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| 1 /* |
| 2 * Copyright (c) 2007-2009 NVIDIA Corporation. |
| 3 * All rights reserved. |
| 4 * |
| 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions are met: |
| 7 * |
| 8 * Redistributions of source code must retain the above copyright notice, |
| 9 * this list of conditions and the following disclaimer. |
| 10 * |
| 11 * Redistributions in binary form must reproduce the above copyright notice, |
| 12 * this list of conditions and the following disclaimer in the documentation |
| 13 * and/or other materials provided with the distribution. |
| 14 * |
| 15 * Neither the name of the NVIDIA Corporation nor the names of its contributors |
| 16 * may be used to endorse or promote products derived from this software |
| 17 * without specific prior written permission. |
| 18 * |
| 19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 20 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
| 23 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 29 * POSSIBILITY OF SUCH DAMAGE. |
| 30 * |
| 31 */ |
| 32 |
| 33 #ifndef NVRM_IOCTLS_H |
| 34 #define NVRM_IOCTLS_H |
| 35 |
| 36 |
| 37 /* When we trap into the kernel, the majority of the ioctls |
| 38 * are handled by the Generic handler, which is automatically |
| 39 * generated by the IDL compiler. |
| 40 * |
| 41 * For some special functions, we override the generated code |
| 42 * and supply custom marshalling/unmarshalling code for performance |
| 43 * reasons. NvRmMemRead/Write are done this way to avoid having |
| 44 * to allocate a buffer and do an extra copy. |
| 45 * |
| 46 * I'm sure as time passes we'll add more to the list here. |
| 47 */ |
| 48 |
| 49 typedef enum |
| 50 { |
| 51 NvRmIoctls_Generic = 5000, |
| 52 NvRmIoctls_NvRmMemRead, |
| 53 NvRmIoctls_NvRmMemWrite, |
| 54 NvRmIoctls_NvRmMemReadStrided, |
| 55 NvRmIoctls_NvRmMemWriteStrided, |
| 56 NvRmIoctls_NvRmMemMapIntoCallerPtr, |
| 57 NvRmIoctls_NvRmGetCarveoutInfo, |
| 58 NvRmIoctls_NvRmGraphics, // Note: not used in Linux (see nvidlcmd.h) |
| 59 NvRmIoctls_NvRmFbControl, |
| 60 NvRmIoctls_NvRmBootDone, // Called after primary boot-up complete |
| 61 |
| 62 // These following ones are used for attaching to an existing NvRm |
| 63 // context from another process - this is used for reference counting |
| 64 // the kernel context when it is used both from a client process and |
| 65 // the nvrm daemon in Linux. This mechanism is roughly equal to duplicating |
| 66 // the nvrm driver filehandle across processes. |
| 67 NvRmIoctls_NvRmGetClientId, |
| 68 NvRmIoctls_NvRmClientAttach, |
| 69 NvRmIoctls_NvRmClientDetach, |
| 70 |
| 71 // This ioctl is for the nvrm_gpu module |
| 72 NvRmIoctls_NvRmGpu, |
| 73 |
| 74 NvRmIoctls_ForceWord = 0x7FFFFFFF, |
| 75 } NvRmKernelIoctls; |
| 76 |
| 77 #endif |
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