| Index: src/gpu/effects/GrDitherEffect.cpp
|
| diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..be226570fab1b9542b5d8fe9390aaad26e0e6d6a
|
| --- /dev/null
|
| +++ b/src/gpu/effects/GrDitherEffect.cpp
|
| @@ -0,0 +1,115 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrDitherEffect.h"
|
| +
|
| +#include "gl/GrGLEffect.h"
|
| +#include "gl/GrGLSL.h"
|
| +#include "GrTBackendEffectFactory.h"
|
| +
|
| +#include "SkRect.h"
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +class GLDitherEffect;
|
| +
|
| +class DitherEffect : public GrEffect {
|
| +public:
|
| + static GrEffectRef* Create() {
|
| + return CreateEffectRef(AutoEffectUnref(SkNEW(DitherEffect)));
|
| + }
|
| +
|
| + virtual ~DitherEffect() {};
|
| + static const char* Name() { return "Dither"; }
|
| +
|
| + typedef GLDitherEffect GLEffect;
|
| +
|
| + virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
|
| +
|
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
|
| + return GrTBackendEffectFactory<DitherEffect>::getInstance();
|
| + }
|
| +
|
| +private:
|
| + DitherEffect() {
|
| + this->setWillReadFragmentPosition();
|
| + }
|
| +
|
| + // All dither effects are equal
|
| + virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
|
| +
|
| + GR_DECLARE_EFFECT_TEST;
|
| +
|
| + typedef GrEffect INHERITED;
|
| +};
|
| +
|
| +void DitherEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| + *validFlags = 0;
|
| +}
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GR_DEFINE_EFFECT_TEST(DitherEffect);
|
| +
|
| +GrEffectRef* DitherEffect::TestCreate(SkRandom*,
|
| + GrContext*,
|
| + const GrDrawTargetCaps&,
|
| + GrTexture*[]) {
|
| + return DitherEffect::Create();
|
| +}
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +class GLDitherEffect : public GrGLEffect {
|
| +public:
|
| + GLDitherEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
| +
|
| + virtual void emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect& drawEffect,
|
| + EffectKey key,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| + const TextureSamplerArray&) SK_OVERRIDE;
|
| +
|
| +private:
|
| + typedef GrGLEffect INHERITED;
|
| +};
|
| +
|
| +GLDitherEffect::GLDitherEffect(const GrBackendEffectFactory& factory,
|
| + const GrDrawEffect& drawEffect)
|
| + : INHERITED (factory) {
|
| +}
|
| +
|
| +void GLDitherEffect::emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect& drawEffect,
|
| + EffectKey key,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| + const TextureSamplerArray& samplers) {
|
| + // Generate a random number based on the fragment position. For this
|
| + // random number generator, we use the "GLSL rand" function
|
| + // that seems to be floating around on the internet. It works under
|
| + // the assumption that sin(<big number>) oscillates with high frequency
|
| + // and sampling it will generate "randomness". Since we're using this
|
| + // for rendering and not cryptography it should be OK.
|
| +
|
| + // For each channel c, add the random offset to the pixel to either bump
|
| + // it up or let it remain constant during quantization.
|
| + builder->fsCodeAppendf("\t\tfloat r = "
|
| + "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.5453);\n",
|
| + builder->fragmentPosition());
|
| + builder->fsCodeAppendf("\t\t%s = (1.0f/255.0f) * vec4(r, r, r, r) + %s;\n",
|
| + outputColor, GrGLSLExpr4(inputColor).c_str());
|
| +}
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +GrEffectRef* GrDitherEffect::Create() {
|
| + return DitherEffect::Create();
|
| +}
|
|
|