 Chromium Code Reviews
 Chromium Code Reviews Issue 321253002:
  Simple GPU based dithering  (Closed) 
  Base URL: https://skia.googlesource.com/skia.git@master
    
  
    Issue 321253002:
  Simple GPU based dithering  (Closed) 
  Base URL: https://skia.googlesource.com/skia.git@master| OLD | NEW | 
|---|---|
| (Empty) | |
| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrDitherEffect.h" | |
| 9 | |
| 10 #include "gl/GrGLEffect.h" | |
| 11 #include "gl/GrGLSL.h" | |
| 12 #include "GrTBackendEffectFactory.h" | |
| 13 | |
| 14 #include "SkRect.h" | |
| 15 | |
| 16 ////////////////////////////////////////////////////////////////////////////// | |
| 17 | |
| 18 class GLDitherEffect; | |
| 19 | |
| 20 class DitherEffect : public GrEffect { | |
| 21 public: | |
| 22 static GrEffectRef* Create() { | |
| 23 return CreateEffectRef(AutoEffectUnref(SkNEW(DitherEffect))); | |
| 24 } | |
| 25 | |
| 26 virtual ~DitherEffect() {}; | |
| 27 static const char* Name() { return "Dither"; } | |
| 28 | |
| 29 typedef GLDitherEffect GLEffect; | |
| 30 | |
| 31 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; | |
| 32 | |
| 33 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | |
| 34 return GrTBackendEffectFactory<DitherEffect>::getInstance(); | |
| 35 } | |
| 36 | |
| 37 private: | |
| 38 DitherEffect() { | |
| 39 this->setWillReadFragmentPosition(); | |
| 40 } | |
| 41 | |
| 42 // All dither effects are equal | |
| 43 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } | |
| 44 | |
| 45 GR_DECLARE_EFFECT_TEST; | |
| 46 | |
| 47 typedef GrEffect INHERITED; | |
| 48 }; | |
| 49 | |
| 50 void DitherEffect::getConstantColorComponents(GrColor* color, uint32_t* validFla gs) const { | |
| 51 *validFlags = 0; | |
| 52 } | |
| 53 | |
| 54 ////////////////////////////////////////////////////////////////////////////// | |
| 55 | |
| 56 GR_DEFINE_EFFECT_TEST(DitherEffect); | |
| 57 | |
| 58 GrEffectRef* DitherEffect::TestCreate(SkRandom*, | |
| 59 GrContext*, | |
| 60 const GrDrawTargetCaps&, | |
| 61 GrTexture*[]) { | |
| 62 return DitherEffect::Create(); | |
| 63 } | |
| 64 | |
| 65 ////////////////////////////////////////////////////////////////////////////// | |
| 66 | |
| 67 class GLDitherEffect : public GrGLEffect { | |
| 68 public: | |
| 69 GLDitherEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | |
| 70 | |
| 71 virtual void emitCode(GrGLShaderBuilder* builder, | |
| 72 const GrDrawEffect& drawEffect, | |
| 73 EffectKey key, | |
| 74 const char* outputColor, | |
| 75 const char* inputColor, | |
| 76 const TransformedCoordsArray&, | |
| 77 const TextureSamplerArray&) SK_OVERRIDE; | |
| 78 | |
| 79 private: | |
| 80 typedef GrGLEffect INHERITED; | |
| 81 }; | |
| 82 | |
| 83 GLDitherEffect::GLDitherEffect(const GrBackendEffectFactory& factory, | |
| 84 const GrDrawEffect& drawEffect) | |
| 85 : INHERITED (factory) { | |
| 86 } | |
| 87 | |
| 88 void GLDitherEffect::emitCode(GrGLShaderBuilder* builder, | |
| 89 const GrDrawEffect& drawEffect, | |
| 90 EffectKey key, | |
| 91 const char* outputColor, | |
| 92 const char* inputColor, | |
