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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ppapi/tests/test_compositor.h" | |
6 | |
7 #include <GLES2/gl2.h> | |
8 #include <GLES2/gl2ext.h> | |
9 #include <stdio.h> | |
10 #include <stdlib.h> | |
11 #include <string.h> | |
12 | |
13 #include "ppapi/c/ppb_opengles2.h" | |
14 #include "ppapi/cpp/compositor.h" | |
15 #include "ppapi/cpp/compositor_layer.h" | |
16 #include "ppapi/cpp/image_data.h" | |
17 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" | |
18 #include "ppapi/lib/gl/include/GLES2/gl2.h" | |
19 #include "ppapi/lib/gl/include/GLES2/gl2ext.h" | |
20 #include "ppapi/tests/test_utils.h" | |
21 | |
22 namespace { | |
23 | |
24 const float kMatrix[16] = { | |
25 1.0f, 0.0f, 0.0f, 0.0f, | |
26 0.0f, 1.0f, 0.0f, 0.0f, | |
27 0.0f, 0.0f, 1.0f, 0.0f, | |
28 0.0f, 0.0f, 0.0f, 1.0f, | |
29 }; | |
30 | |
31 } // namespace | |
32 | |
33 REGISTER_TEST_CASE(Compositor); | |
34 | |
35 #define VERIFY(r) do { \ | |
36 std::string result = (r); \ | |
37 if (result != "") \ | |
38 return result; \ | |
39 } while (false) | |
40 | |
41 bool TestCompositor::Init() { | |
42 if (!CheckTestingInterface()) | |
43 return false; | |
44 | |
45 if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface())) | |
46 return false; | |
47 | |
48 return true; | |
49 } | |
50 | |
51 void TestCompositor::RunTests(const std::string& filter) { | |
52 RUN_CALLBACK_TEST(TestCompositor, Release, filter); | |
53 RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommit, filter); | |
54 RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChange, filter); | |
55 RUN_CALLBACK_TEST(TestCompositor, General, filter); | |
56 | |
57 RUN_CALLBACK_TEST(TestCompositor, ReleaseUnbound, filter); | |
58 RUN_CALLBACK_TEST(TestCompositor, ReleaseWithoutCommitUnbound, filter); | |
59 RUN_CALLBACK_TEST(TestCompositor, CommitTwoTimesWithoutChangeUnbound, filter); | |
60 RUN_CALLBACK_TEST(TestCompositor, GeneralUnbound, filter); | |
61 | |
62 RUN_CALLBACK_TEST(TestCompositor, BindUnbind, filter); | |
63 } | |
64 | |
65 std::string TestCompositor::TestRelease() { | |
66 return TestReleaseInternal(true); | |
67 } | |
68 | |
69 std::string TestCompositor::TestReleaseWithoutCommit() { | |
70 return TestReleaseWithoutCommitInternal(true); | |
71 } | |
72 | |
73 std::string TestCompositor::TestCommitTwoTimesWithoutChange() { | |
74 return TestCommitTwoTimesWithoutChangeInternal(true); | |
75 } | |
76 | |
77 std::string TestCompositor::TestGeneral() { | |
78 return TestGeneralInternal(true); | |
79 } | |
80 | |
81 std::string TestCompositor::TestReleaseUnbound() { | |
82 return TestReleaseInternal(false); | |
83 } | |
84 | |
85 std::string TestCompositor::TestReleaseWithoutCommitUnbound() { | |
86 return TestReleaseWithoutCommitInternal(false); | |
87 } | |
88 | |
89 std::string TestCompositor::TestCommitTwoTimesWithoutChangeUnbound() { | |
90 return TestCommitTwoTimesWithoutChangeInternal(false); | |
91 } | |
92 | |
93 std::string TestCompositor::TestGeneralUnbound() { | |
94 return TestGeneralInternal(false); | |
95 } | |
96 | |
97 std::string TestCompositor::TestBindUnbind() { | |
98 // Setup GLES2 | |
99 const int32_t attribs[] = { | |
100 PP_GRAPHICS3DATTRIB_WIDTH, 16, | |
101 PP_GRAPHICS3DATTRIB_HEIGHT, 16, | |
102 PP_GRAPHICS3DATTRIB_NONE | |
103 }; | |
104 pp::Graphics3D graphics_3d(instance_, attribs); | |
105 ASSERT_FALSE(graphics_3d.is_null()); | |
106 glSetCurrentContextPPAPI(graphics_3d.pp_resource()); | |
107 | |
108 pp::Compositor compositor = pp::Compositor(instance_); | |
109 ASSERT_FALSE(compositor.is_null()); | |
110 | |
111 // Add layers on an unbound compositor. | |
112 pp::CompositorLayer color_layer = compositor.AddLayer(); | |
