| Index: Source/core/rendering/RenderLayer.cpp
|
| diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp
|
| index a3c10f8a5898dd9e05a28405bcf6ee2b43e63654..c6a82aebe0221fb132134d7469866d602cb45d23 100644
|
| --- a/Source/core/rendering/RenderLayer.cpp
|
| +++ b/Source/core/rendering/RenderLayer.cpp
|
| @@ -746,18 +746,7 @@ void RenderLayer::setHasVisibleContent()
|
| m_visibleContentStatusDirty = false;
|
|
|
| setNeedsToUpdateAncestorDependentProperties();
|
| -
|
| repainter().computeRepaintRects();
|
| - if (!m_stackingNode->isNormalFlowOnly()) {
|
| - // We don't collect invisible layers in z-order lists if we are not in compositing mode.
|
| - // As we became visible, we need to dirty our stacking containers ancestors to be properly
|
| - // collected. FIXME: When compositing, we could skip this dirtying phase.
|
| - for (RenderLayerStackingNode* sc = m_stackingNode->ancestorStackingContextNode(); sc; sc = sc->ancestorStackingContextNode()) {
|
| - sc->dirtyZOrderLists();
|
| - if (sc->layer()->hasVisibleContent())
|
| - break;
|
| - }
|
| - }
|
|
|
| if (parent())
|
| parent()->setAncestorChainHasVisibleDescendant();
|
|
|