Index: Source/core/rendering/svg/RenderSVGResourcePattern.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGResourcePattern.cpp b/Source/core/rendering/svg/RenderSVGResourcePattern.cpp |
index 03d630859f4049b4ac7ef34bdad8ca2212264a1c..401a29057a810ba9d9ac47029bdfefd9636fe0df 100644 |
--- a/Source/core/rendering/svg/RenderSVGResourcePattern.cpp |
+++ b/Source/core/rendering/svg/RenderSVGResourcePattern.cpp |
@@ -242,11 +242,12 @@ PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(const PatternA |
GraphicsContext* tileImageContext = tileImage->context(); |
ASSERT(tileImageContext); |
IntSize unclampedImageSize(roundedIntSize(absoluteTileBoundaries.size())); |
- tileImageContext->scale(FloatSize(unclampedImageSize.width() / absoluteTileBoundaries.width(), unclampedImageSize.height() / absoluteTileBoundaries.height())); |
+ tileImageContext->scale(unclampedImageSize.width() / absoluteTileBoundaries.width(), unclampedImageSize.height() / absoluteTileBoundaries.height()); |
// The image buffer represents the final rendered size, so the content has to be scaled (to avoid pixelation). |
- tileImageContext->scale(FloatSize(clampedAbsoluteTileBoundaries.width() / tileBoundaries.width(), |
- clampedAbsoluteTileBoundaries.height() / tileBoundaries.height())); |
+ tileImageContext->scale( |
+ clampedAbsoluteTileBoundaries.width() / tileBoundaries.width(), |
+ clampedAbsoluteTileBoundaries.height() / tileBoundaries.height()); |
// Apply tile image transformations. |
if (!tileImageTransform.isIdentity()) |