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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/ozone/platform/dri/buffer_data.h" | |
| 6 | |
| 7 #include <gbm.h> | |
| 8 | |
| 9 #include "base/logging.h" | |
| 10 #include "ui/ozone/platform/dri/dri_wrapper.h" | |
| 11 | |
| 12 namespace ui { | |
| 13 | |
| 14 // Pixel configuration for the current buffer format. | |
| 15 // TODO(dnicoara) These will need to change once we'll query the hardware for | |
|
rjkroege
2014/06/11 14:43:04
grammar nit: "once we query"
alexst (slow to review)
2014/06/11 15:00:06
Done.
| |
| 16 // supported configurations. | |
| 17 const uint8_t kColorDepth = 24; | |
| 18 const uint8_t kPixelDepth = 32; | |
| 19 | |
| 20 BufferData::BufferData(DriWrapper* dri, gbm_bo* buffer) | |
| 21 : dri_(dri), | |
| 22 handle_(gbm_bo_get_handle(buffer).u32), | |
| 23 framebuffer_(0) { | |
| 24 // Register the buffer with the controller. This will allow us to scan out the | |
| 25 // buffer once we're done drawing into it. If we can't register the buffer | |
| 26 // then there's no point in having BufferData associated with it. | |
| 27 if (!dri_->AddFramebuffer(gbm_bo_get_width(buffer), | |
| 28 gbm_bo_get_height(buffer), | |
| 29 kColorDepth, | |
| 30 kPixelDepth, | |
| 31 gbm_bo_get_stride(buffer), | |
| 32 handle_, | |
| 33 &framebuffer_)) { | |
| 34 LOG(ERROR) << "Failed to register buffer"; | |
| 35 } | |
| 36 } | |
| 37 | |
| 38 BufferData::~BufferData() { | |
| 39 if (framebuffer_) | |
| 40 dri_->RemoveFramebuffer(framebuffer_); | |
| 41 } | |
| 42 | |
| 43 // static | |
| 44 BufferData* BufferData::CreateData(DriWrapper* dri, | |
| 45 gbm_bo* buffer) { | |
| 46 BufferData* data = new BufferData(dri, buffer); | |
| 47 if (!data->framebuffer()) { | |
| 48 delete data; | |
| 49 return NULL; | |
| 50 } | |
| 51 | |
| 52 // GBM can destroy the buffers at any time as long as they aren't locked. This | |
| 53 // sets a callback such that we can clean up all our state when GBM destroys | |
| 54 // the buffer. | |
| 55 gbm_bo_set_user_data(buffer, data, BufferData::Destroy); | |
| 56 | |
| 57 return data; | |
| 58 } | |
| 59 | |
| 60 // static | |
| 61 void BufferData::Destroy(gbm_bo* buffer, void* data) { | |
|
rjkroege
2014/06/11 14:43:04
this is necessary because gbm is a C-style API and
alexst (slow to review)
2014/06/11 15:00:06
yes
| |
| 62 BufferData* bd = static_cast<BufferData*>(data); | |
| 63 delete bd; | |
| 64 } | |
| 65 | |
| 66 // static | |
| 67 BufferData* BufferData::GetData(gbm_bo* buffer) { | |
| 68 return static_cast<BufferData*>(gbm_bo_get_user_data(buffer)); | |
| 69 } | |
| 70 | |
| 71 } // namespace ui | |
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