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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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61 | 61 |
62 nextSquashedLayerIndex = 0; | 62 nextSquashedLayerIndex = 0; |
63 boundingRect = IntRect(); | 63 boundingRect = IntRect(); |
64 mostRecentMapping = newCompositedLayerMapping; | 64 mostRecentMapping = newCompositedLayerMapping; |
65 hasMostRecentMapping = hasNewCompositedLayerMapping; | 65 hasMostRecentMapping = hasNewCompositedLayerMapping; |
66 haveAssignedBackingsToEntireSquashingLayerSubtree = false; | 66 haveAssignedBackingsToEntireSquashingLayerSubtree = false; |
67 } | 67 } |
68 | 68 |
69 bool CompositingLayerAssigner::squashingWouldExceedSparsityTolerance(const Rende
rLayer* candidate, const CompositingLayerAssigner::SquashingState& squashingStat
e) | 69 bool CompositingLayerAssigner::squashingWouldExceedSparsityTolerance(const Rende
rLayer* candidate, const CompositingLayerAssigner::SquashingState& squashingStat
e) |
70 { | 70 { |
71 IntRect bounds = candidate->ancestorDependentProperties().clippedAbsoluteBou
ndingBox; | 71 IntRect bounds = candidate->compositingInputs().clippedAbsoluteBoundingBox; |
72 IntRect newBoundingRect = squashingState.boundingRect; | 72 IntRect newBoundingRect = squashingState.boundingRect; |
73 newBoundingRect.unite(bounds); | 73 newBoundingRect.unite(bounds); |
74 const uint64_t newBoundingRectArea = newBoundingRect.size().area(); | 74 const uint64_t newBoundingRectArea = newBoundingRect.size().area(); |
75 const uint64_t newSquashedArea = squashingState.totalAreaOfSquashedRects + b
ounds.size().area(); | 75 const uint64_t newSquashedArea = squashingState.totalAreaOfSquashedRects + b
ounds.size().area(); |
76 return newBoundingRectArea > gSquashingSparsityTolerance * newSquashedArea; | 76 return newBoundingRectArea > gSquashingSparsityTolerance * newSquashedArea; |
77 } | 77 } |
78 | 78 |
79 bool CompositingLayerAssigner::needsOwnBacking(const RenderLayer* layer) const | 79 bool CompositingLayerAssigner::needsOwnBacking(const RenderLayer* layer) const |
80 { | 80 { |
81 if (!m_compositor->canBeComposited(layer)) | 81 if (!m_compositor->canBeComposited(layer)) |
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123 // video to share a backing with other layers. | 123 // video to share a backing with other layers. |
124 // | 124 // |
125 // compositing/video/video-controls-layer-creation.html | 125 // compositing/video/video-controls-layer-creation.html |
126 // virtual/softwarecompositing/video/video-controls-layer-creation.html | 126 // virtual/softwarecompositing/video/video-controls-layer-creation.html |
127 if (layer->renderer()->isVideo()) | 127 if (layer->renderer()->isVideo()) |
128 return false; | 128 return false; |
129 | 129 |
130 if (squashingWouldExceedSparsityTolerance(layer, squashingState)) | 130 if (squashingWouldExceedSparsityTolerance(layer, squashingState)) |
131 return false; | 131 return false; |
132 | 132 |
133 // FIXME: this is not efficient, since it walks up the tree . We should stor
e these values on the AncestorDependentPropertiesCache. | 133 // FIXME: this is not efficient, since it walks up the tree . We should stor
e these values on the CompositingInputsCache. |
134 ASSERT(squashingState.hasMostRecentMapping); | 134 ASSERT(squashingState.hasMostRecentMapping); |
135 const RenderLayer& squashingLayer = squashingState.mostRecentMapping->owning
Layer(); | 135 const RenderLayer& squashingLayer = squashingState.mostRecentMapping->owning
Layer(); |
136 | 136 |
137 if (layer->renderer()->clippingContainer() != squashingLayer.renderer()->cli
ppingContainer()) { | 137 if (layer->renderer()->clippingContainer() != squashingLayer.renderer()->cli
ppingContainer()) { |
138 if (!squashingLayer.compositedLayerMapping()->containingSquashedLayer(la
