OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
11 #include "gl/GrGLTexture.h" | 11 #include "gl/GrGLTexture.h" |
12 #include "gl/GrGLVertexEffect.h" | 12 #include "gl/GrGLVertexEffect.h" |
13 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendEffectFactory.h" |
14 #include "GrTexture.h" | 14 #include "GrTexture.h" |
15 | 15 |
16 #include "SkDistanceFieldGen.h" | 16 #include "SkDistanceFieldGen.h" |
17 | 17 |
18 // To get optical sizes people don't complain about when we blit correctly, | |
19 // we need to slightly bold each glyph. On the Mac, we need a larger bold value. | |
20 #if defined(SK_BUILD_FOR_MAC) | |
21 #define SK_DistanceFieldLCDFactor "0.33" | |
22 #define SK_DistanceFieldNonLCDFactor "0.25" | |
23 #else | |
24 #define SK_DistanceFieldLCDFactor "0.05" | |
25 #define SK_DistanceFieldNonLCDFactor "0.05" | |
26 #endif | |
27 | |
28 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 | |
29 #define SK_DistanceFieldAAFactor "0.7071" | |
30 | |
31 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { | 18 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { |
32 public: | 19 public: |
33 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, | 20 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, |
34 const GrDrawEffect& drawEffect) | 21 const GrDrawEffect& drawEffect) |
35 : INHERITED (factory) | 22 : INHERITED (factory) |
36 , fTextureSize(SkISize::Make(-1,-1)) {} | 23 , fTextureSize(SkISize::Make(-1,-1)) {} |
37 | 24 |
38 virtual void emitCode(GrGLFullShaderBuilder* builder, | 25 virtual void emitCode(GrGLFullShaderBuilder* builder, |
39 const GrDrawEffect& drawEffect, | 26 const GrDrawEffect& drawEffect, |
40 EffectKey key, | 27 EffectKey key, |
(...skipping 21 matching lines...) Expand all Loading... |
62 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, | 49 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, |
63 kVec2f_GrSLType, "TextureSize", | 50 kVec2f_GrSLType, "TextureSize", |
64 &textureSizeUniName); | 51 &textureSizeUniName); |
65 | 52 |
66 builder->fsCodeAppend("\tvec4 texColor = "); | 53 builder->fsCodeAppend("\tvec4 texColor = "); |
67 builder->fsAppendTextureLookup(samplers[0], | 54 builder->fsAppendTextureLookup(samplers[0], |
68 fsCoordName.c_str(), | 55 fsCoordName.c_str(), |
69 kVec2f_GrSLType); | 56 kVec2f_GrSLType); |
70 builder->fsCodeAppend(";\n"); | 57 builder->fsCodeAppend(";\n"); |
71 builder->fsCodeAppend("\tfloat distance = " | 58 builder->fsCodeAppend("\tfloat distance = " |
72 SK_DistanceFieldMultiplier "*(texColor.r - " SK_Distan
ceFieldThreshold ")" | 59 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); |
73 "+ " SK_DistanceFieldNonLCDFactor ";\n"); | |
74 | 60 |
75 // we adjust for the effect of the transformation on the distance by usi
ng | 61 // we adjust for the effect of the transformation on the distance by usi
ng |
76 // the length of the gradient of the texture coordinates. We use st coor
dinates | 62 // the length of the gradient of the texture coordinates. We use st coor
dinates |
77 // to ensure we're mapping 1:1 from texel space to pixel space. | 63 // to ensure we're mapping 1:1 from texel space to pixel space. |
78 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 64 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
79 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); | 65 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); |
80 builder->fsCodeAppend("\tfloat afwidth;\n"); | 66 builder->fsCodeAppend("\tfloat afwidth;\n"); |
81 if (dfTexEffect.isSimilarity()) { | 67 if (dfTexEffect.isSimilarity()) { |
82 // this gives us a smooth step across approximately one fragment | 68 // this gives us a smooth step across approximately one fragment |
83 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*dFdx
(st.x);\n"); | 69 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) |
| 70 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n"); |
84 } else { | 71 } else { |
85 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | 72 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
86 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | 73 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
87 | 74 |
88 builder->fsCodeAppend("\tvec2 uv_grad;\n"); | 75 builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
89 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 76 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
90 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 | 77 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 |
91 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | 78 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); |
