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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include <algorithm> |
5 #include <cmath> | 6 #include <cmath> |
6 #include <stdarg.h> | 7 #include <stdarg.h> |
7 #include <stdio.h> | 8 #include <stdio.h> |
8 | 9 |
9 #include "ppapi/c/ppb_gamepad.h" | 10 #include "ppapi/c/ppb_gamepad.h" |
10 #include "ppapi/c/ppb_input_event.h" | 11 #include "ppapi/c/ppb_input_event.h" |
11 #include "ppapi/cpp/completion_callback.h" | 12 #include "ppapi/cpp/completion_callback.h" |
12 #include "ppapi/cpp/graphics_2d.h" | 13 #include "ppapi/cpp/graphics_2d.h" |
13 #include "ppapi/cpp/image_data.h" | 14 #include "ppapi/cpp/image_data.h" |
14 #include "ppapi/cpp/input_event.h" | 15 #include "ppapi/cpp/input_event.h" |
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140 | 141 |
141 namespace pp { | 142 namespace pp { |
142 | 143 |
143 // Factory function for your specialization of the Module object. | 144 // Factory function for your specialization of the Module object. |
144 Module* CreateModule() { | 145 Module* CreateModule() { |
145 return new MyModule(); | 146 return new MyModule(); |
146 } | 147 } |
147 | 148 |
148 } // namespace pp | 149 } // namespace pp |
149 | 150 |
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