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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.h

Issue 323513005: Revert of Gamma correction for distance field text. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrDistanceFieldTextureEffect_DEFINED 8 #ifndef GrDistanceFieldTextureEffect_DEFINED
9 #define GrDistanceFieldTextureEffect_DEFINED 9 #define GrDistanceFieldTextureEffect_DEFINED
10 10
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrVertexEffect.h" 12 #include "GrVertexEffect.h"
13 13
14 class GrGLDistanceFieldTextureEffect; 14 class GrGLDistanceFieldTextureEffect;
15 class GrGLDistanceFieldLCDTextureEffect; 15 class GrGLDistanceFieldLCDTextureEffect;
16 16
17 /** 17 /**
18 * The output color of this effect is a modulation of the input color and a samp le from a 18 * The output color of this effect is a modulation of the input color and a samp le from a
19 * distance field texture (using a smoothed step function near 0.5). 19 * distance field texture (using a smoothed step function near 0.5).
20 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input 20 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input
21 * coords are a custom attribute. Gamma correction is handled via a texture LUT. 21 * coords are a custom attribute.
22 */ 22 */
23 class GrDistanceFieldTextureEffect : public GrVertexEffect { 23 class GrDistanceFieldTextureEffect : public GrVertexEffect {
24 public: 24 public:
25 #ifdef SK_GAMMA_APPLY_TO_A8 25 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, bo ol similarity) {
26 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, 26 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, pa rams, similarity)));
27 GrTexture* gamma, const GrTextureParams& gammaPar ams, float lum,
28 bool similarity) {
29 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, pa rams,
30 gamma, gammaParams, lum,
31 similar ity)));
32 #else
33 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
34 bool similarity) {
35 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, pa rams,
36 similar ity)));
37 #endif
38 return CreateEffectRef(effect); 27 return CreateEffectRef(effect);
39 } 28 }
40 29
41 virtual ~GrDistanceFieldTextureEffect() {} 30 virtual ~GrDistanceFieldTextureEffect() {}
42 31
43 static const char* Name() { return "DistanceFieldTexture"; } 32 static const char* Name() { return "DistanceFieldTexture"; }
44 33
45 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 34 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
46 #ifdef SK_GAMMA_APPLY_TO_A8
47 float getLuminance() const { return fLuminance; }
48 #endif
49 bool isSimilarity() const { return fIsSimilarity; } 35 bool isSimilarity() const { return fIsSimilarity; }
50 36
51 typedef GrGLDistanceFieldTextureEffect GLEffect; 37 typedef GrGLDistanceFieldTextureEffect GLEffect;
52 38
53 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 39 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
54 40
55 private: 41 private:
56 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& para ms, 42 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& para ms,
57 #ifdef SK_GAMMA_APPLY_TO_A8
58 GrTexture* gamma, const GrTextureParams& gammaP arams, float lum,
59 #endif
60 bool uniformScale); 43 bool uniformScale);
61 44
62 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; 45 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
63 46
64 GrTextureAccess fTextureAccess; 47 GrTextureAccess fTextureAccess;
65 #ifdef SK_GAMMA_APPLY_TO_A8
66 GrTextureAccess fGammaTextureAccess;
67 float fLuminance;
68 #endif
69 bool fIsSimilarity; 48 bool fIsSimilarity;
70 49
71 GR_DECLARE_EFFECT_TEST; 50 GR_DECLARE_EFFECT_TEST;
72 51
73 typedef GrVertexEffect INHERITED; 52 typedef GrVertexEffect INHERITED;
74 }; 53 };
75 54
76 /** 55 /**
77 * The output color of this effect is a modulation of the input color and sample s from a 56 * The output color of this effect is a modulation of the input color and sample s from a
78 * distance field texture (using a smoothed step function near 0.5), adjusted fo r LCD displays. 57 * distance field texture (using a smoothed step function near 0.5), adjusted fo r LCD displays.
79 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input 58 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input
80 * coords are a custom attribute. Gamma correction is handled via a texture LUT. 59 * coords are a custom attribute.
81 */ 60 */
82 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect { 61 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect {
83 public: 62 public:
84 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, 63 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
85 GrTexture* gamma, const GrTextureParams& gammaPar ams,
86 SkColor textColor,
87 bool uniformScale, bool useBGR) { 64 bool uniformScale, bool useBGR) {
88 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldLCDTextureEffect, 65 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
89 (tex, params, gamma, gammaParams, text Color, uniformScale, 66 (tex, params, uniformScale, useBGR)));
90 useBGR)));
91 return CreateEffectRef(effect); 67 return CreateEffectRef(effect);
92 } 68 }
93 69
94 virtual ~GrDistanceFieldLCDTextureEffect() {} 70 virtual ~GrDistanceFieldLCDTextureEffect() {}
95 71
96 static const char* Name() { return "DistanceFieldLCDTexture"; } 72 static const char* Name() { return "DistanceFieldLCDTexture"; }
97 73
98 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 74 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
99 GrColor getTextColor() const { return fTextColor; }
100 bool isUniformScale() const { return fUniformScale; } 75 bool isUniformScale() const { return fUniformScale; }
101 bool useBGR() const { return fUseBGR; } 76 bool useBGR() const { return fUseBGR; }
102 77
103 typedef GrGLDistanceFieldLCDTextureEffect GLEffect; 78 typedef GrGLDistanceFieldLCDTextureEffect GLEffect;
104 79
105 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 80 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
106 81
107 private: 82 private:
108 GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& p arams, 83 GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& p arams,
109 GrTexture* gamma, const GrTextureParams& gam maParams,
110 SkColor textColor,
111 bool uniformScale, bool useBGR); 84 bool uniformScale, bool useBGR);
112 85
113 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; 86 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
114 87
115 GrTextureAccess fTextureAccess; 88 GrTextureAccess fTextureAccess;
116 GrTextureAccess fGammaTextureAccess;
117 GrColor fTextColor;
118 bool fUniformScale; 89 bool fUniformScale;
119 bool fUseBGR; 90 bool fUseBGR;
120 91
121 GR_DECLARE_EFFECT_TEST; 92 GR_DECLARE_EFFECT_TEST;
122 93
123 typedef GrVertexEffect INHERITED; 94 typedef GrVertexEffect INHERITED;
124 }; 95 };
125 96
97
126 #endif 98 #endif
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