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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBenchmark.h" | 8 #include "SkBenchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
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241 SkScalar fSaved[kNumBeforeClear][3]; | 241 SkScalar fSaved[kNumBeforeClear][3]; |
242 | 242 |
243 SkBitmap fCheckerboard; | 243 SkBitmap fCheckerboard; |
244 SkBitmap fAtlas; | 244 SkBitmap fAtlas; |
245 SkIRect fAtlasRects[kNumAtlasedX][kNumAtlasedY]; | 245 SkIRect fAtlasRects[kNumAtlasedX][kNumAtlasedY]; |
246 | 246 |
247 // Note: the resulting checker board has transparency | 247 // Note: the resulting checker board has transparency |
248 void makeCheckerboard() { | 248 void makeCheckerboard() { |
249 static int kCheckSize = 16; | 249 static int kCheckSize = 16; |
250 | 250 |
251 fCheckerboard.setConfig(SkBitmap::kARGB_8888_Config, | 251 fCheckerboard.allocN32Pixels(kCheckerboardWidth, kCheckerboardHeight); |
252 kCheckerboardWidth, kCheckerboardHeight); | |
253 fCheckerboard.allocPixels(); | |
254 SkAutoLockPixels lock(fCheckerboard); | 252 SkAutoLockPixels lock(fCheckerboard); |
255 for (int y = 0; y < kCheckerboardHeight; ++y) { | 253 for (int y = 0; y < kCheckerboardHeight; ++y) { |
256 int even = (y / kCheckSize) % 2; | 254 int even = (y / kCheckSize) % 2; |
257 | 255 |
258 SkPMColor* scanline = fCheckerboard.getAddr32(0, y); | 256 SkPMColor* scanline = fCheckerboard.getAddr32(0, y); |
259 | 257 |
260 for (int x = 0; x < kCheckerboardWidth; ++x) { | 258 for (int x = 0; x < kCheckerboardWidth; ++x) { |
261 if (even == (x / kCheckSize) % 2) { | 259 if (even == (x / kCheckSize) % 2) { |
262 *scanline++ = 0xFFFF0000; | 260 *scanline++ = 0xFFFF0000; |
263 } else { | 261 } else { |
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276 for (int y = 0; y < kNumAtlasedY; ++y) { | 274 for (int y = 0; y < kNumAtlasedY; ++y) { |
277 for (int x = 0; x < kNumAtlasedX; ++x) { | 275 for (int x = 0; x < kNumAtlasedX; ++x) { |
278 colors[x][y] = rand.nextU() | 0xff000000; | 276 colors[x][y] = rand.nextU() | 0xff000000; |
279 fAtlasRects[x][y] = SkIRect::MakeXYWH(kAtlasSpacer + x * (kAtlas
CellWidth + kAtlasSpacer), | 277 fAtlasRects[x][y] = SkIRect::MakeXYWH(kAtlasSpacer + x * (kAtlas
CellWidth + kAtlasSpacer), |
280 kAtlasSpacer + y * (kAtlas
CellHeight + kAtlasSpacer), | 278 kAtlasSpacer + y * (kAtlas
CellHeight + kAtlasSpacer), |
281 kAtlasCellWidth, | 279 kAtlasCellWidth, |
282 kAtlasCellHeight); | 280 kAtlasCellHeight); |
283 } | 281 } |
284 } | 282 } |
285 | 283 |
286 fAtlas.setConfig(SkBitmap::kARGB_8888_Config, kTotAtlasWidth, kTotAtlasH
eight); | 284 fAtlas.allocN32Pixels(kTotAtlasWidth, kTotAtlasHeight); |
287 fAtlas.allocPixels(); | |
288 SkAutoLockPixels lock(fAtlas); | 285 SkAutoLockPixels lock(fAtlas); |
289 | 286 |
290 for (int y = 0; y < kTotAtlasHeight; ++y) { | 287 for (int y = 0; y < kTotAtlasHeight; ++y) { |
291 int colorY = y / (kAtlasCellHeight + kAtlasSpacer); | 288 int colorY = y / (kAtlasCellHeight + kAtlasSpacer); |
292 bool inColorY = (y % (kAtlasCellHeight + kAtlasSpacer)) >= kAtlasSpa
cer; | 289 bool inColorY = (y % (kAtlasCellHeight + kAtlasSpacer)) >= kAtlasSpa
cer; |
293 | 290 |
294 SkPMColor* scanline = fAtlas.getAddr32(0, y); | 291 SkPMColor* scanline = fAtlas.getAddr32(0, y); |
295 | 292 |
296 for (int x = 0; x < kTotAtlasWidth; ++x, ++scanline) { | 293 for (int x = 0; x < kTotAtlasWidth; ++x, ++scanline) { |
297 int colorX = x / (kAtlasCellWidth + kAtlasSpacer); | 294 int colorX = x / (kAtlasCellWidth + kAtlasSpacer); |
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328 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
329 GameBench::kFull_Clear, true)); ) | 326 GameBench::kFull_Clear, true)); ) |
330 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, | 327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, |
331 GameBench::kFull_Clear)); ) | 328 GameBench::kFull_Clear)); ) |
332 | 329 |
333 // Atlased | 330 // Atlased |
334 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
335 GameBench::kFull_Clear, false, true)
); ) | 332 GameBench::kFull_Clear, false, true)
); ) |
336 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
337 GameBench::kFull_Clear, false, true,
true)); ) | 334 GameBench::kFull_Clear, false, true,
true)); ) |
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