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| 1 /* | 1 /* |
| 2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGr.h" | 8 #include "SkGr.h" |
| 9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
| 10 #include "SkConfig8888.h" | 10 #include "SkConfig8888.h" |
| 11 #include "SkData.h" | 11 #include "SkData.h" |
| 12 #include "SkMessageBus.h" | 12 #include "SkMessageBus.h" |
| 13 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
| 14 #include "GrResourceCache.h" | 14 #include "GrResourceCache.h" |
| 15 #include "GrGpu.h" | 15 #include "GrGpu.h" |
| 16 #include "effects/GrDitherEffect.h" | |
| 16 #include "GrDrawTargetCaps.h" | 17 #include "GrDrawTargetCaps.h" |
| 17 | 18 |
| 18 #ifndef SK_IGNORE_ETC1_SUPPORT | 19 #ifndef SK_IGNORE_ETC1_SUPPORT |
| 19 # include "ktx.h" | 20 # include "ktx.h" |
| 20 # include "etc1.h" | 21 # include "etc1.h" |
| 21 #endif | 22 #endif |
| 22 | 23 |
| 23 /* Fill out buffer with the compressed format Ganesh expects from a colortable | 24 /* Fill out buffer with the compressed format Ganesh expects from a colortable |
| 24 based bitmap. [palette (colortable) + indices]. | 25 based bitmap. [palette (colortable) + indices]. |
| 25 | 26 |
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| 458 if (constantColor) { | 459 if (constantColor) { |
| 459 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | 460 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); |
| 460 grPaint->setColor(SkColor2GrColor(filtered)); | 461 grPaint->setColor(SkColor2GrColor(filtered)); |
| 461 } else { | 462 } else { |
| 462 SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(context)); | 463 SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(context)); |
| 463 if (NULL != effect.get()) { | 464 if (NULL != effect.get()) { |
| 464 grPaint->addColorEffect(effect); | 465 grPaint->addColorEffect(effect); |
| 465 } | 466 } |
| 466 } | 467 } |
| 467 } | 468 } |
| 469 | |
|
robertphillips
2014/06/11 17:20:24
Wrap this in SK_IGNORE_GPU_DITHER and add it to gy
krajcevski
2014/06/11 22:33:18
Done.
| |
| 470 // If the dither flag is set, then we need to see if the underlying context | |
| 471 // supports it. If not, then install a dither effect. | |
| 472 if (skPaint.isDither()) { | |
| 473 // What are we rendering into? | |
| 474 const GrRenderTarget *target = context->getRenderTarget(); | |
| 475 if (NULL == target) { | |
| 476 target = context->getGpu()->getDrawState().getRenderTarget(); | |
| 477 } | |
| 478 SkASSERT(NULL != target); | |
| 479 | |
| 480 if (target->config() == kRGBA_8888_GrPixelConfig || | |
| 481 target->config() == kBGRA_8888_GrPixelConfig) { | |
| 482 // The dither flag is set and the target is likely | |
| 483 // not going to be dithered by the GPU. | |
| 484 SkAutoTUnref<GrEffectRef> effect(GrDitherEffect::Create()); | |
| 485 if (NULL != effect.get()) { | |
| 486 grPaint->addColorEffect(effect); | |
| 487 grPaint->setDither(false); | |
| 488 } | |
| 489 } | |
| 490 } | |
| 468 } | 491 } |
| 469 | 492 |
| 470 /** | 493 /** |
| 471 * Unlike GrContext::AutoMatrix, this doesn't require setting a new matrix. GrCo ntext::AutoMatrix | 494 * Unlike GrContext::AutoMatrix, this doesn't require setting a new matrix. GrCo ntext::AutoMatrix |
| 472 * likes to set the new matrix in its constructor because it is usually necessar y to simulataneously | 495 * likes to set the new matrix in its constructor because it is usually necessar y to simulataneously |
| 473 * update a GrPaint. This AutoMatrix is used while initially setting up GrPaint, however. | 496 * update a GrPaint. This AutoMatrix is used while initially setting up GrPaint, however. |
| 474 */ | 497 */ |
| 475 class AutoMatrix { | 498 class AutoMatrix { |
| 476 public: | 499 public: |
| 477 AutoMatrix(GrContext* context) { | 500 AutoMatrix(GrContext* context) { |
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| 521 copy.setShader(NULL); | 544 copy.setShader(NULL); |
| 522 // modulate the paint alpha by the shader's solid color alpha | 545 // modulate the paint alpha by the shader's solid color alpha |
| 523 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); | 546 U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); |
| 524 copy.setColor(SkColorSetA(color, newA)); | 547 copy.setColor(SkColorSetA(color, newA)); |
| 525 SkPaint2GrPaintNoShader(context, copy, false, constantColor, grPaint ); | 548 SkPaint2GrPaintNoShader(context, copy, false, constantColor, grPaint ); |
| 526 } else { | 549 } else { |
| 527 SkPaint2GrPaintNoShader(context, skPaint, false, constantColor, grPa int); | 550 SkPaint2GrPaintNoShader(context, skPaint, false, constantColor, grPa int); |
| 528 } | 551 } |
| 529 } | 552 } |
| 530 } | 553 } |
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