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Unified Diff: src/gpu/effects/GrDitherEffect.cpp

Issue 321253002: Simple GPU based dithering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 6 months ago
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« src/gpu/SkGr.cpp ('K') | « src/gpu/effects/GrDitherEffect.h ('k') | no next file » | no next file with comments »
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Index: src/gpu/effects/GrDitherEffect.cpp
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..002a60865c2a82eea335eb8e2822ddad3c7d9b42
--- /dev/null
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -0,0 +1,126 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrDitherEffect.h"
+
+#include "gl/GrGLEffect.h"
+#include "gl/GrGLSL.h"
+#include "GrTBackendEffectFactory.h"
+
+#include "SkRect.h"
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GLDitherEffect;
+
+class DitherEffect : public GrEffect {
+public:
+ static GrEffectRef* Create() {
+ return CreateEffectRef(AutoEffectUnref(SkNEW(DitherEffect)));
+ }
+
+ virtual ~DitherEffect() {};
+ static const char* Name() { return "Dither"; }
+
+ typedef GLDitherEffect GLEffect;
+
+ virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
+ return GrTBackendEffectFactory<DitherEffect>::getInstance();
+ }
+
+private:
+ DitherEffect() {
+ this->setWillReadFragmentPosition();
+ }
+
+ // All dither effects are equal
+ virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
+
+ GR_DECLARE_EFFECT_TEST;
+
+ typedef GrEffect INHERITED;
+};
+
+void DitherEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
+ *validFlags = 0;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GR_DEFINE_EFFECT_TEST(DitherEffect);
+
+GrEffectRef* DitherEffect::TestCreate(SkRandom*,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture*[]) {
+ return DitherEffect::Create();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GLDitherEffect : public GrGLEffect {
+public:
+ GLDitherEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+
+ virtual void emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+
+private:
+ typedef GrGLEffect INHERITED;
+};
+
+GLDitherEffect::GLDitherEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED (factory) {
+}
+
robertphillips 2014/06/11 14:15:50 // for each channel c: // 1. Compute quantized col
krajcevski 2014/06/11 22:33:18 Done.
+void GLDitherEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray& samplers) {
+ // Generate a random number based on the fragment position.
+ builder->fsCodeAppendf("\t\tfloat r = "
robertphillips 2014/06/11 14:14:32 magic numbers?
egdaniel 2014/06/11 14:26:24 Probably should add a comment to describe it, but
krajcevski 2014/06/11 22:33:18 I added a comment for this.
+ "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.5453);\n",
+ builder->fragmentPosition());
+
+ // For each channel, weight the neighboring pixel values based on thier
+ // distance from the input channel
robertphillips 2014/06/11 14:14:32 kSuffixes ?
krajcevski 2014/06/11 22:33:18 Done.
+ static const char *suffixes[4] = { "r", "g", "b", "a" };
+ for (int i = 0; i < 4; ++i) {
+ builder->fsCodeAppendf("\t\tfloat dithered_%s;\n", suffixes[i]);
+ builder->fsCodeAppendf("\t\t{\n");
+ builder->fsCodeAppendf("\t\t\tfloat channel = 255.0f * %s.%s;\n",
+ inputColor, suffixes[i]);
+ builder->fsCodeAppendf("\t\t\tfloat low = floor(channel);\n");
+ builder->fsCodeAppendf("\t\t\tfloat c = channel-low;\n");
+ builder->fsCodeAppendf("\t\t\tfloat high = low + 1;\n");
+ builder->fsCodeAppendf("\t\t\tfloat t = float(c > r);\n");
+ builder->fsCodeAppendf("\t\t\tdithered_%s = (low*(1-t) + high*t)/255.0f;\n", suffixes[i]);
+ builder->fsCodeAppendf("\t\t}\n");
+ }
+
+ builder->fsCodeAppendf("\t\t%s = vec4(", outputColor);
+ for (int i = 0; i < 4; ++i) {
+ builder->fsCodeAppendf("dithered_%s%s", suffixes[i], (i < 3)? ", " : ");\n");
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GrEffectRef* GrDitherEffect::Create() {
+ return DitherEffect::Create();
+}
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