Chromium Code Reviews| Index: ui/views/test/widget_event_generator_mac.mm |
| diff --git a/ui/views/test/widget_event_generator_mac.mm b/ui/views/test/widget_event_generator_mac.mm |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5cfa0ecf82f9862327ea2a75e72fef3ffd5237dc |
| --- /dev/null |
| +++ b/ui/views/test/widget_event_generator_mac.mm |
| @@ -0,0 +1,358 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/views/test/widget_event_generator.h" |
| + |
| +#import <Cocoa/Cocoa.h> |
| + |
| +#import "base/test/mock_chrome_application_mac.h" |
| +#import "ui/events/test/cocoa_test_event_utils.h" |
| +#include "ui/gfx/vector2d_conversions.h" |
| +#include "ui/views/widget/widget.h" |
| + |
| +namespace { |
| + |
| +// Singleton to provide state for swizzled Objective C methods. |
| +views::test::WidgetEventGeneratorMac* g_active_generator = NULL; |
| + |
| +} // namespace |
| + |
| +@interface NSEventDonor : NSObject |
| +@end |
| + |
| +@implementation NSEventDonor |
| + |
| +// Donate +[NSEvent pressedMouseButtons] by retrieving the flags from the |
| +// active generator. |
| ++ (NSUInteger)pressedMouseButtons { |
| + int flags = g_active_generator->flags(); |
| + NSUInteger bitmask = 0; |
| + if (flags & ui::EF_LEFT_MOUSE_BUTTON) |
| + bitmask |= 1; |
| + if (flags & ui::EF_RIGHT_MOUSE_BUTTON) |
| + bitmask |= 1 << 1; |
| + if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) |
| + bitmask |= 1 << 2; |
| + return bitmask; |
| +} |
| + |
| +@end |
| + |
| +namespace views { |
| +namespace test { |
| + |
| +class WidgetEventGeneratorMac::Impl { |
| + public: |
| + Impl(); |
| + ~Impl() {} |
| + |
| + private: |
| + ScopedClassSwizzler swizzle_pressed_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(Impl); |
| +}; |
| + |
| +WidgetEventGeneratorMac::Impl::Impl() |
| + : swizzle_pressed_([NSEvent class], |
| + [NSEventDonor class], |
| + @selector(pressedMouseButtons)) { |
| +} |
| + |
| +namespace { |
| + |
| +NSPoint ConvertScreenPointToTarget(NSWindow* target, |
| + const gfx::Point& point_in_screen) { |
| + // Normally this would do [NSWindow convertScreenToBase:]. However, Cocoa can |
| + // reposition the window on screen and make things flaky. Initially, just |
| + // assume that the contentRect of |target| is at the top-left corner of the |
| + // screen. |
| + NSRect content_rect = [target contentRectForFrameRect:[target frame]]; |
| + return NSMakePoint(point_in_screen.x(), |
| + NSHeight(content_rect) - point_in_screen.y()); |
| +} |
| + |
| +// Inverse of ui::EventFlagsFromModifiers(). |
| +NSUInteger EventFlagsToModifiers(int flags) { |
| + NSUInteger modifiers = 0; |
| + modifiers |= (flags & ui::EF_CAPS_LOCK_DOWN) ? NSAlphaShiftKeyMask : 0; |
| + modifiers |= (flags & ui::EF_SHIFT_DOWN) ? NSShiftKeyMask : 0; |
| + modifiers |= (flags & ui::EF_CONTROL_DOWN) ? NSControlKeyMask : 0; |
| + modifiers |= (flags & ui::EF_ALT_DOWN) ? NSAlternateKeyMask : 0; |
| + modifiers |= (flags & ui::EF_COMMAND_DOWN) ? NSCommandKeyMask : 0; |
| + // ui::EF_*_MOUSE_BUTTON not handled here. |
| + // NSFunctionKeyMask, NSNumericPadKeyMask and NSHelpKeyMask not mapped. |
| + return modifiers; |
| +} |
| + |
| +// Picks the corresponding mouse event type for the buttons set in |flags|. |
| +NSEventType PickMouseEventType(int flags, |
| + NSEventType left, |
| + NSEventType right, |
| + NSEventType other) { |
| + if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) |
| + return other; |
| + if (flags & ui::EF_RIGHT_MOUSE_BUTTON) |
| + return right; |
| + return left; |
| +} |
| + |
| +// Inverse of ui::EventTypeFromNative(). If non-null |modifiers| will be set |
| +// using the inverse of ui::EventFlagsFromNSEventWithModifiers(). |
| +NSEventType EventTypeToNative(ui::EventType ui_event_type, |
| + int flags, |
| + NSUInteger* modifiers) { |
| + if (modifiers) |