92 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | 79 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); |
93 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | 80 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); |
94 builder->fsCodeAppend("\t} else {\n"); | 81 builder->fsCodeAppend("\t} else {\n"); |
95 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); | 82 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); |
96 builder->fsCodeAppend("\t}\n"); | 83 builder->fsCodeAppend("\t}\n"); |
97 } else { | 84 } else { |
98 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | 85 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); |
99 } | 86 } |
100 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); | 87 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); |
101 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); | 88 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); |
102 | 89 |
103 // this gives us a smooth step across approximately one fragment | 90 // this gives us a smooth step across approximately one fragment |
104 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); | 91 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) |
| 92 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); |
105 } | 93 } |
| 94 |
106 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista
nce);\n"); | 95 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista
nce);\n"); |
107 | 96 |
108 #ifdef SK_GAMMA_APPLY_TO_A8 | |
109 // adjust based on gamma | |
110 const char* luminanceUniName = NULL; | |
111 // width, height, 1/(3*width) | |
112 fLuminanceUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | |
113 kFloat_GrSLType, "Luminance", | |
114 &luminanceUniName); | |
115 | |
116 builder->fsCodeAppendf("\tuv = vec2(val, %s);\n", luminanceUniName); | |
117 builder->fsCodeAppend("\tvec4 gammaColor = "); | |
118 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
119 builder->fsCodeAppend(";\n"); | |
120 builder->fsCodeAppend("\tval = gammaColor.r;\n"); | |
121 #endif | |
122 | |
123 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 97 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
124 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")
).c_str()); | 98 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")
).c_str()); |
125 } | 99 } |
126 | 100 |
127 virtual void setData(const GrGLUniformManager& uman, | 101 virtual void setData(const GrGLUniformManager& uman, |
128 const GrDrawEffect& drawEffect) SK_OVERRIDE { | 102 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
129 SkASSERT(fTextureSizeUni.isValid()); | 103 SkASSERT(fTextureSizeUni.isValid()); |
130 | 104 |
131 GrTexture* texture = drawEffect.effect()->get()->texture(0); | 105 GrTexture* texture = drawEffect.effect()->get()->texture(0); |
132 if (texture->width() != fTextureSize.width() || | 106 if (texture->width() != fTextureSize.width() || |
133 texture->height() != fTextureSize.height()) { | 107 texture->height() != fTextureSize.height()) { |
134 fTextureSize = SkISize::Make(texture->width(), texture->height()); | 108 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
135 uman.set2f(fTextureSizeUni, | 109 uman.set2f(fTextureSizeUni, |
136 SkIntToScalar(fTextureSize.width()), | 110 SkIntToScalar(fTextureSize.width()), |
137 SkIntToScalar(fTextureSize.height())); | 111 SkIntToScalar(fTextureSize.height())); |
138 } | 112 } |
139 #ifdef SK_GAMMA_APPLY_TO_A8 | |
140 const GrDistanceFieldTextureEffect& dfTexEffect = | |
141 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); | |
142 float luminance = dfTexEffect.getLuminance(); | |
143 if (luminance != fLuminance) { | |
144 uman.set1f(fLuminanceUni, luminance); | |
145 fLuminance = luminance; | |
146 } | |
147 #endif | |
148 } | 113 } |
149 | 114 |
150 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | 115 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
151 const GrDistanceFieldTextureEffect& dfTexEffect = | 116 const GrDistanceFieldTextureEffect& dfTexEffect = |
152 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); | 117 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); |
153 | 118 |
154 return dfTexEffect.isSimilarity() ? 0x1 : 0x0; | 119 return dfTexEffect.isSimilarity() ? 0x1 : 0x0; |
155 } | 120 } |
156 | 121 |
157 private: | 122 private: |
158 GrGLUniformManager::UniformHandle fTextureSizeUni; | 123 GrGLUniformManager::UniformHandle fTextureSizeUni; |
159 SkISize fTextureSize; | 124 SkISize fTextureSize; |
160 GrGLUniformManager::UniformHandle fLuminanceUni; | |
