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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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116 | 116 |
117 bool supportsFixedRootBackgroundCompositing() const; | 117 bool supportsFixedRootBackgroundCompositing() const; |
118 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; | 118 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; |
119 GraphicsLayer* fixedRootBackgroundLayer() const; | 119 GraphicsLayer* fixedRootBackgroundLayer() const; |
120 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true;
} | 120 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true;
} |
121 | 121 |
122 // Repaint the appropriate layers when the given RenderLayer starts or stops
being composited. | 122 // Repaint the appropriate layers when the given RenderLayer starts or stops
being composited. |
123 void repaintOnCompositingChange(RenderLayer*); | 123 void repaintOnCompositingChange(RenderLayer*); |
124 | 124 |
125 void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&); | 125 void repaintInCompositedAncestor(RenderLayer*, const LayoutRect&); |
126 | |
127 void layerWillBeRemoved(RenderLayer* parent, RenderLayer* child); | |
128 | |
129 void repaintCompositedLayers(); | 126 void repaintCompositedLayers(); |
130 | 127 |
131 RenderLayer* rootRenderLayer() const; | 128 RenderLayer* rootRenderLayer() const; |
132 GraphicsLayer* rootGraphicsLayer() const; | 129 GraphicsLayer* rootGraphicsLayer() const; |
133 GraphicsLayer* scrollLayer() const; | 130 GraphicsLayer* scrollLayer() const; |
134 GraphicsLayer* containerLayer() const; | 131 GraphicsLayer* containerLayer() const; |
135 | 132 |
136 // We don't always have a root transform layer. This function lazily allocat
es one | 133 // We don't always have a root transform layer. This function lazily allocat
es one |
137 // and returns it as required. | 134 // and returns it as required. |
138 GraphicsLayer* ensureRootTransformLayer(); | 135 GraphicsLayer* ensureRootTransformLayer(); |
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278 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; | 275 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
279 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 276 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
280 #if USE(RUBBER_BANDING) | 277 #if USE(RUBBER_BANDING) |
281 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 278 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
282 #endif | 279 #endif |
283 }; | 280 }; |
284 | 281 |
285 } // namespace WebCore | 282 } // namespace WebCore |
286 | 283 |
287 #endif // RenderLayerCompositor_h | 284 #endif // RenderLayerCompositor_h |
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