| 93 const TransformedCoordsArray&, | |
| 94 const TextureSamplerArray& samplers) { | |
| 95 #if GR_DITHER_RANDOM | |
| 96 // Generate a random number based on the fragment position. For this | |
| 97 // random number generator, we use the "GLSL rand" function | |
| 98 // that seems to be floating around on the internet. It works under | |
| 99 // the assumption that sin(<big number>) oscillates with high frequency | |
| 100 // and sampling it will generate "randomness". Since we're using this | |
| 101 // for rendering and not cryptography it should be OK. | |
| 102 | |
| 103 // for each channel c: | |
| 104 // 1. Compute quantized colors [low, high] that c is between | |
| 105 // 2. Pick high by flipping a coin weighted by (c - low) | |
| 106 builder->fsCodeAppendf("\t\tfloat r = " | |
| 107 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758. 5453);\n", | |
| 108 builder->fragmentPosition()); | |
| 109 | |
| 110 // For each channel, weight the neighboring pixel values based on thier | |
| 111 // distance from the input channel | |
| 112 static const char *kSuffixes[] = { "r", "g", "b" }; | |
| 113 static const int kNumSuffixes = SK_ARRAY_COUNT(kSuffixes); | |
| 114 for (int i = 0; i < kNumSuffixes; ++i) { | |
| 115 builder->fsCodeAppendf("\t\tfloat dithered_%s;\n", kSuffixes[i]); | |
| 116 builder->fsCodeAppendf("\t\t{\n"); | |
| 117 builder->fsCodeAppendf("\t\t\tfloat channel = 255.0f * %s.%s;\n", | |
| 118 inputColor, kSuffixes[i]); | |
| 119 builder->fsCodeAppendf("\t\t\tfloat low = floor(channel);\n"); | |
| 120 builder->fsCodeAppendf("\t\t\tfloat c = channel-low;\n"); | |
| 121 builder->fsCodeAppendf("\t\t\tfloat high = low + 1;\n"); | |
| 122 builder->fsCodeAppendf("\t\t\tfloat t = float(c > r);\n"); | |
| 123 builder->fsCodeAppendf("\t\t\tdithered_%s = (low*(1-t) + high*t)/255.0f; \n", kSuffixes[i]); | |
| 124 builder->fsCodeAppendf("\t\t}\n"); | |
| 125 } | |
| 126 | |
| 127 builder->fsCodeAppendf("\t\t%s = vec4(", outputColor); | |
| 128 for (int i = 0; i < kNumSuffixes; ++i) { | |
| 129 builder->fsCodeAppendf("dithered_%s%s", kSuffixes[i], (i < kNumSuffixes) ? ", " : ""); | |
| 130 } | |
| 131 builder->fsCodeAppendf("%s.a);\n", inputColor); | |
| 132 #else | |
| 133 builder->fsCodeAppendf("\t\tfloat dither[4] = float[4](\n"); | |
| 134 builder->fsCodeAppendf("\t\t\t0.000784314, 0.00235294, 0.00313725, 0.0015686 3);\n"); | |
| 135 builder->fsCodeAppendf("\t\tint x = int(%s.x + 0.5) & 1;\n", builder->fragme ntPosition()); | |
| 
bsalomon
2014/06/12 19:59:54
ES2 doesn't have integer types. We may need to hav
 | |
| 136 builder->fsCodeAppendf("\t\tint y = int(%s.y + 0.5) & 1;\n", builder->fragme ntPosition()); | |
| 137 builder->fsCodeAppendf("\t\tfloat d = dither[y*2+x];\n"); | |
| 138 builder->fsCodeAppendf("\t\t%s = vec4(d, d, d, 0) + %s;\n", | |
| 139 outputColor, inputColor); | |
| 140 #endif | |
| 141 } | |
| 142 | |
| 143 ////////////////////////////////////////////////////////////////////////////// | |
| 144 | |
| 145 GrEffectRef* GrDitherEffect::Create() { | |
| 146 return DitherEffect::Create(); | |
| 147 } | |
| OLD | NEW |