
+ unsigned int profile_size = SkScalarCeilToInt(6*sigma); |
- texDesc.fWidth = width; |
+ texDesc.fWidth = profile_size; |
texDesc.fHeight = 1; |
texDesc.fConfig = kAlpha_8_GrPixelConfig; |
@@ -672,73 +712,38 @@ bool GrRectBlurEffect::CreateScanlineTextures(GrContext *context, float sigma, |
GrCacheID::Key key; |
memset(&key, 0, sizeof(key)); |
key.fData32[0] = profile_size; |
- key.fData32[1] = width; |
- key.fData32[2] = 1; |
- GrCacheID horizontalCacheID(gBlurProfileDomain, key); |
+ key.fData32[1] = 1; |
+ GrCacheID blurProfileKey(gBlurProfileDomain, key); |
uint8_t *profile = NULL; |
SkAutoTDeleteArray<uint8_t> ada(NULL); |
- *horizontalScanline = context->findAndRefTexture(texDesc, horizontalCacheID, ¶ms); |
+ *blurProfileTexture = context->findAndRefTexture(texDesc, blurProfileKey, ¶ms); |
- if (NULL == *horizontalScanline) { |
+ if (NULL == *blurProfileTexture) { |
SkBlurMask::ComputeBlurProfile(sigma, &profile); |
ada.reset(profile); |
- SkAutoTMalloc<uint8_t> horizontalPixels(width); |
- SkBlurMask::ComputeBlurredScanline(horizontalPixels, profile, width, sigma); |
- |
- *horizontalScanline = context->createTexture(¶ms, texDesc, horizontalCacheID, |
- horizontalPixels, 0); |
+ *blurProfileTexture = context->createTexture(¶ms, texDesc, blurProfileKey, |
+ profile, 0); |
- if (NULL == *horizontalScanline) { |
+ if (NULL == *blurProfileTexture) { |
return false; |
} |
} |
- texDesc.fWidth = 1; |
- texDesc.fHeight = height; |
- key.fData32[1] = 1; |
- key.fData32[2] = height; |
- GrCacheID verticalCacheID(gBlurProfileDomain, key); |
- |
- *verticalScanline = context->findAndRefTexture(texDesc, verticalCacheID, ¶ms); |
- if (NULL == *verticalScanline) { |
- if (NULL == profile) { |
- SkBlurMask::ComputeBlurProfile(sigma, &profile); |
- ada.reset(profile); |
- } |
- |
- SkAutoTMalloc<uint8_t> verticalPixels(height); |
- SkBlurMask::ComputeBlurredScanline(verticalPixels, profile, height, sigma); |
- |
- *verticalScanline = context->createTexture(¶ms, texDesc, verticalCacheID, |
- verticalPixels, 0); |
- |
- if (NULL == *verticalScanline) { |
- SkSafeSetNull(*horizontalScanline); |
- return false; |
- } |
- |
- } |
return true; |
} |
GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, |
- GrTexture *horizontal_scanline, GrTexture *vertical_scanline) |
+ GrTexture *blur_profile) |
: INHERITED(), |
- fWidth(horizontal_scanline->width()), |
- fHeight(vertical_scanline->width()), |
+ fRect(rect), |
fSigma(sigma), |
- fHorizontalScanlineAccess(horizontal_scanline), |
- fVerticalScanlineAccess(vertical_scanline) { |
- SkMatrix mat; |
- mat.setRectToRect(rect, SkRect::MakeWH(1,1), SkMatrix::kFill_ScaleToFit); |
- fTransform.reset(kLocal_GrCoordSet, mat); |
- this->addTextureAccess(&fHorizontalScanlineAccess); |
- this->addTextureAccess(&fVerticalScanlineAccess); |
- this->addCoordTransform(&fTransform); |
+ fBlurProfileAccess(blur_profile) { |
+ this->addTextureAccess(&fBlurProfileAccess); |
+ this->setWillReadFragmentPosition(); |
} |
GrRectBlurEffect::~GrRectBlurEffect() { |
@@ -750,10 +755,7 @@ const GrBackendEffectFactory& GrRectBlurEffect::getFactory() const { |
bool GrRectBlurEffect::onIsEqual(const GrEffect& sBase) const { |
const GrRectBlurEffect& s = CastEffect<GrRectBlurEffect>(sBase); |
- return this->getWidth() == s.getWidth() && |
- this->getHeight() == s.getHeight() && |
- this->getSigma() == s.getSigma() && |
- this->getTransform() == s.getTransform(); |
+ return this->getSigma() == s.getSigma(); |
} |
void GrRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
@@ -793,7 +795,9 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context, |
SkMatrix ctm = context->getMatrix(); |
SkScalar xformedSigma = this->computeXformedSigma(ctm); |
- rect.outset(3*xformedSigma, 3*xformedSigma); |
+ |
+ int pad=SkScalarCeilToInt(6*xformedSigma)/2; |
reed2
2014/06/10 01:15:50
dox on how we came up with this formula? why int-d
|
+ rect.outset(SkIntToScalar(pad), SkIntToScalar(pad)); |
SkAutoTUnref<GrEffectRef> effect(GrRectBlurEffect::Create( |
context, rect, xformedSigma)); |
@@ -806,7 +810,6 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context, |
return false; |
} |
- |
grp->addCoverageEffect(effect); |
context->drawRect(*grp, rect); |