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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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2105 inline SeededNumberDictionary* element_dictionary(); // Gets slow elements. | 2105 inline SeededNumberDictionary* element_dictionary(); // Gets slow elements. |
2106 | 2106 |
2107 inline bool ShouldTrackAllocationInfo(); | 2107 inline bool ShouldTrackAllocationInfo(); |
2108 | 2108 |
2109 inline void set_map_and_elements( | 2109 inline void set_map_and_elements( |
2110 Map* map, | 2110 Map* map, |
2111 FixedArrayBase* value, | 2111 FixedArrayBase* value, |
2112 WriteBarrierMode mode = UPDATE_WRITE_BARRIER); | 2112 WriteBarrierMode mode = UPDATE_WRITE_BARRIER); |
2113 | 2113 |
2114 // Requires: HasFastElements(). | 2114 // Requires: HasFastElements(). |
| 2115 static Handle<Object> EnsureWritableFastElements(Handle<JSObject> object); |
2115 MUST_USE_RESULT inline MaybeObject* EnsureWritableFastElements(); | 2116 MUST_USE_RESULT inline MaybeObject* EnsureWritableFastElements(); |
2116 | 2117 |
2117 // Collects elements starting at index 0. | 2118 // Collects elements starting at index 0. |
2118 // Undefined values are placed after non-undefined values. | 2119 // Undefined values are placed after non-undefined values. |
2119 // Returns the number of non-undefined values. | 2120 // Returns the number of non-undefined values. |
2120 MUST_USE_RESULT MaybeObject* PrepareElementsForSort(uint32_t limit); | 2121 static Handle<Object> PrepareElementsForSort(Handle<JSObject> object, |
| 2122 uint32_t limit); |
2121 // As PrepareElementsForSort, but only on objects where elements is | 2123 // As PrepareElementsForSort, but only on objects where elements is |
2122 // a dictionary, and it will stay a dictionary. | 2124 // a dictionary, and it will stay a dictionary. |
| 2125 static Handle<Object> PrepareSlowElementsForSort(Handle<JSObject> object, |
| 2126 uint32_t limit); |
2123 MUST_USE_RESULT MaybeObject* PrepareSlowElementsForSort(uint32_t limit); | 2127 MUST_USE_RESULT MaybeObject* PrepareSlowElementsForSort(uint32_t limit); |
2124 | 2128 |
2125 static Handle<Object> GetPropertyWithCallback(Handle<JSObject> object, | 2129 static Handle<Object> GetPropertyWithCallback(Handle<JSObject> object, |
2126 Handle<Object> receiver, | 2130 Handle<Object> receiver, |
2127 Handle<Object> structure, | 2131 Handle<Object> structure, |
2128 Handle<Name> name); | 2132 Handle<Name> name); |
2129 | 2133 |
2130 static Handle<Object> SetPropertyWithCallback( | 2134 static Handle<Object> SetPropertyWithCallback( |
2131 Handle<JSObject> object, | 2135 Handle<JSObject> object, |
2132 Handle<Object> structure, | 2136 Handle<Object> structure, |
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10426 } else { | 10430 } else { |
10427 value &= ~(1 << bit_position); | 10431 value &= ~(1 << bit_position); |
10428 } | 10432 } |
10429 return value; | 10433 return value; |
10430 } | 10434 } |
10431 }; | 10435 }; |
10432 | 10436 |
10433 } } // namespace v8::internal | 10437 } } // namespace v8::internal |
10434 | 10438 |
10435 #endif // V8_OBJECTS_H_ | 10439 #endif // V8_OBJECTS_H_ |
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