161 float fLuminance; | |
162 | 125 |
163 typedef GrGLVertexEffect INHERITED; | 126 typedef GrGLVertexEffect INHERITED; |
164 }; | 127 }; |
165 | 128 |
166 /////////////////////////////////////////////////////////////////////////////// | 129 /////////////////////////////////////////////////////////////////////////////// |
167 | 130 |
168 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, | 131 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
169 const GrTextureParams
& params, | 132 const GrTextureParams
& params, |
170 #ifdef SK_GAMMA_APPLY_TO_A8 | |
171 GrTexture* gamma, | |
172 const GrTextureParams
& gammaParams, | |
173 float luminance, | |
174 #endif | |
175 bool similarity) | 133 bool similarity) |
176 : fTextureAccess(texture, params) | 134 : fTextureAccess(texture, params) |
177 #ifdef SK_GAMMA_APPLY_TO_A8 | |
178 , fGammaTextureAccess(gamma, gammaParams) | |
179 , fLuminance(luminance) | |
180 #endif | |
181 , fIsSimilarity(similarity) { | 135 , fIsSimilarity(similarity) { |
182 this->addTextureAccess(&fTextureAccess); | 136 this->addTextureAccess(&fTextureAccess); |
183 #ifdef SK_GAMMA_APPLY_TO_A8 | |
184 this->addTextureAccess(&fGammaTextureAccess); | |
185 #endif | |
186 this->addVertexAttrib(kVec2f_GrSLType); | 137 this->addVertexAttrib(kVec2f_GrSLType); |
187 } | 138 } |
188 | 139 |
189 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { | 140 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { |
190 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); | 141 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); |
191 return fTextureAccess == cte.fTextureAccess; | 142 return fTextureAccess == cte.fTextureAccess; |
192 } | 143 } |
193 | 144 |
194 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, | 145 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
195 uint32_t* validFlag
s) const { | 146 uint32_t* validFlag
s) const { |
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208 /////////////////////////////////////////////////////////////////////////////// | 159 /////////////////////////////////////////////////////////////////////////////// |
209 | 160 |
210 GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); | 161 GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); |
211 | 162 |
212 GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, | 163 GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, |
213 GrContext*, | 164 GrContext*, |
214 const GrDrawTargetCaps&, | 165 const GrDrawTargetCaps&, |
215 GrTexture* textures[]) { | 166 GrTexture* textures[]) { |
216 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 167 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
217 GrEffectUnitTest::kAlphaTextureIdx; | 168 GrEffectUnitTest::kAlphaTextureIdx; |
218 #ifdef SK_GAMMA_APPLY_TO_A8 | |
219 int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
220 GrEffectUnitTest::kAlphaTextureIdx; | |
221 #endif | |
222 static const SkShader::TileMode kTileModes[] = { | 169 static const SkShader::TileMode kTileModes[] = { |
223 SkShader::kClamp_TileMode, | 170 SkShader::kClamp_TileMode, |
224 SkShader::kRepeat_TileMode, | 171 SkShader::kRepeat_TileMode, |
225 SkShader::kMirror_TileMode, | 172 SkShader::kMirror_TileMode, |
226 }; | 173 }; |
227 SkShader::TileMode tileModes[] = { | 174 SkShader::TileMode tileModes[] = { |
228 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 175 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
229 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 176 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
230 }; | 177 }; |
231 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 178 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
232 GrTextureParams::kNon
e_FilterMode); | 179 GrTextureParams::kNon
e_FilterMode); |
233 #ifdef SK_GAMMA_APPLY_TO_A8 | |
234 GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBi
lerp_FilterMode : | |
235 GrTextureParams::kNo
ne_FilterMode); | |
236 #endif | |
237 | 180 |
238 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, | 181 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, |
239 #ifdef SK_GAMMA_APPLY_TO_A8 | |
240 textures[texIdx2], params2, | |
241 random->nextF(), | |
242 #endif | |
243 random->nextBool()); | 182 random->nextBool()); |
244 } | 183 } |
245 | 184 |
246 /////////////////////////////////////////////////////////////////////////////// | 185 /////////////////////////////////////////////////////////////////////////////// |
247 | 186 |
248 class GrGLDistanceFieldLCDTextureEffect : public GrGLVertexEffect { | 187 class GrGLDistanceFieldLCDTextureEffect : public GrGLVertexEffect { |