| + *modifiers = EventFlagsToModifiers(flags); |
| + switch (ui_event_type) { |
| + case ui::ET_UNKNOWN: |
| + return 0; |
| + case ui::ET_KEY_PRESSED: |
| + return NSKeyDown; |
| + case ui::ET_KEY_RELEASED: |
| + return NSKeyUp; |
| + case ui::ET_MOUSE_PRESSED: |
| + return PickMouseEventType(flags, |
| + NSLeftMouseDown, |
| + NSRightMouseDown, |
| + NSOtherMouseDown); |
| + case ui::ET_MOUSE_RELEASED: |
| + return PickMouseEventType(flags, |
| + NSLeftMouseUp, |
| + NSRightMouseUp, |
| + NSOtherMouseUp); |
| + case ui::ET_MOUSE_DRAGGED: |
| + return PickMouseEventType(flags, |
| + NSLeftMouseDragged, |
| + NSRightMouseDragged, |
| + NSOtherMouseDragged); |
| + case ui::ET_MOUSE_MOVED: |
| + return NSMouseMoved; |
| + case ui::ET_MOUSEWHEEL: |
| + return NSScrollWheel; |
| + case ui::ET_MOUSE_ENTERED: |
| + return NSMouseEntered; |
| + case ui::ET_MOUSE_EXITED: |
| + return NSMouseExited; |
| + case ui::ET_SCROLL_FLING_START: |
| + return NSEventTypeSwipe; |
| + default: |
| + NOTREACHED(); |
| + return 0; |
| + } |
| +} |
| + |
| +// Emulate the dispatching that would be performed by -[NSWindow sendEvent:]. |
| +// sendEvent is a black box which (among other things) will try to peek at the |
| +// event queue and can block indefinitely. |
| +void EmulateSendEvent(NSWindow* window, NSEvent* event) { |
| + NSResponder* responder = [window firstResponder]; |
| + switch ([event type]) { |
| + case NSKeyDown: |
| + [responder keyDown:event]; |
| + break; |
| + case NSKeyUp: |
| + [responder keyUp:event]; |
| + break; |
| + case NSLeftMouseDown: |
| + [responder mouseDown:event]; |
|
Andre
2014/06/17 21:17:56
The target of mouse events should be the view unde
tapted
2014/06/18 08:28:06
Hm good point. Although hitTest is just for moused
|
| + break; |
| + case NSRightMouseDown: |
| + [responder rightMouseDown:event]; |
| + break; |
| + case NSOtherMouseDown: |
| + [responder otherMouseDown:event]; |
| + break; |
| + case NSLeftMouseUp: |
| + [responder mouseUp:event]; |
| + break; |
| + case NSRightMouseUp: |
| + [responder rightMouseUp:event]; |
| + break; |
| + case NSOtherMouseUp: |
| + [responder otherMouseUp:event]; |
| + break; |
| + case NSLeftMouseDragged: |
| + [responder mouseDragged:event]; |
| + break; |
| + case NSRightMouseDragged: |
| + [responder rightMouseDragged:event]; |
| + break; |
| + case NSOtherMouseDragged: |
| + [responder otherMouseDragged:event]; |
| + break; |
| + case NSMouseMoved: |
| + // Assumes [NSWindow acceptsMouseMovedEvents] would return YES. |
| + [responder mouseMoved:event]; |
| + break; |
| + case NSScrollWheel: |
| + [responder scrollWheel:event]; |
| + break; |
| + case NSMouseEntered: |
| + [responder mouseEntered:event]; |
| + break; |
| + case NSMouseExited: |
| + [responder mouseExited:event]; |
| + break; |
| + case NSEventTypeSwipe: |
| + [responder swipeWithEvent:event]; |
| + break; |
| + default: |
| + NOTREACHED(); |
| + } |
| +} |
| + |
| +void DispatchMouseEventInWindow(NSWindow* window, |
| + ui::EventType event_type, |
| + const gfx::Point& point_in_screen, |
| + int flags) { |
| + NSUInteger click_count = 0; |
| + if (event_type == ui::ET_MOUSE_PRESSED || |
| + event_type == ui::ET_MOUSE_RELEASED) { |
| + if (flags & ui::EF_IS_TRIPLE_CLICK) |
| + click_count = 3; |
| + else if (flags & ui::EF_IS_DOUBLE_CLICK) |
| + click_count = 2; |
| + else |
| + click_count = 1; |
| + } |
| + NSPoint point = ConvertScreenPointToTarget(window, point_in_screen); |
| + NSUInteger modifiers = 0; |
| + NSEventType type = EventTypeToNative(event_type, flags, &modifiers); |
| + NSEvent* event = [NSEvent mouseEventWithType:type |
| + location:point |
| + modifierFlags:modifiers |
| + timestamp:0 |
| + windowNumber:[window windowNumber] |
| + context:nil |
| + eventNumber:0 |
| + clickCount:click_count |
| + pressure:1.0]; |
| + |