113 ASSERT_FALSE(color_layer.is_null()); | |
114 | |
115 VERIFY(SetColorLayer(color_layer, PP_OK)); | |
116 | |
117 uint32_t texture = 0; | |
118 VERIFY(CreateTexture(&texture)); | |
119 pp::CompositorLayer texture_layer = compositor.AddLayer(); | |
120 ASSERT_FALSE(texture_layer.is_null()); | |
121 TestCompletionCallback texture_release_callback(instance_->pp_instance(), | |
122 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:18:00
Done.
| |
123 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
124 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), | |
125 texture_release_callback.GetCallback())); | |
126 | |
127 pp::ImageData image; | |
128 VERIFY(CreateImage(&image)); | |
129 pp::CompositorLayer image_layer = compositor.AddLayer(); | |
130 TestCompletionCallback image_release_callback(instance_->pp_instance(), | |
131 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:18:00
Done.
| |
132 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
133 image_layer.SetImage(image, pp::Size(100, 100), | |
134 image_release_callback.GetCallback())); | |
135 | |
136 // Commit layers to the chromium compositor. | |
137 TestCompletionCallback callback(instance_->pp_instance(), callback_type()); | |
138 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
139 CHECK_CALLBACK_BEHAVIOR(callback); | |
140 ASSERT_EQ(PP_OK, callback.result()); | |
141 | |
142 // Bind the compositor and call CommitLayers() again. | |
143 ASSERT_TRUE(instance_->BindGraphics(compositor)); | |
144 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
145 CHECK_CALLBACK_BEHAVIOR(callback); | |
146 ASSERT_EQ(PP_OK, callback.result()); | |
147 | |
148 // Unbind the compositor and call CommitLayers() again. | |
149 ASSERT_TRUE(instance_->BindGraphics(pp::Compositor())); | |
150 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
151 CHECK_CALLBACK_BEHAVIOR(callback); | |
152 ASSERT_EQ(PP_OK, callback.result()); | |
153 | |
154 // Reset layers and call CommitLayers() again. | |
155 ASSERT_EQ(PP_OK, compositor.ResetLayers()); | |
156 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
157 CHECK_CALLBACK_BEHAVIOR(callback); | |
158 ASSERT_EQ(PP_OK, callback.result()); | |
159 | |
160 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
161 ASSERT_EQ(PP_OK, texture_release_callback.result()); | |
162 ReleaseTexture(texture); | |
163 | |
164 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
165 ASSERT_EQ(PP_OK, image_release_callback.result()); | |
166 | |
167 // Reset | |
168 glSetCurrentContextPPAPI(0); | |
169 | |
170 PASS(); | |
171 } | |
172 | |
173 std::string TestCompositor::TestReleaseInternal(bool bind) { | |
174 // Setup GLES2 | |
175 const int32_t attribs[] = { | |
176 PP_GRAPHICS3DATTRIB_WIDTH, 16, | |
177 PP_GRAPHICS3DATTRIB_HEIGHT, 16, | |
178 PP_GRAPHICS3DATTRIB_NONE | |
179 }; | |
180 pp::Graphics3D graphics_3d(instance_, attribs); | |
181 ASSERT_FALSE(graphics_3d.is_null()); | |
182 glSetCurrentContextPPAPI(graphics_3d.pp_resource()); | |
183 | |
184 pp::Compositor compositor = pp::Compositor(instance_); | |
185 ASSERT_FALSE(compositor.is_null()); | |
186 | |
187 // Bind the compositor to the instance | |
188 if (bind) | |
189 ASSERT_TRUE(instance_->BindGraphics(compositor)); | |
190 | |
191 pp::CompositorLayer color_layer = compositor.AddLayer(); | |
192 ASSERT_FALSE(color_layer.is_null()); | |
193 | |
194 VERIFY(SetColorLayer(color_layer, PP_OK)); | |
195 | |
196 uint32_t texture = 0; | |
197 VERIFY(CreateTexture(&texture)); | |
198 pp::CompositorLayer texture_layer = compositor.AddLayer(); | |
199 ASSERT_FALSE(texture_layer.is_null()); | |
200 TestCompletionCallback texture_release_callback(instance_->pp_instance(), | |
201 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:18:00
Done.
