Index: Source/core/rendering/RenderLayer.cpp |
diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp |
index a3c10f8a5898dd9e05a28405bcf6ee2b43e63654..c6a82aebe0221fb132134d7469866d602cb45d23 100644 |
--- a/Source/core/rendering/RenderLayer.cpp |
+++ b/Source/core/rendering/RenderLayer.cpp |
@@ -746,18 +746,7 @@ void RenderLayer::setHasVisibleContent() |
m_visibleContentStatusDirty = false; |
setNeedsToUpdateAncestorDependentProperties(); |
- |
repainter().computeRepaintRects(); |
- if (!m_stackingNode->isNormalFlowOnly()) { |
- // We don't collect invisible layers in z-order lists if we are not in compositing mode. |
- // As we became visible, we need to dirty our stacking containers ancestors to be properly |
- // collected. FIXME: When compositing, we could skip this dirtying phase. |
- for (RenderLayerStackingNode* sc = m_stackingNode->ancestorStackingContextNode(); sc; sc = sc->ancestorStackingContextNode()) { |
- sc->dirtyZOrderLists(); |
- if (sc->layer()->hasVisibleContent()) |
- break; |
- } |
- } |
if (parent()) |
parent()->setAncestorChainHasVisibleDescendant(); |