| + // Typically events go through NSApplication. For tests, dispatch the event |
| + // directly to make things more predicatble. |
| + EmulateSendEvent(window, event); |
| +} |
| + |
| +} // namespace |
| + |
| +WidgetEventGenerator::WidgetEventGenerator(Widget* widget) |
| + : WidgetEventGeneratorMac(widget->GetNativeWindow()) { |
| +} |
| + |
| +WidgetEventGenerator::WidgetEventGenerator(gfx::NativeView context) |
| + : WidgetEventGeneratorMac([context window]) { |
| +} |
| + |
| +WidgetEventGenerator::WidgetEventGenerator( |
| + gfx::NativeView context, |
| + Widget* window_for_initial_location) |
| + : WidgetEventGeneratorMac([context window]) { |
| + set_current_location( |
| + window_for_initial_location->GetRestoredBounds().CenterPoint()); |
| +} |
| + |
| +WidgetEventGenerator::~WidgetEventGenerator() { |
| +} |
| + |
| +// static |
| +void WidgetEventGenerator::SimulateNativeDestroy(Widget* widget) { |
| + [widget->GetNativeWindow() release]; |
| +} |
| + |
| +WidgetEventGeneratorMac::WidgetEventGeneratorMac(NSWindow* ns_window) |
| + : impl_(new Impl), ns_window_(ns_window), flags_(0) { |
| + DCHECK(!g_active_generator); |
| + g_active_generator = this; |
| +} |
| + |
| +WidgetEventGeneratorMac::~WidgetEventGeneratorMac() { |
| + DCHECK_EQ(this, g_active_generator); |
| + g_active_generator = NULL; |
| +} |
| + |
| +void WidgetEventGeneratorMac::PressLeftButton() { |
| + PressButton(ui::EF_LEFT_MOUSE_BUTTON); |
| +} |
| + |
| +void WidgetEventGeneratorMac::ReleaseLeftButton() { |
| + ReleaseButton(ui::EF_LEFT_MOUSE_BUTTON); |
| +} |
| + |
| +void WidgetEventGeneratorMac::ClickLeftButton() { |
| + PressLeftButton(); |
| + ReleaseLeftButton(); |
| +} |
| + |
| +void WidgetEventGeneratorMac::PressRightButton() { |
| + PressButton(ui::EF_RIGHT_MOUSE_BUTTON); |
| +} |
| + |
| +void WidgetEventGeneratorMac::ReleaseRightButton() { |
| + ReleaseButton(ui::EF_RIGHT_MOUSE_BUTTON); |
| +} |
| + |
| +void WidgetEventGeneratorMac::GestureTapAt(const gfx::Point& point) { |
| + NOTIMPLEMENTED(); |
| +} |
| + |
| +void WidgetEventGeneratorMac::GestureScrollSequence( |
| + const gfx::Point& start, |
| + const gfx::Point& end, |
| + const base::TimeDelta& duration, |
| + int steps) { |
| + NOTIMPLEMENTED(); |
| +} |
| + |
| +void WidgetEventGeneratorMac::GestureMultiFingerScroll( |
| + int count, |
| + const gfx::Point start[], |
| + int event_separation_time_ms, |
| + int steps, |
| + int move_x, |
| + int move_y) { |
| + NOTIMPLEMENTED(); |
| +} |
| + |
| +void WidgetEventGeneratorMac::MoveMouseTo(const gfx::Point& point_in_screen, |
| + int count) { |
| + DCHECK_GT(count, 0); |
| + const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ? |
| + ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED; |
| + |
| + gfx::Vector2dF diff(point_in_screen - current_location_); |
| + for (float i = 1; i <= count; i++) { |
| + gfx::Vector2dF step(diff); |
| + step.Scale(i / count); |
| + gfx::Point move_point = current_location_ + gfx::ToRoundedVector2d(step); |
| + // TOOD(tapted): Handle moving between windows. |
| + DispatchMouseEventInWindow(ns_window_, event_type, move_point, flags_); |
| + } |
| + current_location_ = point_in_screen; |
| +} |
| + |
| +void WidgetEventGeneratorMac::DragMouseTo(const gfx::Point& point) { |
| + PressLeftButton(); |
| + MoveMouseTo(point); |
| + ReleaseLeftButton(); |
| +} |
| + |
| +void WidgetEventGeneratorMac::PressButton(int flag) { |
| + flags_ |= flag; |
| + DispatchMouseEventInWindow(ns_window_, |
| + ui::ET_MOUSE_PRESSED, |
| + current_location_, |
| + flag); |
| +} |
| + |
| +void WidgetEventGeneratorMac::ReleaseButton(int flag) { |
| + DCHECK(flags_ & flag); |
| + flags_ &= ~flag; |
| + DispatchMouseEventInWindow(ns_window_, |
| + ui::ET_MOUSE_RELEASED, |
| + current_location_, |
| + flag); |
| +} |
| + |
| +} // namespace views |
| +} // namespace test |