249 public: | 188 public: |
250 GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory, | 189 GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory, |
251 const GrDrawEffect& drawEffect) | 190 const GrDrawEffect& drawEffect) |
252 : INHERITED (factory) | 191 : INHERITED (factory) |
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265 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 204 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
266 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); | 205 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
267 | 206 |
268 SkString fsCoordName; | 207 SkString fsCoordName; |
269 const char* vsCoordName; | 208 const char* vsCoordName; |
270 const char* fsCoordNamePtr; | 209 const char* fsCoordNamePtr; |
271 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 210 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
272 fsCoordName = fsCoordNamePtr; | 211 fsCoordName = fsCoordNamePtr; |
273 | 212 |
274 const char* attrName0 = | 213 const char* attrName0 = |
275 builder->getEffectAttributeName(drawEffect.getVertexAttribInd
ices()[0])->c_str(); | 214 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])-
>c_str(); |
276 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); | 215 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); |
277 | 216 |
278 const char* textureSizeUniName = NULL; | 217 const char* textureSizeUniName = NULL; |
279 // width, height, 1/(3*width) | 218 // width, height, 1/(3*width) |
280 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, | 219 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, |
281 kVec3f_GrSLType, "TextureSize", | 220 kVec3f_GrSLType, "TextureSize", |
282 &textureSizeUniName); | 221 &textureSizeUniName); |
283 | 222 |
284 // create LCD offset adjusted by inverse of transform | 223 // create LCD offset adjusted by inverse of transform |
285 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 224 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
286 builder->fsCodeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); | 225 builder->fsCodeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); |
287 if (dfTexEffect.isUniformScale()) { | 226 if (dfTexEffect.isUniformScale()) { |
288 builder->fsCodeAppend("\tfloat dx = dFdx(st.x);\n"); | 227 builder->fsCodeAppend("\tfloat dx = dFdx(st.x);\n"); |
289 builder->fsCodeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", text
ureSizeUniName); | 228 builder->fsCodeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", text
ureSizeUniName); |
290 } else { | 229 } else { |
291 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | 230 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
292 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | 231 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
293 builder->fsCodeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUni
Name); | 232 builder->fsCodeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUni
Name); |
294 } | 233 } |
295 | 234 |
296 // green is distance to uv center | 235 // green is distance to uv center |
297 builder->fsCodeAppend("\tvec4 texColor = "); | 236 builder->fsCodeAppend("\tvec4 texColor = "); |
298 builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); | 237 builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); |
299 builder->fsCodeAppend(";\n"); | 238 builder->fsCodeAppend(";\n"); |
300 builder->fsCodeAppend("\tvec3 distance;\n"); | 239 builder->fsCodeAppend("\tvec3 distance;\n"); |
301 builder->fsCodeAppend("\tdistance.y = texColor.r;\n"); | 240 builder->fsCodeAppend("\tdistance.y = " |
| 241 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); |
302 // red is distance to left offset | 242 // red is distance to left offset |
303 builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | 243 builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
304 builder->fsCodeAppend("\ttexColor = "); | 244 builder->fsCodeAppend("\ttexColor = "); |
305 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); | 245 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); |
306 builder->fsCodeAppend(";\n"); | 246 builder->fsCodeAppend(";\n"); |
307 builder->fsCodeAppend("\tdistance.x = texColor.r;\n"); | 247 builder->fsCodeAppend("\tdistance.x = " |
| 248 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); |
308 // blue is distance to right offset | 249 // blue is distance to right offset |
309 builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n"); | 250 builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n"); |
