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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 325303002: cc: Don't swap throttle BeginMainFrame just after swapping (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 6 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index f862bafa006af32f9df9b5e6781d0ec8c30d0c62..447cf578fe53e4c9121bd05f168445a681404b55 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -1723,7 +1723,7 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyAfterAbortedCommit) {
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
}
-TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyForSmoothness) {
+TEST(SchedulerStateMachineTest, TestSmoothnessTakesPriority) {
SchedulerSettings settings;
settings.impl_side_painting = true;
StateMachine state(settings);
@@ -1735,18 +1735,90 @@ TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyForSmoothness) {
// This test ensures that impl-draws are prioritized over main thread updates
// in prefer smoothness mode.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
state.SetNeedsRedraw(true);
state.SetNeedsCommit();
+ state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- // The deadline is not triggered early until we enter prefer smoothness mode.
+ // Verify the deadline is not triggered early until we enter
+ // prefer smoothness mode.
EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
state.SetSmoothnessTakesPriority(true);
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
+
+ // Trigger the deadline.
+ state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.DidSwapBuffersComplete();
+
+ // Finish the previous commit and initiate another one.
+ state.SetNeedsCommit();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.NotifyBeginMainFrameStarted();
+ state.NotifyReadyToCommit();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.NotifyReadyToActivate();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+
+ // Trigger another BeginFrame.
+ // Since we are in prefer smoothness mode, we do not start the next
+ // BeginMainFrame until after we draw.
+ state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+
+ // Trigger the deadline and verify we send the BeginMainFrame after we
+ // draw, even if we are swap throttled.
+ EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
+ state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
brianderson 2014/06/11 23:25:49 This point in the test verifies the logic still se
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.DidSwapBuffersComplete();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+
+ // Finish the previous commit and draw it.
Sami 2014/06/13 10:39:12 nit: Maybe consider lifting some of this into a ut
brianderson 2014/06/13 18:19:30 Done.
+ state.NotifyBeginMainFrameStarted();
+ state.NotifyReadyToCommit();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.NotifyReadyToActivate();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+
+ state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+
+ EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
+ state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
+ state.DidSwapBuffers();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+
+ // Verify we do not send another BeginMainFrame in the deadline if we
Sami 2014/06/13 10:39:12 nit: "if we are swap throttled and did not just sw
brianderson 2014/06/13 18:19:30 Done.
+ // did not just swap.
+ state.SetNeedsCommit();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
+ state.OnBeginImplFrameDeadline();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
brianderson 2014/06/11 23:25:49 This point in the test verifies that we don't send
}
TEST(SchedulerStateMachineTest, TestTriggerDeadlineEarlyOnLostOutputSurface) {
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