Index: ui/base/test/event_generator_base.h |
diff --git a/ui/base/test/event_generator_base.h b/ui/base/test/event_generator_base.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e261a5c8aabc639309a8042fcd110642999ec903 |
--- /dev/null |
+++ b/ui/base/test/event_generator_base.h |
@@ -0,0 +1,105 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_BASE_TEST_EVENT_GENERATOR_BASE_H_ |
Ben Goodger (Google)
2014/07/11 18:26:50
I think this should go into ui/events/test rather
tapted
2014/07/14 11:37:47
Done.
|
+#define UI_BASE_TEST_EVENT_GENERATOR_BASE_H_ |
+ |
+#include "base/macros.h" |
+#include "ui/events/event_constants.h" |
+#include "ui/gfx/geometry/point.h" |
+ |
+namespace ui { |
+namespace test { |
+ |
+// Common base class for generating and dispatching platform-specific events. |
+// Unlike |ui_controls|, events are dispatched directly to the EventProcessor. |
+// MessageLoops are not used, and this interface is not suited to tests that |
+// require a RunLoop. |
+class EventGeneratorBase { |
+ public: |
+ explicit EventGeneratorBase(const gfx::Point& initial_location); |
+ virtual ~EventGeneratorBase(); |
+ |
+ // Explicitly sets the location used by mouse/touch events. This is set by the |
+ // various methods that take a location but can be manipulated directly, |
+ // typically for touch. |
+ void set_current_location(const gfx::Point& location) { |
+ current_location_ = location; |
+ } |
+ const gfx::Point& current_location() const { return current_location_; } |
+ |
+ // Resets the event flags bitmask. |
+ void set_flags(int flags) { flags_ = flags; } |
+ int flags() const { return flags_; } |
+ |
+ bool grab() const { return grab_; } |
+ |
+ // Generates a left button press event. |
+ void PressLeftButton(); |
+ |
+ // Generates a left button release event. |
+ void ReleaseLeftButton(); |
+ |
+ // Generates events to click (press, release) left button. |
+ void ClickLeftButton(); |
+ |
+ // Generates a double click event using the left button. |
+ void DoubleClickLeftButton(); |
+ |
+ // Generates a right button press event. |
+ void PressRightButton(); |
+ |
+ // Generates a right button release event. |
+ void ReleaseRightButton(); |
+ |
+ // Generates events to move mouse to be the given |point| in screen |
+ // coordinates. |
+ void MoveMouseTo(const gfx::Point& point_in_screen, int count) { |
+ DoMoveMouseTo(point_in_screen, count); |
+ } |
+ void MoveMouseTo(const gfx::Point& point_in_screen) { |
+ MoveMouseTo(point_in_screen, 1); |
+ } |
+ void MoveMouseTo(int x, int y) { |
+ MoveMouseTo(gfx::Point(x, y)); |
+ } |
+ |
+ // Generates events to drag mouse to given |point|. |
+ void DragMouseTo(const gfx::Point& point); |
+ |
+ void DragMouseTo(int x, int y) { |
+ DragMouseTo(gfx::Point(x, y)); |
+ } |
+ |
+ void DragMouseBy(int dx, int dy) { |
+ DragMouseTo(current_location_ + gfx::Vector2d(dx, dy)); |
+ } |
+ |
+ protected: |
+ virtual gfx::Point GetLocationInCurrentRoot() const = 0; |
+ virtual void DoMoveMouseTo(const gfx::Point& point_in_screen, int count) = 0; |
+ virtual void DispatchMouseEvent(EventType type, |
+ const gfx::Point& location_in_root, |
+ int flags, |
+ int changed_button_flags) = 0; |
+ |
+ void PressButton(int flag); |
+ void ReleaseButton(int flag); |
+ |
+ private: |
+ gfx::Point current_location_; |
+ |
+ // Current ui::EventFlag state. |
+ int flags_; |
+ |
+ // Whether the event dispatcher should receive mousemove updates. |
+ bool grab_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(EventGeneratorBase); |
+}; |
+ |
+} // namespace test |
+} // namespace ui |
+ |
+#endif // UI_BASE_TEST_EVENT_GENERATOR_BASE_H_ |