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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrDitherEffect.h" | |
| 9 | |
| 10 #include "gl/GrGLEffect.h" | |
| 11 #include "gl/GrGLSL.h" | |
| 12 #include "GrTBackendEffectFactory.h" | |
| 13 | |
| 14 #include "SkRect.h" | |
| 15 | |
| 16 ////////////////////////////////////////////////////////////////////////////// | |
| 17 | |
| 18 class GLDitherEffect; | |
| 19 | |
| 20 class DitherEffect : public GrEffect { | |
| 21 public: | |
| 22 static GrEffectRef* Create() { | |
| 23 return CreateEffectRef(AutoEffectUnref(SkNEW(DitherEffect))); | |
| 24 } | |
| 25 | |
| 26 virtual ~DitherEffect() {}; | |
| 27 static const char* Name() { return "Dither"; } | |
| 28 | |
| 29 typedef GLDitherEffect GLEffect; | |
| 30 | |
| 31 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; | |
| 32 | |
| 33 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | |
| 34 return GrTBackendEffectFactory<DitherEffect>::getInstance(); | |
| 35 } | |
| 36 | |
| 37 private: | |
| 38 DitherEffect() { | |
| 39 this->setWillReadFragmentPosition(); | |
| 40 } | |
| 41 | |
| 42 // All dither effects are equal | |
| 43 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } | |
| 44 | |
| 45 GR_DECLARE_EFFECT_TEST; | |
| 46 | |
| 47 typedef GrEffect INHERITED; | |
| 48 }; | |
| 49 | |
| 50 void DitherEffect::getConstantColorComponents(GrColor* color, uint32_t* validFla gs) const { | |
| 51 *validFlags = 0; | |
| 52 } | |
| 53 | |
| 54 ////////////////////////////////////////////////////////////////////////////// | |
| 55 | |
| 56 GR_DEFINE_EFFECT_TEST(DitherEffect); | |
| 57 | |
| 58 GrEffectRef* DitherEffect::TestCreate(SkRandom*, | |
| 59 GrContext*, | |
| 60 const GrDrawTargetCaps&, | |
| 61 GrTexture*[]) { | |
| 62 return DitherEffect::Create(); | |
| 63 } | |
| 64 | |
| 65 ////////////////////////////////////////////////////////////////////////////// | |
| 66 | |
| 67 class GLDitherEffect : public GrGLEffect { | |
| 68 public: | |
| 69 GLDitherEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | |
| 70 | |
| 71 virtual void emitCode(GrGLShaderBuilder* builder, | |
| 72 const GrDrawEffect& drawEffect, | |
| 73 EffectKey key, | |
| 74 const char* outputColor, | |
| 75 const char* inputColor, | |
| 76 const TransformedCoordsArray&, | |
| 77 const TextureSamplerArray&) SK_OVERRIDE; | |
| 78 | |
| 79 private: | |
| 80 typedef GrGLEffect INHERITED; | |
| 81 }; | |
| 82 | |
| 83 GLDitherEffect::GLDitherEffect(const GrBackendEffectFactory& factory, | |
| 84 const GrDrawEffect& drawEffect) | |
| 85 : INHERITED (factory) { | |
| 86 } | |
| 87 | |
|
robertphillips
2014/06/11 14:15:50
// for each channel c:
// 1. Compute quantized col
krajcevski
2014/06/11 22:33:18
Done.
| |
| 88 void GLDitherEffect::emitCode(GrGLShaderBuilder* builder, | |
| 89 const GrDrawEffect& drawEffect, | |
| 90 EffectKey key, | |
| 91 const char* outputColor, | |
| 92 const char* inputColor, | |
| 93 const TransformedCoordsArray&, | |
| 94 const TextureSamplerArray& samplers) { | |
| 95 // Generate a random number based on the fragment position. | |
| 96 builder->fsCodeAppendf("\t\tfloat r = " | |
|
robertphillips
2014/06/11 14:14:32
magic numbers?
egdaniel
2014/06/11 14:26:24
Probably should add a comment to describe it, but
krajcevski
2014/06/11 22:33:18
I added a comment for this.
| |
| 97 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758. 5453);\n", | |
| 98 builder->fragmentPosition()); | |
| 99 | |
| 100 // For each channel, weight the neighboring pixel values based on thier | |
| 101 // distance from the input channel | |
|
robertphillips
2014/06/11 14:14:32
kSuffixes ?
krajcevski
2014/06/11 22:33:18
Done.
| |
| 102 static const char *suffixes[4] = { "r", "g", "b", "a" }; | |
| 103 for (int i = 0; i < 4; ++i) { | |
| 104 builder->fsCodeAppendf("\t\tfloat dithered_%s;\n", suffixes[i]); | |
| 105 builder->fsCodeAppendf("\t\t{\n"); | |
| 106 builder->fsCodeAppendf("\t\t\tfloat channel = 255.0f * %s.%s;\n", | |
| 107 inputColor, suffixes[i]); | |
| 108 builder->fsCodeAppendf("\t\t\tfloat low = floor(channel);\n"); | |
| 109 builder->fsCodeAppendf("\t\t\tfloat c = channel-low;\n"); | |
| 110 builder->fsCodeAppendf("\t\t\tfloat high = low + 1;\n"); | |
| 111 builder->fsCodeAppendf("\t\t\tfloat t = float(c > r);\n"); | |
| 112 builder->fsCodeAppendf("\t\t\tdithered_%s = (low*(1-t) + high*t)/255.0f; \n", suffixes[i]); | |
| 113 builder->fsCodeAppendf("\t\t}\n"); | |
| 114 } | |
| 115 | |
| 116 builder->fsCodeAppendf("\t\t%s = vec4(", outputColor); | |
| 117 for (int i = 0; i < 4; ++i) { | |
| 118 builder->fsCodeAppendf("dithered_%s%s", suffixes[i], (i < 3)? ", " : "); \n"); | |
| 119 } | |
| 120 } | |
| 121 | |
| 122 ////////////////////////////////////////////////////////////////////////////// | |
| 123 | |
| 124 GrEffectRef* GrDitherEffect::Create() { | |
| 125 return DitherEffect::Create(); | |
| 126 } | |
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