310 builder->fsCodeAppend("\ttexColor = "); | 251 builder->fsCodeAppend("\ttexColor = "); |
311 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); | 252 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); |
312 builder->fsCodeAppend(";\n"); | 253 builder->fsCodeAppend(";\n"); |
313 builder->fsCodeAppend("\tdistance.z = texColor.r;\n"); | 254 builder->fsCodeAppend("\tdistance.z = " |
314 | 255 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); |
315 builder->fsCodeAppend("\tdistance = " | |
316 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_Distance
FieldThreshold"))" | |
317 "+ vec3(" SK_DistanceFieldLCDFactor ");\n"); | |
318 | |
319 // we adjust for the effect of the transformation on the distance by usi
ng | 256 // we adjust for the effect of the transformation on the distance by usi
ng |
320 // the length of the gradient of the texture coordinates. We use st coor
dinates | 257 // the length of the gradient of the texture coordinates. We use st coor
dinates |
321 // to ensure we're mapping 1:1 from texel space to pixel space. | 258 // to ensure we're mapping 1:1 from texel space to pixel space. |
322 | 259 |
323 // To be strictly correct, we should compute the anti-aliasing factor se
parately | 260 // To be strictly correct, we should compute the anti-aliasing factor se
parately |
324 // for each color component. However, this is only important when using
perspective | 261 // for each color component. However, this is only important when using
perspective |
325 // transformations, and even then using a single factor seems like a rea
sonable | 262 // transformations, and even then using a single factor seems like a rea
sonable |
326 // trade-off between quality and speed. | 263 // trade-off between quality and speed. |
327 builder->fsCodeAppend("\tfloat afwidth;\n"); | 264 builder->fsCodeAppend("\tfloat afwidth;\n"); |
328 if (dfTexEffect.isUniformScale()) { | 265 if (dfTexEffect.isUniformScale()) { |
329 // this gives us a smooth step across approximately one fragment | 266 // this gives us a smooth step across approximately one fragment |
330 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*dx;\
n"); | 267 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) |
| 268 builder->fsCodeAppend("\tafwidth = 0.7071*dx;\n"); |
331 } else { | 269 } else { |
332 builder->fsCodeAppend("\tvec2 uv_grad;\n"); | 270 builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
333 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 271 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
334 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 | 272 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 |
335 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | 273 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); |
336 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | 274 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); |
337 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | 275 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); |
338 builder->fsCodeAppend("\t} else {\n"); | 276 builder->fsCodeAppend("\t} else {\n"); |
339 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); | 277 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); |
340 builder->fsCodeAppend("\t}\n"); | 278 builder->fsCodeAppend("\t}\n"); |
341 } else { | 279 } else { |
342 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | 280 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); |
343 } | 281 } |
344 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); | 282 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); |
345 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); | 283 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); |
346 | 284 |
347 // this gives us a smooth step across approximately one fragment | 285 // this gives us a smooth step across approximately one fragment |
348 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); | 286 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) |
| 287 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); |
349 } | 288 } |
350 | 289 |
351 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); | 290 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); |
352 | 291 |
353 // adjust based on gamma | |
354 const char* textColorUniName = NULL; | |
355 // width, height, 1/(3*width) | |
356 fTextColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | |
357 kVec3f_GrSLType, "TextColor", | |
358 &textColorUniName); | |
359 | |
360 builder->fsCodeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); | |
361 builder->fsCodeAppend("\tvec4 gammaColor = "); | |
