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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/gpu/in_process_gpu_thread.h" | 5 #include "content/gpu/in_process_gpu_thread.h" |
| 6 | 6 |
| 7 #include "content/gpu/gpu_child_thread.h" | 7 #include "content/gpu/gpu_child_thread.h" |
| 8 #include "content/gpu/gpu_process.h" | 8 #include "content/gpu/gpu_process.h" |
| 9 | 9 |
| 10 namespace content { | 10 namespace content { |
| 11 | 11 |
| 12 InProcessGpuThread::InProcessGpuThread(const std::string& channel_id) | 12 InProcessGpuThread::InProcessGpuThread(const std::string& channel_id) |
| 13 : base::Thread("Chrome_InProcGpuThread"), | 13 : base::Thread("Chrome_InProcGpuThread"), |
| 14 channel_id_(channel_id), | 14 channel_id_(channel_id), |
| 15 gpu_process_(NULL) { | 15 gpu_process_(NULL) { |
| 16 } | 16 } |
| 17 | 17 |
| 18 InProcessGpuThread::~InProcessGpuThread() { | 18 InProcessGpuThread::~InProcessGpuThread() { |
| 19 Stop(); | 19 Stop(); |
| 20 } | 20 } |
| 21 | 21 |
| 22 void InProcessGpuThread::Init() { | 22 void InProcessGpuThread::Init() { |
| 23 gpu_process_ = new GpuProcess(); | 23 gpu_process_ = new GpuProcess(); |
| 24 // The process object takes ownership of the thread object, so do not | 24 // The process object takes ownership of the thread object, so do not |
| 25 // save and delete the pointer. | 25 // save and delete the pointer. |
| 26 gpu_process_->set_main_thread(new GpuChildThread(channel_id_)); | 26 gpu_process_->set_main_thread(new GpuChildThread(channel_id_)); |
| 27 } | 27 } |
| 28 | 28 |
| 29 void InProcessGpuThread::CleanUp() { | 29 void InProcessGpuThread::CleanUp() { |
| 30 SetThreadWasQuitProperly(true); |
| 30 delete gpu_process_; | 31 delete gpu_process_; |
| 31 } | 32 } |
| 32 | 33 |
| 33 base::Thread* CreateInProcessGpuThread(const std::string& channel_id) { | 34 base::Thread* CreateInProcessGpuThread(const std::string& channel_id) { |
| 34 return new InProcessGpuThread(channel_id); | 35 return new InProcessGpuThread(channel_id); |
| 35 } | 36 } |
| 36 | 37 |
| 37 } // namespace content | 38 } // namespace content |
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