Index: ui/views/controls/label.h |
diff --git a/ui/views/controls/label.h b/ui/views/controls/label.h |
index 9e2881dc69e93262bcc05df9703e7902d3887b19..60dfba9165aeb1246c0bf2781775f0d42234a83e 100644 |
--- a/ui/views/controls/label.h |
+++ b/ui/views/controls/label.h |
@@ -18,30 +18,9 @@ |
namespace views { |
-///////////////////////////////////////////////////////////////////////////// |
-// |
-// Label class |
-// |
-// A label is a view subclass that can display a string. |
-// |
-///////////////////////////////////////////////////////////////////////////// |
+// A view subclass that can display a string. |
class VIEWS_EXPORT Label : public View { |
public: |
- // The following enum is used to indicate whether using the Chrome UI's |
- // directionality as the label's directionality, or auto-detecting the label's |
- // directionality. |
- // |
- // If the label text originates from the Chrome UI, we should use the Chrome |
- // UI's directionality as the label's directionality. |
- // |
- // If the text originates from a web page, its directionality is determined |
- // based on its first character with strong directionality, disregarding what |
- // directionality the Chrome UI is. |
- enum DirectionalityMode { |
- USE_UI_DIRECTIONALITY = 0, |
- AUTO_DETECT_DIRECTIONALITY |
- }; |
- |
// Internal class name. |
static const char kViewClassName[]; |
@@ -94,28 +73,17 @@ class VIEWS_EXPORT Label : public View { |
// Set the color of a halo on the painted text (use transparent for none). |
void set_halo_color(SkColor halo_color) { halo_color_ = halo_color; } |
- // Sets horizontal alignment. If the locale is RTL, and the directionality |
- // mode is USE_UI_DIRECTIONALITY, the alignment is flipped around. |
- // |
- // Caveat: for labels originating from a web page, the directionality mode |
- // should be reset to AUTO_DETECT_DIRECTIONALITY before the horizontal |
- // alignment is set. Otherwise, the label's alignment specified as a parameter |
- // will be flipped in RTL locales. |
+ // Sets the horizontal alignment; the argument value is mirrored in RTL UI. |
void SetHorizontalAlignment(gfx::HorizontalAlignment alignment); |
+ gfx::HorizontalAlignment GetHorizontalAlignment() const; |
- gfx::HorizontalAlignment horizontal_alignment() const { |
- return horizontal_alignment_; |
- } |
- |
- // Sets the directionality mode. The directionality mode is initialized to |
- // USE_UI_DIRECTIONALITY when the label is constructed. USE_UI_DIRECTIONALITY |
- // applies to every label that originates from the Chrome UI. However, if the |
- // label originates from a web page, its directionality is auto-detected. |
- void set_directionality_mode(DirectionalityMode mode) { |
+ // Sets the directionality mode. The default value is DIRECTIONALITY_FROM_UI, |
+ // which should be suitable for most text originating from UI string assets. |
+ // Most text originating from web content should use DIRECTIONALITY_FROM_TEXT. |
+ void set_directionality_mode(gfx::DirectionalityMode mode) { |
directionality_mode_ = mode; |
} |
- |
- DirectionalityMode directionality_mode() const { |
+ gfx::DirectionalityMode directionality_mode() const { |
return directionality_mode_; |
} |
@@ -212,9 +180,7 @@ class VIEWS_EXPORT Label : public View { |
FRIEND_TEST_ALL_PREFIXES(LabelTest, DrawMultiLineString); |
FRIEND_TEST_ALL_PREFIXES(LabelTest, DrawSingleLineStringInRTL); |
FRIEND_TEST_ALL_PREFIXES(LabelTest, DrawMultiLineStringInRTL); |
- FRIEND_TEST_ALL_PREFIXES(LabelTest, AutoDetectDirectionality); |
- |
- // Calls ComputeDrawStringFlags(). |
+ FRIEND_TEST_ALL_PREFIXES(LabelTest, DirectionalityFromText); |
FRIEND_TEST_ALL_PREFIXES(LabelTest, DisableSubpixelRendering); |
// Sets both |text_| and |layout_text_| to appropriate values, taking |
@@ -272,10 +238,9 @@ class VIEWS_EXPORT Label : public View { |
base::string16 tooltip_text_; |
// Whether to collapse the label when it's not visible. |
bool collapse_when_hidden_; |
- // The following member variable is used to control whether the |
- // directionality is auto-detected based on first strong directionality |
- // character or is determined by chrome UI's locale. |
- DirectionalityMode directionality_mode_; |
+ // Controls whether the directionality is auto-detected based on first strong |
+ // directionality character or is determined by the application UI's locale. |
+ gfx::DirectionalityMode directionality_mode_; |
// Colors for shadow. |
SkColor enabled_shadow_color_; |