yer->renderer()->clippingContainer())) | 138 if (!squashingLayer.compositedLayerMapping()->containingSquashedLayer(la
yer->renderer()->clippingContainer())) |
139 return false; | 139 return false; |
140 } | 140 } |
141 | 141 |
142 // Composited descendants need to be clipped by a child contianment graphics
layer, which would not be available if the layer is | 142 // Composited descendants need to be clipped by a child contianment graphics
layer, which would not be available if the layer is |
143 if (m_compositor->clipsCompositingDescendants(layer)) | 143 if (m_compositor->clipsCompositingDescendants(layer)) |
144 return false; | 144 return false; |
145 | 145 |
146 if (layer->scrollsWithRespectTo(&squashingLayer)) | 146 if (layer->scrollsWithRespectTo(&squashingLayer)) |
147 return false; | 147 return false; |
148 | 148 |
149 const RenderLayer::AncestorDependentProperties& ancestorDependentProperties
= layer->ancestorDependentProperties(); | 149 const RenderLayer::CompositingInputs& compositingInputs = layer->compositing
Inputs(); |
150 const RenderLayer::AncestorDependentProperties& squashingLayerAncestorDepend
entProperties = squashingLayer.ancestorDependentProperties(); | 150 const RenderLayer::CompositingInputs& squashingLayerCompositingInputs = squa
shingLayer.compositingInputs(); |
151 | 151 |
152 if (ancestorDependentProperties.opacityAncestor != squashingLayerAncestorDep
endentProperties.opacityAncestor) | 152 if (compositingInputs.opacityAncestor != squashingLayerCompositingInputs.opa
cityAncestor) |
153 return false; | 153 return false; |
154 | 154 |
155 if (ancestorDependentProperties.transformAncestor != squashingLayerAncestorD
ependentProperties.transformAncestor) | 155 if (compositingInputs.transformAncestor != squashingLayerCompositingInputs.t
ransformAncestor) |
156 return false; | 156 return false; |
157 | 157 |
158 if (ancestorDependentProperties.filterAncestor != squashingLayerAncestorDepe
ndentProperties.filterAncestor) | 158 if (compositingInputs.filterAncestor != squashingLayerCompositingInputs.filt
erAncestor) |
159 return false; | 159 return false; |
160 | 160 |
161 return true; | 161 return true; |
162 } | 162 } |
163 | 163 |
164 bool CompositingLayerAssigner::updateSquashingAssignment(RenderLayer* layer, Squ
ashingState& squashingState, const CompositingStateTransitionType compositedLaye
rUpdate, | 164 bool CompositingLayerAssigner::updateSquashingAssignment(RenderLayer* layer, Squ
ashingState& squashingState, const CompositingStateTransitionType compositedLaye
rUpdate, |
165 Vector<RenderLayer*>& layersNeedingRepaint) | 165 Vector<RenderLayer*>& layersNeedingRepaint) |
166 { | 166 { |
167 // NOTE: In the future as we generalize this, the background of this layer m
ay need to be assigned to a different backing than | 167 // NOTE: In the future as we generalize this, the background of this layer m
ay need to be assigned to a different backing than |
168 // the squashed RenderLayer's own primary contents. This would happen when w
e have a composited negative z-index element that needs | 168 // the squashed RenderLayer's own primary contents. This would happen when w
e have a composited negative z-index element that needs |
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237 assignLayersToBackingsForReflectionLayer(layer->reflectionInfo()->reflec
tionLayer(), layersChanged, layersNeedingRepaint); | 237 assignLayersToBackingsForReflectionLayer(layer->reflectionInfo()->reflec
tionLayer(), layersChanged, layersNeedingRepaint); |
238 | 238 |
239 // Add this layer to a squashing backing if needed. | 239 // Add this layer to a squashing backing if needed. |
240 if (m_layerSquashingEnabled) { | 240 if (m_layerSquashingEnabled) { |
241 if (updateSquashingAssignment(layer, squashingState, compositedLayerUpda
