Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
index 63fde4df9035d0412629df5f339747882d024dd2..2911c8f079cbe7b5d8e867cd0b5809b6d2316bd8 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp |
@@ -45,6 +45,7 @@ |
#include "core/rendering/RenderVideo.h" |
#include "core/rendering/RenderView.h" |
#include "core/rendering/compositing/CompositedLayerMapping.h" |
+#include "core/rendering/compositing/CompositingInputsUpdater.h" |
#include "core/rendering/compositing/CompositingLayerAssigner.h" |
#include "core/rendering/compositing/CompositingRequirementsUpdater.h" |
#include "core/rendering/compositing/GraphicsLayerTreeBuilder.h" |
@@ -260,7 +261,7 @@ void RenderLayerCompositor::didLayout() |
// FIXME: Rather than marking the entire RenderView as dirty, we should |
// track which RenderLayers moved during layout and only dirty those |
// specific RenderLayers. |
- rootRenderLayer()->setNeedsToUpdateAncestorDependentProperties(); |
+ rootRenderLayer()->setNeedsCompositingInputsUpdate(); |
setNeedsCompositingUpdate(CompositingUpdateAfterCompositingInputChange); |
} |
@@ -336,10 +337,10 @@ void RenderLayerCompositor::updateIfNeeded() |
if (updateType >= CompositingUpdateAfterCompositingInputChange) { |
bool layersChanged = false; |
{ |
- TRACE_EVENT0("blink_rendering", "CompositingPropertyUpdater::updateAncestorDependentProperties"); |
- CompositingPropertyUpdater(updateRoot).updateAncestorDependentProperties(updateRoot); |
+ TRACE_EVENT0("blink_rendering", "CompositingInputsUpdater::update"); |
+ CompositingInputsUpdater(updateRoot).update(updateRoot); |
#if ASSERT_ENABLED |
- CompositingPropertyUpdater::assertNeedsToUpdateAncestorDependantPropertiesBitsCleared(updateRoot); |
+ CompositingInputsUpdater::assertNeedsCompositingInputsUpdateBitsCleared(updateRoot); |
#endif |
} |