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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkGradientShader.h" | 9 #include "SkGradientShader.h" |
10 | 10 |
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59 | 59 |
60 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 60 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
61 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; | 61 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; |
62 const int colorCount = SK_ARRAY_COUNT(colors); | 62 const int colorCount = SK_ARRAY_COUNT(colors); |
63 | 63 |
64 SkRect r = { 0, 0, this->width(), this->height() }; | 64 SkRect r = { 0, 0, this->width(), this->height() }; |
65 SkSize size = SkSize::Make(r.width(), r.height()); | 65 SkSize size = SkSize::Make(r.width(), r.height()); |
66 | 66 |
67 SkPaint paint; | 67 SkPaint paint; |
68 paint.setShader(fProc(colors, colorCount, size))->unref(); | 68 paint.setShader(fProc(colors, colorCount, size))->unref(); |
69 paint.setDither(true); | |
egdaniel
2014/06/11 14:05:10
You may want to consider adding this gm to the gm
| |
69 canvas->drawRect(r, paint); | 70 canvas->drawRect(r, paint); |
70 } | 71 } |
71 | 72 |
72 private: | 73 private: |
73 MakeShaderProc fProc; | 74 MakeShaderProc fProc; |
74 SkString fName; | 75 SkString fName; |
75 | 76 |
76 typedef skiagm::GM INHERITED; | 77 typedef skiagm::GM INHERITED; |
77 }; | 78 }; |
78 | 79 |
79 /////////////////////////////////////////////////////////////////////////////// | 80 /////////////////////////////////////////////////////////////////////////////// |
80 | 81 |
81 DEF_GM( return new ShallowGradientGM(shader_linear, "linear"); ) | 82 DEF_GM( return new ShallowGradientGM(shader_linear, "linear"); ) |
82 DEF_GM( return new ShallowGradientGM(shader_radial, "radial"); ) | 83 DEF_GM( return new ShallowGradientGM(shader_radial, "radial"); ) |
83 DEF_GM( return new ShallowGradientGM(shader_conical, "conical"); ) | 84 DEF_GM( return new ShallowGradientGM(shader_conical, "conical"); ) |
84 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep"); ) | 85 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep"); ) |
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