te, layersNeedingRepaint)) | 241 if (updateSquashingAssignment(layer, squashingState, compositedLayerUpda
te, layersNeedingRepaint)) |
242 layersChanged = true; | 242 layersChanged = true; |
243 | 243 |
244 const bool layerIsSquashed = compositedLayerUpdate == PutInSquashingLaye
r || (compositedLayerUpdate == NoCompositingStateChange && layer->groupedMapping
()); | 244 const bool layerIsSquashed = compositedLayerUpdate == PutInSquashingLaye
r || (compositedLayerUpdate == NoCompositingStateChange && layer->groupedMapping
()); |
245 if (layerIsSquashed) { | 245 if (layerIsSquashed) { |
246 squashingState.nextSquashedLayerIndex++; | 246 squashingState.nextSquashedLayerIndex++; |
247 IntRect layerBounds = layer->ancestorDependentProperties().clippedAb
soluteBoundingBox; | 247 IntRect layerBounds = layer->compositingInputs().clippedAbsoluteBoun
dingBox; |
248 squashingState.totalAreaOfSquashedRects += layerBounds.size().area()
; | 248 squashingState.totalAreaOfSquashedRects += layerBounds.size().area()
; |
249 squashingState.boundingRect.unite(layerBounds); | 249 squashingState.boundingRect.unite(layerBounds); |
250 } | 250 } |
251 } | 251 } |
252 | 252 |
253 if (layer->stackingNode()->isStackingContext()) { | 253 if (layer->stackingNode()->isStackingContext()) { |
254 RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), Negativ
eZOrderChildren); | 254 RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), Negativ
eZOrderChildren); |
255 while (RenderLayerStackingNode* curNode = iterator.next()) | 255 while (RenderLayerStackingNode* curNode = iterator.next()) |
256 assignLayersToBackingsInternal(curNode->layer(), squashingState, lay
ersChanged, layersNeedingRepaint); | 256 assignLayersToBackingsInternal(curNode->layer(), squashingState, lay
ersChanged, layersNeedingRepaint); |
257 } | 257 } |
258 | 258 |
259 if (m_layerSquashingEnabled) { | 259 if (m_layerSquashingEnabled) { |
260 // At this point, if the layer is to be "separately" composited, then it
s backing becomes the most recent in paint-order. | 260 // At this point, if the layer is to be "separately" composited, then it
s backing becomes the most recent in paint-order. |
261 if (layer->compositingState() == PaintsIntoOwnBacking || layer->composit
ingState() == HasOwnBackingButPaintsIntoAncestor) { | 261 if (layer->compositingState() == PaintsIntoOwnBacking || layer->composit
ingState() == HasOwnBackingButPaintsIntoAncestor) { |
262 ASSERT(!requiresSquashing(layer->compositingReasons())); | 262 ASSERT(!requiresSquashing(layer->compositingReasons())); |
263 squashingState.updateSquashingStateForNewMapping(layer->compositedLa
yerMapping(), layer->hasCompositedLayerMapping()); | 263 squashingState.updateSquashingStateForNewMapping(layer->compositedLa
yerMapping(), layer->hasCompositedLayerMapping()); |
264 } | 264 } |
265 } | 265 } |
266 | 266 |
267 RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowC
hildren | PositiveZOrderChildren); | 267 RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowC
hildren | PositiveZOrderChildren); |
268 while (RenderLayerStackingNode* curNode = iterator.next()) | 268 while (RenderLayerStackingNode* curNode = iterator.next()) |
269 assignLayersToBackingsInternal(curNode->layer(), squashingState, layersC
hanged, layersNeedingRepaint); | 269 assignLayersToBackingsInternal(curNode->layer(), squashingState, layersC
hanged, layersNeedingRepaint); |
270 | 270 |
271 if (squashingState.hasMostRecentMapping && &squashingState.mostRecentMapping
->owningLayer() == layer) | 271 if (squashingState.hasMostRecentMapping && &squashingState.mostRecentMapping
->owningLayer() == layer) |
272 squashingState.haveAssignedBackingsToEntireSquashingLayerSubtree = true; | 272 squashingState.haveAssignedBackingsToEntireSquashingLayerSubtree = true; |
273 } | 273 } |
274 | 274 |
275 } | 275 } |
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