| |
202 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
203 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), | |
204 texture_release_callback.GetCallback())); | |
205 | |
206 pp::ImageData image; | |
207 VERIFY(CreateImage(&image)); | |
208 pp::CompositorLayer image_layer = compositor.AddLayer(); | |
209 TestCompletionCallback image_release_callback(instance_->pp_instance(), | |
210 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:17:59
Done.
| |
211 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
212 image_layer.SetImage(image, pp::Size(100, 100), | |
213 image_release_callback.GetCallback())); | |
214 | |
215 // Commit layers to the chromium compositor. | |
216 TestCompletionCallback callback(instance_->pp_instance(), callback_type()); | |
217 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
218 CHECK_CALLBACK_BEHAVIOR(callback); | |
219 ASSERT_EQ(PP_OK, callback.result()); | |
220 | |
221 // Release the compositor, and then release_callback will be aborted. | |
222 compositor = pp::Compositor(); | |
223 | |
224 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
225 ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result()); | |
226 ReleaseTexture(texture); | |
227 | |
228 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
229 ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result()); | |
230 | |
231 // Reset | |
232 glSetCurrentContextPPAPI(0); | |
233 | |
234 PASS(); | |
235 } | |
236 | |
237 std::string TestCompositor::TestReleaseWithoutCommitInternal(bool bind) { | |
238 // Setup GLES2 | |
239 const int32_t attribs[] = { | |
240 PP_GRAPHICS3DATTRIB_WIDTH, 16, | |
241 PP_GRAPHICS3DATTRIB_HEIGHT, 16, | |
242 PP_GRAPHICS3DATTRIB_NONE | |
243 }; | |
244 pp::Graphics3D graphics_3d(instance_, attribs); | |
245 ASSERT_FALSE(graphics_3d.is_null()); | |
246 glSetCurrentContextPPAPI(graphics_3d.pp_resource()); | |
247 | |
248 pp::Compositor compositor = pp::Compositor(instance_); | |
249 ASSERT_FALSE(compositor.is_null()); | |
250 | |
251 // Bind the compositor to the instance | |
252 if (bind) | |
253 ASSERT_TRUE(instance_->BindGraphics(compositor)); | |
254 | |
255 pp::CompositorLayer color_layer = compositor.AddLayer(); | |
256 ASSERT_FALSE(color_layer.is_null()); | |
257 | |
258 VERIFY(SetColorLayer(color_layer, PP_OK)); | |
259 | |
260 uint32_t texture = 0; | |
261 VERIFY(CreateTexture(&texture)); | |
262 pp::CompositorLayer texture_layer = compositor.AddLayer(); | |
263 ASSERT_FALSE(texture_layer.is_null()); | |
264 TestCompletionCallback texture_release_callback(instance_->pp_instance(), | |
265 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:18:00
Done.