362 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
363 builder->fsCodeAppend(";\n"); | |
364 builder->fsCodeAppend("\tval.x = gammaColor.r;\n"); | |
365 | |
366 builder->fsCodeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); | |
367 builder->fsCodeAppend("\tgammaColor = "); | |
368 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
369 builder->fsCodeAppend(";\n"); | |
370 builder->fsCodeAppend("\tval.y = gammaColor.r;\n"); | |
371 | |
372 builder->fsCodeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); | |
373 builder->fsCodeAppend("\tgammaColor = "); | |
374 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
375 builder->fsCodeAppend(";\n"); | |
376 builder->fsCodeAppend("\tval.z = gammaColor.r;\n"); | |
377 | |
378 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 292 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
379 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_
str()); | 293 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_
str()); |
380 } | 294 } |
381 | 295 |
382 virtual void setData(const GrGLUniformManager& uman, | 296 virtual void setData(const GrGLUniformManager& uman, |
383 const GrDrawEffect& drawEffect) SK_OVERRIDE { | 297 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
384 SkASSERT(fTextureSizeUni.isValid()); | 298 SkASSERT(fTextureSizeUni.isValid()); |
385 SkASSERT(fTextColorUni.isValid()); | |
386 | 299 |
387 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
388 drawEffect.castEffect<GrDistanceFieldLCDText
ureEffect>(); | |
389 GrTexture* texture = drawEffect.effect()->get()->texture(0); | 300 GrTexture* texture = drawEffect.effect()->get()->texture(0); |
390 if (texture->width() != fTextureSize.width() || | 301 if (texture->width() != fTextureSize.width() || |
391 texture->height() != fTextureSize.height()) { | 302 texture->height() != fTextureSize.height()) { |
| 303 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 304 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
392 fTextureSize = SkISize::Make(texture->width(), texture->height()); | 305 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
393 float delta = 1.0f/(3.0f*texture->width()); | 306 float delta = 1.0f/(3.0f*texture->width()); |
394 if (dfTexEffect.useBGR()) { | 307 if (dfTexEffect.useBGR()) { |
395 delta = -delta; | 308 delta = -delta; |
396 } | 309 } |
397 uman.set3f(fTextureSizeUni, | 310 uman.set3f(fTextureSizeUni, |
398 SkIntToScalar(fTextureSize.width()), | 311 SkIntToScalar(fTextureSize.width()), |
399 SkIntToScalar(fTextureSize.height()), | 312 SkIntToScalar(fTextureSize.height()), |
400 delta); | 313 delta); |
401 } | 314 } |
402 | |
403 GrColor textColor = dfTexEffect.getTextColor(); | |
404 if (textColor != fTextColor) { | |
405 static const float ONE_OVER_255 = 1.f / 255.f; | |
406 uman.set3f(fTextColorUni, | |
407 GrColorUnpackR(textColor) * ONE_OVER_255, | |
408 GrColorUnpackG(textColor) * ONE_OVER_255, | |
409 GrColorUnpackB(textColor) * ONE_OVER_255); | |
410 fTextColor = textColor; | |
411 } | |
412 } | 315 } |
413 | 316 |
414 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | 317 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
415 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 318 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
416 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); | 319 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
417 | 320 |
418 return dfTexEffect.isUniformScale() ? 0x01 : 0x00;; | 321 int uniformScale = dfTexEffect.isUniformScale() ? 0x01 : 0x00; |
| 322 int useBGR = dfTexEffect.useBGR() ? 0x10 : 0x00; |
| 323 return uniformScale | useBGR; |
419 } | 324 } |
420 | 325 |
421 private: | 326 private: |
422 GrGLUniformManager::UniformHandle fTextureSizeUni; | 327 GrGLUniformManager::UniformHandle fTextureSizeUni; |
423 SkISize fTextureSize; | 328 SkISize fTextureSize; |
424 GrGLUniformManager::UniformHandle fTextColorUni; | |
425 SkColor fTextColor; | |
426 | 329 |
427 typedef GrGLVertexEffect INHERITED; | 330 typedef GrGLVertexEffect INHERITED; |
428 }; | 331 }; |
429 | 332 |
430 /////////////////////////////////////////////////////////////////////////////// | 333 /////////////////////////////////////////////////////////////////////////////// |
431 | 334 |
432 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | 335 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(GrTexture* text
ure, |
433 GrTexture* texture, const GrTe
xtureParams& params, | 336 const GrTexture
Params& params, |
434 GrTexture* gamma, const GrText
ureParams& gParams, | 337 bool uniformSca
