Index: tools/dom/scripts/systemnative.py |
diff --git a/tools/dom/scripts/systemnative.py b/tools/dom/scripts/systemnative.py |
index 88a2655b195deac300c20c55f9c63b9348131a33..a513aa77317f332d50176e139c0e1a0a2c3bb4df 100644 |
--- a/tools/dom/scripts/systemnative.py |
+++ b/tools/dom/scripts/systemnative.py |
@@ -33,7 +33,22 @@ _cpp_resolver_string_map = { |
# We don't know how to get GLenum to show up as the correct type in this |
# script and don't want to bother fixing it the right way. |
'WebGLDrawBuffers_drawBuffersWEBGL_Callback_RESOLVER_STRING_1_sequence<GLenum>' : |
- 'WebGLDrawBuffers_drawBuffersWEBGL_Callback_RESOLVER_STRING_1_sequence<unsigned long>' |
+ 'WebGLDrawBuffers_drawBuffersWEBGL_Callback_RESOLVER_STRING_1_sequence<unsigned long>', |
+ # Blink 36 fixes. |
+ 'CanvasRenderingContext2D_setLineDash_Callback_RESOLVER_STRING_1_sequence<float>' : |
+ 'CanvasRenderingContext2D_setLineDash_Callback_RESOLVER_STRING_1_sequence<unrestricted float>', |
+ |
+ # SVGGraphicsElement is base class. |
+ 'SVGUseElement_hasExtension_Callback_RESOLVER_STRING_1_DOMString' : |
+ 'SVGGraphicsElement_hasExtension_Callback_RESOLVER_STRING_1_DOMString', |
+ 'SVGUseElement_systemLanguage_Getter' : |
+ 'SVGGraphicsElement_systemLanguage_Getter', |
+ 'SVGUseElement_requiredFeatures_Getter' : |
+ 'SVGGraphicsElement_requiredFeatures_Getter', |
+ 'SVGUseElement_requiredExtensions_Getter' : |
+ 'SVGGraphicsElement_requiredExtensions_Getter', |
+ |
+ 'Gamepad_buttons_Getter' : 'WebKitGamepad_buttons_Getter', |
} |
# TODO(vsm): This logic needs to pulled from the source IDL. These tables are |