| |
266 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
267 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), | |
268 texture_release_callback.GetCallback())); | |
269 | |
270 pp::ImageData image; | |
271 VERIFY(CreateImage(&image)); | |
272 pp::CompositorLayer image_layer = compositor.AddLayer(); | |
273 TestCompletionCallback image_release_callback(instance_->pp_instance(), | |
274 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:17:59
Done.
| |
275 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
276 image_layer.SetImage(image, pp::Size(100, 100), | |
277 image_release_callback.GetCallback())); | |
278 | |
279 // Release the compositor, and then release_callback will be aborted. | |
280 compositor = pp::Compositor(); | |
281 | |
282 // All release_callbacks should be called. | |
283 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
284 ASSERT_EQ(PP_ERROR_ABORTED, texture_release_callback.result()); | |
285 ReleaseTexture(texture); | |
286 | |
287 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
288 ASSERT_EQ(PP_ERROR_ABORTED, image_release_callback.result()); | |
289 | |
290 // The layer associated to the compositor will become invalidated. | |
291 VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE)); | |
292 | |
293 // Reset | |
294 glSetCurrentContextPPAPI(0); | |
295 | |
296 PASS(); | |
297 } | |
298 | |
299 std::string TestCompositor::TestCommitTwoTimesWithoutChangeInternal(bool bind) { | |
300 pp::Compositor compositor(instance_); | |
301 ASSERT_FALSE(compositor.is_null()); | |
302 if (bind) | |
303 ASSERT_TRUE(instance_->BindGraphics(compositor)); | |
304 pp::CompositorLayer layer = compositor.AddLayer(); | |
305 ASSERT_FALSE(layer.is_null()); | |
306 VERIFY(SetColorLayer(layer, PP_OK)); | |
307 | |
308 TestCompletionCallback callback(instance_->pp_instance(), callback_type()); | |
309 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
310 CHECK_CALLBACK_BEHAVIOR(callback); | |
311 ASSERT_EQ(PP_OK, callback.result()); | |
312 | |
313 // CommitLayers() without any change. | |
314 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
315 CHECK_CALLBACK_BEHAVIOR(callback); | |
316 ASSERT_EQ(PP_OK, callback.result()); | |
317 | |
318 PASS(); | |
319 } | |
320 | |
321 std::string TestCompositor::TestGeneralInternal(bool bind) { | |
322 // Setup GLES2 | |
323 const int32_t attribs[] = { | |
324 PP_GRAPHICS3DATTRIB_WIDTH, 16, | |
325 PP_GRAPHICS3DATTRIB_HEIGHT, 16, | |
326 PP_GRAPHICS3DATTRIB_NONE | |
327 }; | |
328 pp::Graphics3D graphics_3d(instance_, attribs); | |
329 ASSERT_FALSE(graphics_3d.is_null()); | |
330 glSetCurrentContextPPAPI(graphics_3d.pp_resource()); | |
331 | |
332 // All functions should work with a bound compositor | |
333 pp::Compositor compositor(instance_); | |
334 ASSERT_FALSE(compositor.is_null()); | |
335 if (bind) | |
336 ASSERT_TRUE(instance_->BindGraphics(compositor)); | |
337 | |
338 pp::CompositorLayer color_layer = compositor.AddLayer(); | |
339 ASSERT_FALSE(color_layer.is_null()); | |
340 VERIFY(SetColorLayer(color_layer, PP_OK)); | |
341 | |
342 uint32_t texture = 0; | |
343 VERIFY(CreateTexture(&texture)); | |
344 pp::CompositorLayer texture_layer = compositor.AddLayer(); | |
345 ASSERT_FALSE(texture_layer.is_null()); | |
346 TestCompletionCallback texture_release_callback(instance_->pp_instance(), | |
347 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:18:00
Done.
