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1 /* | 1 /* |
2 * Copyright (C) 2014 Google Inc. All rights reserved. | 2 * Copyright (C) 2014 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 10 matching lines...) Expand all Loading... | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef WebWaitableEvent_h | 31 #ifndef WebFrameTime_h |
32 #define WebWaitableEvent_h | 32 #define WebFrameTime_h |
33 | 33 |
34 #include "WebCommon.h" | 34 #include "WebCommon.h" |
35 | 35 |
36 namespace blink { | 36 namespace blink { |
37 | 37 |
38 // Provides a thread synchronization that can be used to allow one thread to | 38 struct WebFrameTime { |
Sami
2014/07/02 13:24:38
Any reason not just to call this WebBeginFrameArgs
| |
39 // wait until another thread to finish some work. | 39 WebFrameTime(double lastFrameTime, double renderDeadline, double displayFram eTime, double predictedNextDisplayFrameTime) |
40 class WebWaitableEvent { | 40 : lastFrameTime(lastFrameTime) |
41 public: | 41 , renderDeadline(renderDeadline) |
42 virtual ~WebWaitableEvent() { } | 42 , displayFrameTime(displayFrameTime) |
43 , predictedNextDisplayFrameTime(predictedNextDisplayFrameTime) | |
44 { } | |
43 | 45 |
44 // Waits indefinitely for the event to be signaled. | 46 // FIXME(mithro): Upgrade the time in CLOCK_MONOTONIC values to use a |
45 virtual void wait() = 0; | 47 // TimeTick like class rather than a bare double. |
46 | 48 |
47 // Puts the event in the signaled state. Causing any thread blocked on Wait | 49 // Time in CLOCK_MONOTONIC that is the most recent vsync time. |
48 // to be woken up. The event state is reset to non-signaled after | 50 double lastFrameTime; |
49 // a waiting thread has been released. | 51 |
50 virtual void signal() = 0; | 52 // Time in CLOCK_MONOTONIC by which rendering must be finished by to not |
53 // stall the pipeline. | |
54 double renderDeadline; | |
55 | |
56 // Time in CLOCK_MONOTONIC that the frame will hit the glass of the display | |
57 // if rendered within the deadline. This time may be identical to | |
58 // lastFrameTime. | |
59 double displayFrameTime; | |
60 | |
61 // Time in CLOCK_MONOTONIC that is the predicated next value for | |
62 // displayFrameTime. The next displayFrameTime should be this value or | |
63 // greater. | |
64 double predictedNextDisplayFrameTime; | |
51 }; | 65 }; |
52 | 66 |
53 } // namespace blink | 67 } // namespace blink |
54 | 68 |
55 #endif // WebWaitableEvent_h | 69 #endif |
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