| Index: Source/core/rendering/compositing/RenderLayerCompositor.h
|
| diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| index a8345d8e9a697a7307d32486ce8b442284638645..c9a43c450af89a76ee80dfaa08da14165e673465 100644
|
| --- a/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| +++ b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| @@ -49,6 +49,7 @@ enum CompositingUpdateType {
|
| CompositingUpdateNone,
|
| CompositingUpdateOnCompositedScroll,
|
| CompositingUpdateAfterCompositingInputChange,
|
| + CompositingUpdateRebuildTree,
|
| };
|
|
|
| enum CompositingStateTransitionType {
|
| @@ -94,10 +95,6 @@ public:
|
| // Copy the accelerated compositing related flags from Settings
|
| void updateAcceleratedCompositingSettings();
|
|
|
| - // Called when the layer hierarchy needs to be updated (compositing layers have been
|
| - // created, destroyed or re-parented).
|
| - void setCompositingLayersNeedRebuild();
|
| -
|
| // Used to indicate that a compositing update will be needed for the next frame that gets drawn.
|
| void setNeedsCompositingUpdate(CompositingUpdateType);
|
|
|
| @@ -234,8 +231,6 @@ private:
|
| GraphicsLayerFactory* graphicsLayerFactory() const;
|
| ScrollingCoordinator* scrollingCoordinator() const;
|
|
|
| - bool compositingLayersNeedRebuild();
|
| -
|
| void enableCompositingModeIfNeeded();
|
|
|
| bool requiresHorizontalScrollbarLayer() const;
|
| @@ -261,7 +256,6 @@ private:
|
|
|
| bool m_hasAcceleratedCompositing;
|
| bool m_compositing;
|
| - bool m_compositingLayersNeedRebuild;
|
|
|
| // The root layer doesn't composite if it's a non-scrollable frame.
|
| // So, after a layout we set this dirty bit to know that we need
|
|
|