Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1187)

Side by Side Diff: src/gpu/effects/GrDitherEffect.cpp

Issue 321253002: Simple GPU based dithering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Sync to head Created 6 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/effects/GrDitherEffect.h ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrDitherEffect.h"
9
10 #include "gl/GrGLEffect.h"
11 #include "gl/GrGLSL.h"
12 #include "GrTBackendEffectFactory.h"
13
14 #include "SkRect.h"
15
16 //////////////////////////////////////////////////////////////////////////////
17
18 class GLDitherEffect;
19
20 class DitherEffect : public GrEffect {
21 public:
22 static GrEffectRef* Create() {
23 return CreateEffectRef(AutoEffectUnref(SkNEW(DitherEffect)));
24 }
25
26 virtual ~DitherEffect() {};
27 static const char* Name() { return "Dither"; }
28
29 typedef GLDitherEffect GLEffect;
30
31 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
32
33 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
34 return GrTBackendEffectFactory<DitherEffect>::getInstance();
35 }
36
37 private:
38 DitherEffect() {
39 this->setWillReadFragmentPosition();
40 }
41
42 // All dither effects are equal
43 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
44
45 GR_DECLARE_EFFECT_TEST;
46
47 typedef GrEffect INHERITED;
48 };
49
50 void DitherEffect::getConstantColorComponents(GrColor* color, uint32_t* validFla gs) const {
51 *validFlags = 0;
52 }
53
54 //////////////////////////////////////////////////////////////////////////////
55
56 GR_DEFINE_EFFECT_TEST(DitherEffect);
57
58 GrEffectRef* DitherEffect::TestCreate(SkRandom*,
59 GrContext*,
60 const GrDrawTargetCaps&,
61 GrTexture*[]) {
62 return DitherEffect::Create();
63 }
64
65 //////////////////////////////////////////////////////////////////////////////
66
67 class GLDitherEffect : public GrGLEffect {
68 public:
69 GLDitherEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
70
71 virtual void emitCode(GrGLShaderBuilder* builder,
72 const GrDrawEffect& drawEffect,
73 EffectKey key,
74 const char* outputColor,
75 const char* inputColor,
76 const TransformedCoordsArray&,
77 const TextureSamplerArray&) SK_OVERRIDE;
78
79 private:
80 typedef GrGLEffect INHERITED;
81 };
82
83 GLDitherEffect::GLDitherEffect(const GrBackendEffectFactory& factory,
84 const GrDrawEffect& drawEffect)
85 : INHERITED (factory) {
86 }
87
88 void GLDitherEffect::emitCode(GrGLShaderBuilder* builder,
89 const GrDrawEffect& drawEffect,
90 EffectKey key,
91 const char* outputColor,
92 const char* inputColor,
93 const TransformedCoordsArray&,
94 const TextureSamplerArray& samplers) {
95 // Generate a random number based on the fragment position. For this
96 // random number generator, we use the "GLSL rand" function
97 // that seems to be floating around on the internet. It works under
98 // the assumption that sin(<big number>) oscillates with high frequency
99 // and sampling it will generate "randomness". Since we're using this
100 // for rendering and not cryptography it should be OK.
101
102 // For each channel c, add the random offset to the pixel to either bump
103 // it up or let it remain constant during quantization.
104 builder->fsCodeAppendf("\t\tfloat r = "
105 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758. 5453);\n",
106 builder->fragmentPosition());
107 builder->fsCodeAppendf("\t\t%s = (1.0f/255.0f) * vec4(r, r, r, r) + %s;\n",
108 outputColor, GrGLSLExpr4(inputColor).c_str());
109 }
110
111 //////////////////////////////////////////////////////////////////////////////
112
113 GrEffectRef* GrDitherEffect::Create() {
114 return DitherEffect::Create();
115 }
OLDNEW
« no previous file with comments | « src/gpu/effects/GrDitherEffect.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698