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Unified Diff: chrome/browser/ui/views/tabs/tab.cc

Issue 32463003: Modify hit test masks for tabs and tab close buttons (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: patch for landing Created 7 years, 1 month ago
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Index: chrome/browser/ui/views/tabs/tab.cc
diff --git a/chrome/browser/ui/views/tabs/tab.cc b/chrome/browser/ui/views/tabs/tab.cc
index 0e32d9b571ee75721898f93c90c929f0ad0bca1c..d1b36dd9fa31f63c24da7c01e216057a9e4ed7d2 100644
--- a/chrome/browser/ui/views/tabs/tab.cc
+++ b/chrome/browser/ui/views/tabs/tab.cc
@@ -39,6 +39,8 @@
#include "ui/gfx/font.h"
#include "ui/gfx/image/image_skia_operations.h"
#include "ui/gfx/path.h"
+#include "ui/gfx/rect_conversions.h"
+#include "ui/gfx/skia_util.h"
#include "ui/gfx/text_elider.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/widget/tooltip_manager.h"
@@ -242,6 +244,8 @@ const double kImmersiveTabMinThrobOpacity = 0.66;
// Number of steps in the immersive mode loading animation.
const int kImmersiveLoadingStepCount = 32;
+const char kTabCloseButtonName[] = "TabCloseButton";
+
void DrawIconAtLocation(gfx::Canvas* canvas,
const gfx::ImageSkia& image,
int image_offset,
@@ -408,6 +412,39 @@ class Tab::TabCloseButton : public views::ImageButton {
event->SetHandled();
}
+ virtual bool HasHitTestMask() const OVERRIDE {
+ return true;
+ }
+
+ virtual void GetHitTestMask(HitTestSource source,
+ gfx::Path* path) const OVERRIDE {
+ // Use the button's contents bounds (which does not include padding)
+ // and the hit test mask of our parent |tab_| to determine if the
+ // button is hidden behind another tab.
+ gfx::Path tab_mask;
+ tab_->GetHitTestMask(source, &tab_mask);
+
+ gfx::Rect button_bounds(GetContentsBounds());
+ gfx::RectF tab_bounds_f(gfx::SkRectToRectF(tab_mask.getBounds()));
+ views::View::ConvertRectToTarget(tab_, this, &tab_bounds_f);
+ gfx::Rect tab_bounds = gfx::ToEnclosingRect(tab_bounds_f);
+
+ // If the button is hidden behind another tab, the hit test mask is empty.
+ // Otherwise set the hit test mask to be the contents bounds.
+ path->reset();
+ if (tab_bounds.Contains(button_bounds)) {
+ // Include the padding in the hit test mask for touch events.
+ if (source == HIT_TEST_SOURCE_TOUCH)
+ button_bounds = GetLocalBounds();
+
+ path->addRect(RectToSkRect(button_bounds));
+ }
+ }
+
+ virtual const char* GetClassName() const OVERRIDE {
+ return kTabCloseButtonName;
+ }
+
private:
Tab* tab_;
@@ -872,7 +909,7 @@ bool Tab::HasHitTestMask() const {
return true;
}
-void Tab::GetHitTestMask(gfx::Path* path) const {
+void Tab::GetHitTestMask(HitTestSource source, gfx::Path* path) const {
// When the window is maximized we don't want to shave off the edges or top
// shadow of the tab, such that the user can click anywhere along the top
// edge of the screen to select a tab. Ditto for immersive fullscreen.
@@ -880,6 +917,20 @@ void Tab::GetHitTestMask(gfx::Path* path) const {
bool include_top_shadow =
widget && (widget->IsMaximized() || widget->IsFullscreen());
TabResources::GetHitTestMask(width(), height(), include_top_shadow, path);
+
+ // It is possible for a portion of the tab to be occluded if tabs are
+ // stacked, so modify the hit test mask to only include the visible
+ // region of the tab.
+ if (controller()) {
+ gfx::Rect clip;
+ controller()->ShouldPaintTab(this, &clip);
+ if (clip.size().GetArea()) {
+ SkRect intersection(path->getBounds());
+ intersection.intersect(RectToSkRect(clip));
+ path->reset();
+ path->addRect(intersection);
+ }
+ }
}
bool Tab::GetTooltipText(const gfx::Point& p, string16* tooltip) const {
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