le, |
435 SkColor textColor, | 338 bool useBGR) |
436 bool uniformScale, bool useBGR
) | |
437 : fTextureAccess(texture, params) | 339 : fTextureAccess(texture, params) |
438 , fGammaTextureAccess(gamma, gParams) | |
439 , fTextColor(textColor) | |
440 , fUniformScale(uniformScale) | 340 , fUniformScale(uniformScale) |
441 , fUseBGR(useBGR) { | 341 , fUseBGR(useBGR) { |
442 this->addTextureAccess(&fTextureAccess); | 342 this->addTextureAccess(&fTextureAccess); |
443 this->addTextureAccess(&fGammaTextureAccess); | |
444 this->addVertexAttrib(kVec2f_GrSLType); | 343 this->addVertexAttrib(kVec2f_GrSLType); |
445 } | 344 } |
446 | 345 |
447 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const { | 346 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const { |
448 const GrDistanceFieldLCDTextureEffect& cte = | 347 const GrDistanceFieldLCDTextureEffect& cte = CastEffect<GrDistanceFieldLCDTe
xtureEffect>(other); |
449 CastEffect<GrDistanceFieldLCDTexture
Effect>(other); | 348 return fTextureAccess == cte.fTextureAccess; |
450 return (fTextureAccess == cte.fTextureAccess && fGammaTextureAccess == cte.f
GammaTextureAccess); | |
451 } | 349 } |
452 | 350 |
453 void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, | 351 void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, |
454 uint32_t* valid
Flags) const { | 352 uint32_t* valid
Flags) const { |
455 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color
) && | 353 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color
) && |
456 GrPixelConfigIsOpaque(this->texture(0)->config())) { | 354 GrPixelConfigIsOpaque(this->texture(0)->config())) { |
457 *validFlags = kA_GrColorComponentFlag; | 355 *validFlags = kA_GrColorComponentFlag; |
458 } else { | 356 } else { |
459 *validFlags = 0; | 357 *validFlags = 0; |
460 } | 358 } |
461 } | 359 } |
462 | 360 |
463 const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() cons
t { | 361 const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() cons
t { |
464 return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance
(); | 362 return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance
(); |
465 } | 363 } |
466 | 364 |
467 /////////////////////////////////////////////////////////////////////////////// | 365 /////////////////////////////////////////////////////////////////////////////// |
468 | 366 |
469 GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect); | 367 GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect); |
470 | 368 |
471 GrEffectRef* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random, | 369 GrEffectRef* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random, |
472 GrContext*, | 370 GrContext*, |
473 const GrDrawTargetCaps&
, | 371 const GrDrawTargetCaps&
, |
474 GrTexture* textures[])
{ | 372 GrTexture* textures[])
{ |
475 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 373 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
476 GrEffectUnitTest::kAlphaTextureIdx; | 374 GrEffectUnitTest::kAlphaTextureIdx; |
477 int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
478 GrEffectUnitTest::kAlphaTextureIdx; | |
479 static const SkShader::TileMode kTileModes[] = { | 375 static const SkShader::TileMode kTileModes[] = { |
480 SkShader::kClamp_TileMode, | 376 SkShader::kClamp_TileMode, |
481 SkShader::kRepeat_TileMode, | 377 SkShader::kRepeat_TileMode, |
482 SkShader::kMirror_TileMode, | 378 SkShader::kMirror_TileMode, |
483 }; | 379 }; |
484 SkShader::TileMode tileModes[] = { | 380 SkShader::TileMode tileModes[] = { |
485 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 381 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
486 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 382 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
487 }; | 383 }; |
488 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 384 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
489 GrTextureParams::kNone_FilterMode); | 385 GrTextureParams::kNone_FilterMode); |
490 GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBi
lerp_FilterMode : | 386 |
491 GrTextureParams::kNone_FilterMode); | |
492 GrColor textColor = GrColorPackRGBA(random->nextULessThan(256), | |
493 random->nextULessThan(256), | |
494 random->nextULessThan(256), | |
495 random->nextULessThan(256)); | |
496 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 387 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
497 textures[texIdx2], params2, | |
498 textColor, | |
499 random->nextBool(), random->n
extBool()); | 388 random->nextBool(), random->n
extBool()); |
500 } | 389 } |
OLD | NEW |