| |
348 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
349 texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100), | |
350 texture_release_callback.GetCallback())); | |
351 | |
352 pp::ImageData image; | |
353 VERIFY(CreateImage(&image)); | |
354 pp::CompositorLayer image_layer = compositor.AddLayer(); | |
355 TestCompletionCallback image_release_callback(instance_->pp_instance(), | |
356 PP_REQUIRED); | |
raymes
2014/06/20 02:57:20
nit:indentation
Peng
2014/06/20 03:18:00
Done.
| |
357 ASSERT_EQ(PP_OK_COMPLETIONPENDING, | |
358 image_layer.SetImage(image, pp::Size(100, 100), | |
359 image_release_callback.GetCallback())); | |
360 | |
361 TestCompletionCallback callback(instance_->pp_instance(), callback_type()); | |
362 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
363 CHECK_CALLBACK_BEHAVIOR(callback); | |
364 ASSERT_EQ(PP_OK, callback.result()); | |
365 | |
366 // After ResetLayers(), all layers should be invalidated. | |
367 ASSERT_EQ(PP_OK, compositor.ResetLayers()); | |
368 VERIFY(SetColorLayer(color_layer, PP_ERROR_BADRESOURCE)); | |
369 | |
370 // Commit empty layer stack to the chromium compositor, and then the texture | |
371 // and the image will be released by the chromium compositor soon. | |
372 callback.WaitForResult(compositor.CommitLayers(callback.GetCallback())); | |
373 CHECK_CALLBACK_BEHAVIOR(callback); | |
374 ASSERT_EQ(PP_OK, callback.result()); | |
375 | |
376 texture_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
377 ASSERT_EQ(PP_OK, texture_release_callback.result()); | |
378 ReleaseTexture(texture); | |
379 | |
380 image_release_callback.WaitForResult(PP_OK_COMPLETIONPENDING); | |
381 ASSERT_EQ(PP_OK, image_release_callback.result()); | |
382 | |
383 // Reset | |
384 glSetCurrentContextPPAPI(0); | |
385 | |
386 PASS(); | |
raymes
2014/06/20 02:57:20
Most of the code up to and including comitting the
Peng
2014/06/20 03:18:00
Yes. The code of those testes are similar. There a
| |
387 } | |
388 | |
389 std::string TestCompositor::CreateTexture(uint32_t* texture) { | |
390 glGenTextures(1, texture); | |
391 ASSERT_NE(0, *texture); | |
392 glBindTexture(GL_TEXTURE_2D, *texture); | |
393 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 400, 400, 0, | |
394 GL_RGBA, GL_UNSIGNED_BYTE, NULL); | |
395 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
396 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
397 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
398 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
399 glBindTexture(GL_TEXTURE_2D, 0); | |
400 | |
401 return std::string(); | |
402 } | |
403 | |
404 std::string TestCompositor::ReleaseTexture(uint32_t texture) { | |
405 ASSERT_NE(0u, texture); | |
406 glDeleteTextures(1, &texture); | |
407 | |
408 return std::string(); | |
409 } | |
410 | |
411 std::string TestCompositor::CreateImage(pp::ImageData* image) { | |
412 *image = pp::ImageData(instance_, PP_IMAGEDATAFORMAT_RGBA_PREMUL, | |
413 pp::Size(400, 400), false); | |
414 ASSERT_FALSE(image->is_null()); | |
415 | |
416 return std::string(); | |
417 } | |
418 | |
419 std::string TestCompositor::SetColorLayer( | |
420 pp::CompositorLayer layer, int32_t result) { | |
421 ASSERT_EQ(result, layer.SetColor(255, 255, 255, 255, pp::Size(100, 100))); | |
422 ASSERT_EQ(result, layer.SetClipRect(pp::Rect(0, 0, 50, 50))); | |
423 ASSERT_EQ(result, layer.SetTransform(kMatrix)); | |
424 ASSERT_EQ(result, layer.SetOpacity(128)); | |
425 | |
426 return std::string(); | |
427 } | |
428 | |
429 | |
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