DescriptionFix crash when using surfaceless EGL on Android
Android's GL context implementation needs to be able to create a
GLNonOwnedContext for Android WebView when sharing the app-managed
surface and context, and a regular EGL context otherwise. Previously it
decided between these based on whether the given GL surface had a surface
handle. This lead to problems when using surfaceless EGL, where
Chromium's surface objects don't have an underlying handle. Use an
explicit flag instead to determine whether a GL surface is owned.
BUG=382349
Patch Set 1 #Patch Set 2 : Fix Mac build issue #
Messages
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